16 lines
347 B
C#
16 lines
347 B
C#
using UnityEngine;
|
|
|
|
public class ObjectRoot : UnitySingleton<ObjectRoot>
|
|
{
|
|
public void ClearChildren(bool immediate = false)
|
|
{
|
|
DataManager.I.ResetModels();
|
|
for (int i = transform.childCount - 1; i >= 0; i--)
|
|
{
|
|
var child = transform.GetChild(i).gameObject;
|
|
|
|
Destroy(child);
|
|
}
|
|
}
|
|
}
|