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Simulation/Assets/Scripts/ObjectRoot.cs

16 lines
347 B
C#
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2025-09-08 12:03:11 +09:00
using UnityEngine;
public class ObjectRoot : UnitySingleton<ObjectRoot>
{
public void ClearChildren(bool immediate = false)
{
DataManager.I.ResetModels();
for (int i = transform.childCount - 1; i >= 0; i--)
{
var child = transform.GetChild(i).gameObject;
Destroy(child);
}
}
}