using UnityEngine; using UnityEngine.UI; using WI.UI; using XED.UI; namespace XED { public class Panel_ComponentEditor : PanelBase { Panel_Header panel_Header; Panel_ComponentViewer panel_ComponentViewer; Panel_ActionViewer panel_ActionViewer; Panel_PropertyViewer panel_PropertyViewer; public override void AfterAwake() { panel_Header.onClickClose += Close; } public void Close() { gameObject.SetActive(false); } public void Open(TwinObject to) { } } }