Release 1.3.3: --------------------------------------------- [Bug Fix]: Fixed hover info updating while cursor lock state is locked; [Bug Fix]: Fixed new Input system bug; Release 1.3.2: --------------------------------------------- [Bug Fix]: Fixed incorrect value for total drag scale; Release 1.3.1: --------------------------------------------- [Bug Fix]: Fixed bug in GizmoDragSession; [Bug Fix]: Fixed bug which was causing scale gizmos to change the sibling index of the object being scaled; Release 1.3: --------------------------------------------- [New Feature] : implemented support for the new input system. This was done to solve certain issues that appear when using RDC. Release 1.2.2: --------------------------------------------- [New Feature] : implemented MeshVertexChunkCollectionDb.SetMeshDirty to allow vertex snapping to work correctly after a mesh is modified. Release 1.2.1: --------------------------------------------- [Improvement] : eliminated recursion from SphereTree; [Bug Fix] : fixed SphereTree.IntegrateNodeRecurse stack overflow exception; Release 1.2: --------------------------------------------- [New Feature] : added support for URP - there is a limitation: the scene gizmo can not be used with URP; [New Feature] : added 'MinPositiveScale' and 'ScaleConstraintEnabled' properties to ObjectTransformGizmo; [Improvement] : Optimized the RTScene::Update_SystemCall function. The client code is now required to call RTScene.Get.OnGameObjectWillBeDestroyed whenever it destroys a game object and RTMeshDb.Get.OnMeshWillBeDestroyed if it ever destroys a mesh asset at runtime. [Removed] : removed unnecessary field from RTScene Inspector; Release 1.1.4: --------------------------------------------- [New Feature] : added 'RemoveGizmo' function to the RTGizmosEngine class to allow the client code to remove gizmos when they are no longer needed. [Bug Fix] : fixed gizmo hover state not updated correctly when moving the mouse cursor from the gizmo over the UI; Release 1.1.3: --------------------------------------------- [Bug Fix] : fixed internal issues with 2D shape and sphere border rendering artifacts; Release 1.1.2: --------------------------------------------- [New Feature] : it is now possible to change the scene gizmo screen size. Release 1.1.1: --------------------------------------------- [Bug Fix] : fixed bug which was preventing gizmos from being dragged for certain camera angles. Release 1.1: --------------------------------------------- [New Feature] : added 'SetAxesLinesHoverable' function to the 'MoveGizmo' class; [New Feature] : added 'SetMidCapHoverable' function to the 'RotationGizmo' class; [New Feature] : added 'SetAxesLinesHoverable' function to the 'ScaleGizmo' class; [New Feature] : added 'SetMvAxesLinesHoverable' and 'SetRtMidCapHoverable' functions to the 'UniversalGizmo' class; [Bug Fix] : fixed scale & universal gizmos scaling objects incorrectly; [Bug Fix] : fixed scale snap step Inspector freeze for scale & universal gizmos; [Bug Fix] : fixed mid scale cap for universal gizmo not hiding when switching to 2D mode; [Bug Fix] : fixed bug in the 'OnHoverableStateChanged' function of the 'GizmoPlaneSlider3D' class; Release 1.0.5: --------------------------------------------- [New Feature] : fixed incorrect mapping between Ids and gizmo handles (move, scale and universal); [New Feature] : added SetRootObjectIgnored to RTScene class; [Bug Fix] : fixed camera focus; [Bug Fix] : fixed warnings about PrefabType being obsolete; [Bug Fix] : fixed SphereTreeNode stack overflow bug; Release 1.0.4: --------------------------------------------- [New Feature] : gizmo states such as enabling/disabling snapping can now correctly be activated/deactivated using the gizmo interface. Previously, this was not possible because these states would always be overwritten by the hotkeys; [New Feature] : added 'Initialized' event for the RTGApp class; [New Feature] : added 'OffsetDragAxisModify' event to the 'Gizmo' class which allows the client code to alter the drag axis produced while dragging gizmo offset/move handles; [New Feature] : it is now possible to control the visibility of the universal gizmo's mid cap. This is the shape (box by default) that is used to perform uniform scaling; Release 1.0.2 --------------------------------------------- [New Feature] : it is now possible to choose the type of rotation switch performed by the camera; Release 1.0.1 --------------------------------------------- [Bug Fix]: fixed bug which was causing buggy interaction with the gizmos for custom defined camera viewports; Release 1.0