mqtt api 업데이트

This commit is contained in:
준학 노
2025-07-24 12:18:31 +09:00
parent 2da5c521cf
commit 140bce5068
3 changed files with 49 additions and 14 deletions

View File

@@ -356,7 +356,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -0.0000076293945}
m_SizeDelta: {x: -10, y: 0}
m_SizeDelta: {x: -10, y: 45}
m_Pivot: {x: 0, y: 1}
--- !u!114 &1695482358976848412
MonoBehaviour:
@@ -492,7 +492,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &5526574206638406261
RectTransform:
m_ObjectHideFlags: 0
@@ -658,10 +658,10 @@ RectTransform:
- {fileID: 6015914731583279537}
m_Father: {fileID: 6170707829871908408}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 286.5, y: -12.5}
m_SizeDelta: {x: 573, y: 25}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 25}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2662598266185177957
CanvasRenderer:
@@ -1644,7 +1644,7 @@ GameObject:
- component: {fileID: 8884052470916437046}
- component: {fileID: 511402088849978217}
m_Layer: 5
m_Name: Panel
m_Name: Panel_Button
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -1668,7 +1668,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: 0, y: 15}
m_AnchoredPosition: {x: 0, y: 25}
m_SizeDelta: {x: 0, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8884052470916437046
@@ -1797,7 +1797,7 @@ RectTransform:
m_Father: {fileID: 6764751412898966732}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 5, y: 0}
m_SizeDelta: {x: 10, y: 20}
m_Pivot: {x: 0.5, y: 0.5}

View File

@@ -24,8 +24,6 @@ namespace Studio.UI
private UI_InputTopicItem prf_InputTopicItem;
private List<UI_InputTopicItem> inputTopicItems = new List<UI_InputTopicItem>();
private List<UI_InputTopicItem> previnputTopicItems = new List<UI_InputTopicItem>();
public Action onMQTTTest;
public Action<UI_MQTTConnection> onRemoveMQTTConnectionItem;
@@ -45,6 +43,7 @@ namespace Studio.UI
panel_MQTTTestResult = CanvasManager.instance.GetCanvas<Canvas_Popup>().panel_mqtttestresult;
inputTopicItems.Clear();
}
private void OnClickAddURLItemButton()
{
CreateTopicItem();
@@ -161,8 +160,9 @@ namespace Studio.UI
}
}
public void RevertInfo()
public void RevertInfo(MQTTConnection mqttconnection)
{
prevMQTTData = mqttconnection;
InputField_Domain.text = prevMQTTData.domain;
InputField_Port.text = prevMQTTData.port;
ItemRemoveOrCreate();

View File

@@ -22,7 +22,7 @@ namespace Studio.UI
private Button Button_OK;
private Button Button_Cancel;
private MQTTSetting prevMQTTSetting;
private List<UI_MQTTConnection> prevMQTTConnectionItems = new List<UI_MQTTConnection>();
public void Active(bool isActive)
{
@@ -45,10 +45,17 @@ namespace Studio.UI
private void Save()
{
var items = new List<MQTTConnection>();
foreach (var mqttitem in mqttConnectionItems)
{
items.Add(mqttitem.GetMQTTConnection());
mqttitem.SaveItem();
}
if(prevMQTTSetting==null)
{
prevMQTTSetting = GetMQTTSetting();
}
prevMQTTSetting.mqttConnections = items;
Active(false);
}
@@ -73,9 +80,31 @@ namespace Studio.UI
private void RevertState()
{
if (prevMQTTSetting == null)
{
prevMQTTSetting = GetMQTTSetting();
}
ItemCreate();
var index = 0;
foreach (var mqttitem in mqttConnectionItems)
{
mqttitem.RevertInfo();
mqttitem.RevertInfo(prevMQTTSetting.mqttConnections[index]);
index++;
}
}
private void ItemCreate()
{
var gapCount= mqttConnectionItems.Count - prevMQTTSetting.mqttConnections.Count;
if (gapCount < 0)
{
var count = MathF.Abs(gapCount);
for (int i = 0; i < count; i++)
{
CreateItem();
}
}
}
@@ -94,6 +123,11 @@ namespace Studio.UI
Button_Close.onClick.AddListener(Close);
}
private void OnClickAddAPIConnectionItemButton()
{
CreateItem();
}
private void CreateItem()
{
var item = Instantiate(prf_MQTTConnectionItem, Content);
item.onRemoveMQTTConnectionItem += RemoveMQTTConnectionItem;
@@ -122,6 +156,7 @@ namespace Studio.UI
}
public void SetMQTTSetting(MQTTSetting mqttSetting)
{
prevMQTTSetting = mqttSetting;
foreach(var item in mqttConnectionItems)
{
Destroy(item.gameObject);