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Studio/Assets/Panel_ComponentEditor.cs

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using UnityEngine;
using UnityEngine.UI;
using WI.UI;
using XED.UI;
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namespace XED
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{
public class Panel_ComponentEditor : PanelBase
{
Panel_Header panel_Header;
Panel_ComponentViewer panel_ComponentViewer;
Panel_ActionViewer panel_ActionViewer;
Panel_PropertyViewer panel_PropertyViewer;
public override void AfterAwake()
{
panel_Header.onClickClose += Close;
}
public void Close()
{
gameObject.SetActive(false);
}
public void Open(TwinObject to)
{
}
}
}