Merge pull request '객체 복사 시 토스트 알림 표기' (#217) from pgd/20250716_4 into main

Reviewed-on: http://220.90.135.190:3000/UVCXR/Studio/pulls/217
This commit was merged in pull request #217.
This commit is contained in:
2025-07-21 09:20:10 +09:00
9 changed files with 400 additions and 74 deletions

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@@ -119,6 +119,8 @@ namespace Studio.Command
searchAsset.renderObject.gameObject.SetActive(true);
}
}
CanvasManager.instance.GetCanvas<Canvas_Popup>().panel_toastmessage.ActivateMessage("Copy");
}
public void Undo()

View File

@@ -49,6 +49,7 @@ namespace Studio
public Panel_DataConnectModal panel_dataconnectmodal;
public Panel_AlarmConnectModal panel_alarmconnectmodal;
internal Panel_MQTTTestResult panel_mqtttestresult;
public Panel_ToastMessage panel_toastmessage;
private void Awake()
{

View File

@@ -0,0 +1,48 @@
using System.Collections;
using TMPro;
using UnityEngine;
using XRLib.UI;
namespace Studio.UI
{
public class Panel_ToastMessage : PanelBase
{
RectTransform Image_bg;
TextMeshProUGUI Text_Message;
public Vector2 padding = new Vector2(20f, 10f);
private float delay = 1f;
public override void AfterAwake()
{
transform.SetAsLastSibling();
}
public void ActivateMessage(string message)
{
Text_Message.text = message;
UpdateBackgroundSize();
gameObject.SetActive(true);
StartCoroutine(AutoDeactivateAfterDelay());
}
public void DeactivateMessage()
{
gameObject.SetActive(false);
}
private IEnumerator AutoDeactivateAfterDelay()
{
yield return new WaitForSeconds(delay);
DeactivateMessage();
}
void UpdateBackgroundSize()
{
float textWidth = Text_Message.preferredWidth;
float textHeight = Text_Message.preferredHeight;
Image_bg.sizeDelta = new Vector2(textWidth + padding.x, textHeight + padding.y);
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 342dbf6aa759fab499828fbf940b0dd7

View File

@@ -15,6 +15,8 @@ namespace Studio.UI
TextMeshProUGUI text_tooltip;
public Vector2 padding = new Vector2(20f, 10f);
private float standardScreenWidth = 1920f;
private float standardScreenHeight = 1080f;
public override void AfterAwake()
{
@@ -73,21 +75,12 @@ namespace Studio.UI
{
Vector2 mousePos = Input.mousePosition;
float bgSizeX = image_bg.sizeDelta.x / 2;
float bgSizeY = image_bg.sizeDelta.y / 2;
float bgSizeX = image_bg.sizeDelta.x / 2 * Screen.width / standardScreenWidth;
float bgSizeY = image_bg.sizeDelta.y / 2 * Screen.height / standardScreenHeight;
float movePosX = mousePos.x + bgSizeX;
float movePosX = (mousePos.x + bgSizeX);
float movePosY = mousePos.y - bgSizeY;
if (mousePos.x + image_bg.sizeDelta.x > Screen.width)
{
movePosX = mousePos.x - bgSizeX;
}
if (mousePos.y - image_bg.sizeDelta.y < 0)
{
movePosY = mousePos.y + bgSizeY;
}
Vector2 movePos = new Vector2(movePosX, movePosY);
image_bg.transform.position = movePos;