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index 00000000..f58a20f5 --- /dev/null +++ b/Assets/Resources/Prefabs/UI/PRF_AssetHierarchyFolderItem.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 08fd68bd4ed16f74db2dba0fb06a7b0c +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Studio/DataStructures/CustomAssetData.cs b/Assets/Scripts/Studio/DataStructures/CustomAssetData.cs index 54bec673..039cec57 100644 --- a/Assets/Scripts/Studio/DataStructures/CustomAssetData.cs +++ b/Assets/Scripts/Studio/DataStructures/CustomAssetData.cs @@ -28,6 +28,7 @@ namespace Studio.Util public bool isLoading = false; public float progress; public Texture2D thumbnail; + public long assetSize; public List drawTransforms = new List(); public UnityEvent onLoadProgress = new UnityEvent(); diff --git a/Assets/Scripts/Studio/Managers/AssetManager.cs b/Assets/Scripts/Studio/Managers/AssetManager.cs index 25f899d5..fff543ec 100644 --- a/Assets/Scripts/Studio/Managers/AssetManager.cs +++ b/Assets/Scripts/Studio/Managers/AssetManager.cs @@ -5,6 +5,7 @@ using Studio.Services; using Studio.Util; using System; using System.Collections.Generic; +using System.IO; using System.Linq; using UnityEngine; @@ -22,6 +23,16 @@ namespace Studio.Manage public Action onSetAssetManager; public Action onSetAssetSetting; + public Action>> onSetAssetHierarchy; + public Action onSetAssetInfo; + public struct AssetInfo + { + public string assetName; + public string size; + public string polygons; + public string materials; + public string textureSize; + } public override void Init() { @@ -33,8 +44,9 @@ namespace Studio.Manage var sceneSettingService = ManagerHub.instance.Get(); var projectManager = ManagerHub.instance.Get(); fbxFileManager.onLoadComplete += OnLoadCustomAsset; - onAddSettingPaths += canvas_Popup.panel_assetsetting.SetAssetPathItmes; - onSetAssetSetting += canvas_Popup.panel_assetsetting.SetAssetManager; + onAddSettingPaths += canvas_Popup.panel_localassets.SetAssetPathItmes; + onSetAssetSetting += canvas_Popup.panel_localassets.SetAssetManager; + onSetAssetHierarchy += canvas_Popup.panel_assethierarchy.SetLocalAssetHierarchy; } public void ClearFolderPathList() @@ -89,7 +101,6 @@ namespace Studio.Manage { var fbxFileManager = ManagerHub.instance.Get(); fbxFileManager.LoadLocalFBXDirectorys(folderPathList); - var assetManagerData = new AssetManagerData(); assetManagerData.localAssetsPaths.AddRange(folderPathList); } @@ -102,8 +113,9 @@ namespace Studio.Manage { var projectManager = ManagerHub.instance.Get(); var fbxFileManager = ManagerHub.instance.Get(); + onSetAssetHierarchy?.Invoke(fbxFileManager.fileDatas); - if (projectManager.curProjectData.assetDatas.Count <= 0) + if (projectManager.curProjectData == null || projectManager.curProjectData.assetDatas.Count <= 0) return; List assets = projectManager.curProjectData.assetDatas; @@ -142,5 +154,143 @@ namespace Studio.Manage connector.OnRestoreHierarchy(parent, child); } } + public void SetAssetInfo(string name) + { + var fbxFileManager = ManagerHub.instance.Get(); + var selectAsset = fbxFileManager.dataRepo.FindFromName(name); + + if (selectAsset == null) + return; + + var assetInfo = new AssetInfo() + { + assetName = selectAsset.assetName, + size = FormatBytes(selectAsset.assetSize), + polygons = GetAssetPolygons(selectAsset), + materials = GetAssetMaterialCount(selectAsset), + textureSize = GetTextureSize(selectAsset) + }; + + onSetAssetInfo?.Invoke(assetInfo); + } + private string GetTextureSize(CustomAssetData asset) + { + Renderer[] renderers = asset.loadedObject.GetComponentsInChildren(true); + HashSet allTextures = new HashSet(); + + long totalTextureSize = 0; + + foreach (var renderer in renderers) + { + foreach (var mat in