Files
Simulation/Assets/WorkSpace/LH/Panel_Grid.cs
2025-06-11 17:40:10 +09:00

23 lines
410 B
C#

using UnityEngine;
using TMPro;
using RTG;
public class Panel_Grid : MonoBehaviour
{
[SerializeField]
TMP_Text text;
private void Awake()
{
text = gameObject.GetComponent<TMP_Text>();
}
void Start()
{
FindAnyObjectByType<RTSceneGrid>().onAccumulationUpdated += UpateText;
}
void UpateText(float value)
{
text.text = $"grid : {value}M";
}
}