using UnityEngine; using System; using System.Collections.Generic; namespace UVC.Networks { [Serializable] public class WebConfigList { public List configs = new List(); } [Serializable] public class WebConfig { public string host; public int port; public string accessToken; } } namespace Octopus.Simulator.Networks { [Serializable] public class SimulatorConfig { public string simulatorNumber; public string projectId; public string logicId; public string simulationId; public string modelId; } [Serializable] public class APIEndPointsConfig { public string history; public string model; public string logic; public string project; public string analyses; } }