This commit is contained in:
2025-06-11 17:40:10 +09:00
parent c03903fba0
commit b85ca69599
18 changed files with 1092 additions and 1392 deletions

View File

@@ -1,6 +1,4 @@
using System.Collections.Generic;
using Mono.Cecil;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;

View File

@@ -12,16 +12,21 @@ Material:
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _RECEIVE_SHADOWS_OFF
- _SPECULAR_SETUP
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Opaque
RenderType: Transparent
disabledShaderPasses:
- MOTIONVECTORS
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -96,8 +101,8 @@ Material:
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _DstBlend: 10
- _DstBlendAlpha: 10
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
@@ -107,19 +112,19 @@ Material:
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _ReceiveShadows: 0
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _Surface: 1
- _UVSec: 0
- _WorkflowMode: 0
- _ZWrite: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0.8509804, g: 0.8509804, b: 0.8509804, a: 1}
- _Color: {r: 0.8509804, g: 0.8509804, b: 0.8509804, a: 1}
- _BaseColor: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

View File

@@ -33,6 +33,27 @@ namespace RTG
public XZGridSettings Settings { get { return _settings; } }
public XZGridLookAndFeel LookAndFeel { get { return _lookAndFeel; } }
float accumulation=0f;
public event Action<float> onAccumulationUpdated;
public float _accumulation
{
get
{
return accumulation;
}
set
{
if (MathF.Abs(value - accumulation) < 0.000001f)
{
}
else
{
accumulation = value;
onAccumulationUpdated?.Invoke(accumulation);
}
}
}
public void Initialize_SystemCall()
{
RTInputDevice.Get.Device.DoubleTap += OnInputDeviceDoubleTap;
@@ -119,6 +140,7 @@ namespace RTG
// Calculate the cell size scale value based on the calculated powers of 10
float csScale0 = Mathf.Pow(10.0f, csPower0);
float csScale1 = Mathf.Pow(10.0f, csPower1);
_accumulation=csScale0;
// Calculate the alpha scale values. The first alpha scale value is used to fade out the small cells.
// The second alpha is used to fade in the bigger ones.

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,6 @@
using UnityEditor;
using UnityEngine;
using System;
public class ClickHandler : MonoBehaviour
{
@@ -11,6 +12,7 @@ public class ClickHandler : MonoBehaviour
float clickStart = 0;
Vector3 clickStartPos;
public event Action onDeSelectObject;
public enum InputState
{
none, objectHandling, pathMaking,
@@ -61,10 +63,12 @@ public class ClickHandler : MonoBehaviour
//objStatus.gameObject.SetActive(false);
RTGController.I.SetWorkGizmoId(RTGController.GizmoId.None);
RTGController.I.ClearGizmoTargetObjects();
onDeSelectObject?.Invoke();
}
return;
}
highLight.HideHighlight();
onDeSelectObject?.Invoke();
}
}
}

View File

@@ -2,6 +2,8 @@ using UnityEngine;
using System;
using System.Collections.Generic;
using System.Linq;
using Octopus.Simulator;
public class DataManager : UnitySingleton<DataManager>
{
public bool isPlaying = false;
@@ -13,7 +15,8 @@ public class DataManager : UnitySingleton<DataManager>
if (models.Any(x => x == model))
return;
int objCount = models.FindAll(x => x.modelName.Contains(model.modelName)).Count;
model.modelName = model.modelName + "_" + objCount.ToString();
model.modelName = model.modelName + "_" + objCount.ToString();
model.onModelClicked += FindAnyObjectByType<Panel_ConnectedObject>(FindObjectsInactive.Include).SetConnectedDataItem;
models.Add(model);
onModelsUpdated?.Invoke(models);
}

View File

@@ -4,6 +4,7 @@ using Newtonsoft.Json.Linq;
using Newtonsoft.Json;
using System.Collections.Generic;
using Octopus.Simulator;
using System;
public enum SimulationModelType
{
@@ -24,6 +25,7 @@ public class SimulationModel : MonoBehaviour, IClickable
public string modelID;
public string nodeID;
private bool isQuitting = false;
public Action<SimulationModel> onModelClicked;
void Awake()
{
FitCollider();
@@ -31,6 +33,9 @@ public class SimulationModel : MonoBehaviour, IClickable
private void Start()
{
onModelClicked += FindAnyObjectByType<Panel_ConnectedObject>(FindObjectsInactive.Include).SetConnectedDataItem;
onModelClicked += FindAnyObjectByType<LogicUIManager>(FindObjectsInactive.Include).ModelSelected;
onModelClicked += (value)=>FindAnyObjectByType<Panel_PlacedObject>(FindObjectsInactive.Include).UnsetPlacedObjectDataItem();
}
private void OnEnable()
@@ -49,7 +54,8 @@ public class SimulationModel : MonoBehaviour, IClickable
}
public void OnClick()
{
Debug.Log("Clicked : " + gameObject.name);
//Debug.Log("Clicked : " + gameObject.name);
onModelClicked?.Invoke(this);
}
void FitCollider()
{

