자산 관리자 - 에셋 하이어라키 기능 개발
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@@ -28,6 +28,7 @@ namespace Studio.Util
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public bool isLoading = false;
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public float progress;
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public Texture2D thumbnail;
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public long assetSize;
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public List<Transform> drawTransforms = new List<Transform>();
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public UnityEvent<float> onLoadProgress = new UnityEvent<float>();
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