renderer.sharedMaterials) + { + if (mat == null) + continue; + + foreach (string textureName in mat.GetTexturePropertyNames()) + { + Texture tex = mat.GetTexture(textureName); + if (tex != null && !allTextures.Contains(tex)) + { + allTextures.Add(tex); + long size = EstimateTextureSize(tex); + totalTextureSize += size; + } + } + } + } + return FormatBytes(totalTextureSize); + } + private string GetAssetMaterialCount(CustomAssetData asset) + { + Renderer[] renderers = asset.loadedObject.GetComponentsInChildren(true); + HashSet allMaterials = new HashSet(); + + foreach (var renderer in renderers) + { + foreach (var mat in renderer.sharedMaterials) + { + if (mat == null) + continue; + + allMaterials.Add(mat); + } + } + return allMaterials.Count.ToString(); + } + private string GetAssetPolygons(CustomAssetData asset) + { + MeshFilter[] meshFilters = asset.loadedObject.GetComponentsInChildren(true); + SkinnedMeshRenderer[] skinnedRenderers = asset.loadedObject.GetComponentsInChildren(true); + + int totalTriangles = 0; + + foreach (var mf in meshFilters) + { + if (mf.sharedMesh != null) + { + int tris = mf.sharedMesh.triangles.Length / 3; + totalTriangles += tris; + } + } + + foreach (var smr in skinnedRenderers) + { + if (smr.sharedMesh != null) + { + int tris = smr.sharedMesh.triangles.Length / 3; + totalTriangles += tris; + } + } + return totalTriangles.ToString(); + } + long EstimateTextureSize(Texture tex) + { + if (tex is Texture2D tex2D) + { + int bpp = GetBitsPerPixel(tex2D.format); + return tex2D.width * tex2D.height * bpp / 8; + } + return 0; + } + + int GetBitsPerPixel(TextureFormat format) + { + switch (format) + { + case TextureFormat.RGBA32: + case TextureFormat.ARGB32: + return 32; + case TextureFormat.RGB24: + return 24; + case TextureFormat.Alpha8: + return 8; + case TextureFormat.DXT1: + return 4; + case TextureFormat.DXT5: + return 8; + default: + return 32; + } + } + public string FormatBytes(long bytes) + { + if (bytes < 1024) + { + return $"{bytes} B"; + } + else if (bytes < 1024 * 1024) + { + return $"{(bytes / 1024f):F2} KB"; + } + else if (bytes < 1024L * 1024L * 1024L) + { + return $"{(bytes / 1024f / 1024f):F2} MB"; + } + else + { + return $"{(bytes / 1024f / 1024f / 1024f):F2} GB"; + } + } } } diff --git a/Assets/Scripts/Studio/Managers/FBXFileManager.cs b/Assets/Scripts/Studio/Managers/FBXFileManager.cs index 03c3ec8c..bbed1da7 100644 --- a/Assets/Scripts/Studio/Managers/FBXFileManager.cs +++ b/Assets/Scripts/Studio/Managers/FBXFileManager.cs @@ -15,6 +15,8 @@ using Studio.Command; using Studio.Manage; using Studio.AssetLibraryTree; using Studio.Core; +using XRLib; +using UnityEngine.Profiling; namespace Studio.AssetTool { @@ -34,6 +36,7 @@ namespace Studio.AssetTool public Action onLoadComplete; private HashSet filePaths = new(); + public Dictionary> fileDatas = new(); public FBXFileManager() { dataRepo = new CustomAssetDataRepository(); @@ -68,6 +71,7 @@ namespace Studio.AssetTool CustomAssetData assetData = newObject.AddComponent(); assetData.assetName = assetName; assetData.folderName = "Base Library"; + assetData.assetSize = Profiler.GetRuntimeMemorySizeLong(asset); assetData.isLoading = true; assetData.isLoadComplete = true; @@ -81,10 +85,11 @@ namespace Studio.AssetTool assetData.thumbnail = thumbnail; OnLoadComplete(assetData); } - + OnDirectoryLoadComplete(); } public void LoadLocalFBXDirectorys(List folderPaths) { + fileDatas.Clear(); foreach (var path in folderPaths) { @@ -101,9 +106,13 @@ namespace Studio.AssetTool } var files = Directory.GetFiles(folderPath, "*.fbx", SearchOption.AllDirectories); + List fileNames = new List(); foreach (var file in files) { + var fileName = Path.GetFileNameWithoutExtension(file); + fileNames.Add(fileName); + if (filePaths.Contains(NormalizePath(file))) { continue; @@ -118,6 +127,15 @@ namespace Studio.AssetTool private void OnDirectoryLoadComplete() { + foreach(var asset in dataRepo.assetDatas) + { + if (!fileDatas.ContainsKey(asset.folderName)) + { + fileDatas[asset.folderName] = new List(); + } + fileDatas[asset.folderName].Add(asset.assetName); + } + onLoadComplete?.Invoke(); } @@ -144,7 +162,7 @@ namespace Studio.AssetTool yield return new WaitUntil(() => (assetData.isLoadComplete && assetData.progress == 1) || assetData.isLoadError); assetData.OnLoadComplete(); - + assetData.assetSize = new FileInfo(assetData.localFBXPath).Length; Texture2D thumbnail = RuntimePreviewGenerator.GenerateModelPreview(assetData.loadedObject.transform, 320, 200); thumbnail = TextureUtil.MakeReadableTexture(thumbnail); assetData.thumbnail = thumbnail; diff --git a/Assets/Scripts/Studio/Managers/PopupCanvasHandler.cs b/Assets/Scripts/Studio/Managers/PopupCanvasHandler.cs index 44dc083c..186e7b37 100644 --- a/Assets/Scripts/Studio/Managers/PopupCanvasHandler.cs +++ b/Assets/Scripts/Studio/Managers/PopupCanvasHandler.cs @@ -31,9 +31,12 @@ namespace Studio.Manage canvas_popup.panel_topmenuopenprojectinfo.onClickOpen += canvas_static.panel_scenetab.Init; canvas_popup.panel_topmenuopenprojectinfo.onClickOpen += canvas_popup.panel_topmenuopenprojectinfo.Close; - canvas_popup.panel_datafiltersetting.onSaveAPIFilterData += canvas_popup.panel_apiconnectmodal.SetFilterData; + canvas_popup.panel_assetsetting.onClickServerAssets += canvas_popup.panel_serverassets.Active; + canvas_popup.panel_assetsetting.onClickLocalAssets += canvas_popup.panel_localassets.Active; + canvas_popup.panel_assetsetting.onClickAssetHierarchy += canvas_popup.panel_assethierarchy.Active; + } } } \ No newline at end of file diff --git a/Assets/Scripts/Studio/UI/Canvas/Canvas_Popup.cs b/Assets/Scripts/Studio/UI/Canvas/Canvas_Popup.cs index 9e67b601..a635f9a7 100644 --- a/Assets/Scripts/Studio/UI/Canvas/Canvas_Popup.cs +++ b/Assets/Scripts/Studio/UI/Canvas/Canvas_Popup.cs @@ -21,6 +21,9 @@ namespace Studio public Panel_APISetting panel_apisetting; public Panel_MQTTSetting panel_mqttsetting; public Panel_AssetSetting panel_assetsetting; + public Panel_ServerAssets panel_serverassets; + public Panel_LocalAssets panel_localassets; + public Panel_AssetHierarchy panel_assethierarchy; //public Panel_AssetManager panel_assetmanager; public Panel_AccessibilitySettings panel_accessibilitysettings; @@ -79,7 +82,8 @@ namespace Studio panel_newprojectinfo.onClickCreate += () => CommandInvoker.instance.Invoke(new NewProjectCommand()); panel_openprojectinfo.onClickOpen += () => CommandInvoker.instance.Invoke(new OpenProjectCommand()); - panel_assetsetting.onSelectedURL += assetManager.LoadAssetSettingFBXDirectorys; + panel_localassets.onSelectedURL += assetManager.LoadAssetSettingFBXDirectorys; + panel_assethierarchy.onClickFileItem += assetManager.SetAssetInfo; panel_saveandnewchecker.onClickSaveAndNew += () => CommandInvoker.instance.Invoke(new SaveAndNewProjectCommand()); panel_saveandopenchecker.onClickSaveAndOpen += () => CommandInvoker.instance.Invoke(new SaveAndOpenProjectCommand()); diff --git a/Assets/Scripts/Studio/UI/Elements/UI_AssetHierarchyFileItem.cs b/Assets/Scripts/Studio/UI/Elements/UI_AssetHierarchyFileItem.cs new file mode 100644 index 00000000..6b374413 --- /dev/null +++ b/Assets/Scripts/Studio/UI/Elements/UI_AssetHierarchyFileItem.cs @@ -0,0 +1,29 @@ +using System; +using TMPro; +using UnityEngine; +using UnityEngine.UI; +using XRLib.UI; + +namespace Studio +{ + public class UI_AssetHierarchyFileItem : UIBase + { + private TextMeshProUGUI Text_AssetName; + public Action onClickFileItem; + + public override void AfterAwake() + { + var button = GetComponent