Files
Simulation/Assets/Scripts/UI/PopUp/Popup_SimulationLoadingFail.cs
2025-07-31 16:08:23 +09:00

14 lines
268 B
C#

using UnityEngine;
using UnityEngine.UI;
public class Popup_SimulationLoadingFail : MonoBehaviour
{
[SerializeField]
Button Confirm_Button;
private void Awake()
{
Confirm_Button.onClick.AddListener(() => gameObject.SetActive(false));
}
}