Files
Simulation/Assets/Scripts/Manager/PathManager.cs
2025-05-28 10:56:57 +09:00

18 lines
399 B
C#

using UnityEngine;
using System.Collections.Generic;
public class PathManager : UnitySingleton<PathManager>
{
List<SimulationPathNode> nodes = new List<SimulationPathNode>();
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}