Files
Simulation/Assets/Scripts/ObjectRoot.cs
2025-09-08 12:03:11 +09:00

16 lines
347 B
C#

using UnityEngine;
public class ObjectRoot : UnitySingleton<ObjectRoot>
{
public void ClearChildren(bool immediate = false)
{
DataManager.I.ResetModels();
for (int i = transform.childCount - 1; i >= 0; i--)
{
var child = transform.GetChild(i).gameObject;
Destroy(child);
}
}
}