105 lines
4.6 KiB
Plaintext
105 lines
4.6 KiB
Plaintext
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Release 1.3.3:
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---------------------------------------------
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[Bug Fix]: Fixed hover info updating while cursor lock state is locked;
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[Bug Fix]: Fixed new Input system bug;
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Release 1.3.2:
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---------------------------------------------
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[Bug Fix]: Fixed incorrect value for total drag scale;
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Release 1.3.1:
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---------------------------------------------
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[Bug Fix]: Fixed bug in GizmoDragSession;
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[Bug Fix]: Fixed bug which was causing scale gizmos to change the sibling index of
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the object being scaled;
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Release 1.3:
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---------------------------------------------
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[New Feature] : implemented support for the new input system. This was done to solve
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certain issues that appear when using RDC.
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Release 1.2.2:
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---------------------------------------------
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[New Feature] : implemented MeshVertexChunkCollectionDb.SetMeshDirty to allow vertex
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snapping to work correctly after a mesh is modified.
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Release 1.2.1:
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---------------------------------------------
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[Improvement] : eliminated recursion from SphereTree;
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[Bug Fix] : fixed SphereTree.IntegrateNodeRecurse stack overflow exception;
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Release 1.2:
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---------------------------------------------
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[New Feature] : added support for URP - there is a limitation: the scene gizmo can not be used with URP;
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[New Feature] : added 'MinPositiveScale' and 'ScaleConstraintEnabled' properties to ObjectTransformGizmo;
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[Improvement] : Optimized the RTScene::Update_SystemCall function. The client code is now required to call
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RTScene.Get.OnGameObjectWillBeDestroyed whenever it destroys a game object and RTMeshDb.Get.OnMeshWillBeDestroyed
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if it ever destroys a mesh asset at runtime.
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[Removed] : removed unnecessary field from RTScene Inspector;
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Release 1.1.4:
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---------------------------------------------
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[New Feature] : added 'RemoveGizmo' function to the RTGizmosEngine class
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to allow the client code to remove gizmos when they are
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no longer needed.
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[Bug Fix] : fixed gizmo hover state not updated correctly when moving the mouse cursor
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from the gizmo over the UI;
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Release 1.1.3:
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---------------------------------------------
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[Bug Fix] : fixed internal issues with 2D shape and sphere border rendering artifacts;
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Release 1.1.2:
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---------------------------------------------
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[New Feature] : it is now possible to change the scene gizmo screen size.
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Release 1.1.1:
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---------------------------------------------
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[Bug Fix] : fixed bug which was preventing gizmos from being dragged
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for certain camera angles.
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Release 1.1:
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---------------------------------------------
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[New Feature] : added 'SetAxesLinesHoverable' function to the 'MoveGizmo' class;
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[New Feature] : added 'SetMidCapHoverable' function to the 'RotationGizmo' class;
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[New Feature] : added 'SetAxesLinesHoverable' function to the 'ScaleGizmo' class;
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[New Feature] : added 'SetMvAxesLinesHoverable' and 'SetRtMidCapHoverable' functions to the 'UniversalGizmo' class;
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[Bug Fix] : fixed scale & universal gizmos scaling objects incorrectly;
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[Bug Fix] : fixed scale snap step Inspector freeze for scale & universal gizmos;
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[Bug Fix] : fixed mid scale cap for universal gizmo not hiding when switching to 2D mode;
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[Bug Fix] : fixed bug in the 'OnHoverableStateChanged' function of the 'GizmoPlaneSlider3D' class;
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Release 1.0.5:
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---------------------------------------------
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[New Feature] : fixed incorrect mapping between Ids and gizmo handles (move, scale and universal);
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[New Feature] : added SetRootObjectIgnored to RTScene class;
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[Bug Fix] : fixed camera focus;
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[Bug Fix] : fixed warnings about PrefabType being obsolete;
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[Bug Fix] : fixed SphereTreeNode stack overflow bug;
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Release 1.0.4:
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---------------------------------------------
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[New Feature] : gizmo states such as enabling/disabling snapping can now correctly be activated/deactivated
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using the gizmo interface. Previously, this was not possible because these states would
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always be overwritten by the hotkeys;
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[New Feature] : added 'Initialized' event for the RTGApp class;
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[New Feature] : added 'OffsetDragAxisModify' event to the 'Gizmo' class which allows the client code to
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alter the drag axis produced while dragging gizmo offset/move handles;
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[New Feature] : it is now possible to control the visibility of the universal gizmo's mid cap. This
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is the shape (box by default) that is used to perform uniform scaling;
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Release 1.0.2
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---------------------------------------------
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[New Feature] : it is now possible to choose the type of rotation switch performed by the camera;
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Release 1.0.1
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---------------------------------------------
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[Bug Fix]: fixed bug which was causing buggy interaction with the gizmos for custom defined camera viewports;
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Release 1.0
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