42 lines
862 B
C#
42 lines
862 B
C#
using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace UVC.Networks
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{
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[Serializable]
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public class WebConfigList
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{
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public List<WebConfig> configs = new List<WebConfig>();
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}
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[Serializable]
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public class WebConfig
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{
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public string host;
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public int port;
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public string accessToken;
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}
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}
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namespace Octopus.Simulator.Networks
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{
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[Serializable]
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public class SimulatorConfig
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{
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public string simulatorNumber;
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public string projectId;
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public string logicId;
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public string simulationId;
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public string modelId;
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}
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[Serializable]
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public class APIEndPointsConfig
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{
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public string history;
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public string model;
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public string logic;
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public string project;
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public string analyses;
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}
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} |