14 lines
268 B
C#
14 lines
268 B
C#
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class Popup_SimulationLoadingFail : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
Button Confirm_Button;
|
|
|
|
private void Awake()
|
|
{
|
|
Confirm_Button.onClick.AddListener(() => gameObject.SetActive(false));
|
|
}
|
|
}
|