View File

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m_Value: 1
worldOffset:
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MonoBehaviour:
m_ObjectHideFlags: 3

View File

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m_Settings:
m_SettingsList:
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@@ -97,14 +97,20 @@ MonoBehaviour:
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@@ -116,7 +122,7 @@ MonoBehaviour:
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data:
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@@ -140,7 +146,7 @@ MonoBehaviour:
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View File

@@ -1,5 +1,5 @@
using Octopus.Simulator;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
@@ -23,8 +23,10 @@ namespace Octopus.Simulator
Button backGround;
public event Action<ILogicItem> onLogicItemSelected;
public event Action<ILogicItem> onModelSelected;
public event Action onLogicItemDeSelected;
private Dictionary<string, Button> idMap=new Dictionary<string, Button>();
private Dictionary<string, Button> idMap = new Dictionary<string, Button>();
private Dictionary<string, ILogicItem> itemMap = new Dictionary<string, ILogicItem>();
// Start is called once before the first execution of Update after the MonoBehaviour is created
private void Awake()
{
@@ -34,6 +36,7 @@ namespace Octopus.Simulator
void Start()
{
backGround.onClick.AddListener(() => onLogicItemDeSelected?.Invoke());
FindAnyObjectByType<ClickHandler>().onDeSelectObject += ()=>onLogicItemDeSelected?.Invoke();
FindAnyObjectByType<LogicDataManager>().onLogicUpdated += BuildLogicUI;
FindAnyObjectByType<Panel_SimulationUI>().onLogicBTNClicked += SetActive;
}
@@ -64,10 +67,10 @@ namespace Octopus.Simulator
private void CreateAllButtons(LogicData data)
{
if (data.data.queues != null && data.data.queues.Count > 0)
QueueVisualization(data.data.queues,data.webConfig);
QueueVisualization(data.data.queues, data.webConfig);
if (data.data.resources != null && data.data.resources.Count > 0)
ResourceVisualization(data.data.resources,data.webConfig);
ResourceVisualization(data.data.resources, data.webConfig);
if (data.data.stores != null && data.data.stores.Count > 0)
StoreVisualization(data.data.stores, data.webConfig);
@@ -76,15 +79,17 @@ namespace Octopus.Simulator
ComponentVisualization(data.data.components, data.webConfig);
}
void QueueVisualization(List<LogicQueue> queues,LogicWebConfig config)
void QueueVisualization(List<LogicQueue> queues, LogicWebConfig config)
{
idMap.Clear();
itemMap.Clear();
foreach (var queue in queues)
{
var logicButton = Instantiate(LogicPrefab, logicContent);
var item = logicButton.GetComponent<LogicItemButton>();
item.Setup(queue);
itemMap.Add(queue.name, queue);
idMap.Add(config.nodes.Find(n => n.data.name == queue.name).id, logicButton);
logicButton.onClick.AddListener(() => OnLogicButtonClick(queue));
logicButton.GetComponent<RectTransform>().anchoredPosition = new Vector2(config.nodes.Find(n => n.data.name == queue.name).position.x, -config.nodes.Find(n => n.data.name == queue.name).position.y);
@@ -98,6 +103,7 @@ namespace Octopus.Simulator
var logicButton = Instantiate(LogicPrefab, logicContent);
var item = logicButton.GetComponent<LogicItemButton>();
item.Setup(resource);
itemMap.Add(resource.name, resource);
idMap.Add(config.nodes.Find(n => n.data.name == resource.name).id, logicButton);
logicButton.onClick.AddListener(() => OnLogicButtonClick(resource));
logicButton.GetComponent<RectTransform>().anchoredPosition = new Vector2(config.nodes.Find(n => n.data.name == resource.name).position.x, -config.nodes.Find(n => n.data.name == resource.name).position.y);
@@ -111,6 +117,7 @@ namespace Octopus.Simulator
var logicButton = Instantiate(LogicPrefab, logicContent);
var item = logicButton.GetComponent<LogicItemButton>();
item.Setup(store);
itemMap.Add(store.name, store);
idMap.Add(config.nodes.Find(n => n.data.name == store.name).id, logicButton);
logicButton.onClick.AddListener(() => OnLogicButtonClick(store));
logicButton.GetComponent<RectTransform>().anchoredPosition = new Vector2(config.nodes.Find(n => n.data.name == store.name).position.x, -config.nodes.Find(n => n.data.name == store.name).position.y);
@@ -124,6 +131,7 @@ namespace Octopus.Simulator
var logicButton = Instantiate(LogicPrefab, logicContent);
var item = logicButton.GetComponent<LogicItemButton>();
item.Setup(component);
itemMap.Add(component.Name, component);
idMap.Add(config.nodes.Find(n => n.data.name == component.Name).id, logicButton);
logicButton.onClick.AddListener(() => OnLogicButtonClick(component));
logicButton.GetComponent<RectTransform>().anchoredPosition = new Vector2(config.nodes.Find(n => n.data.name == component.Name).position.x, -config.nodes.Find(n => n.data.name == component.Name).position.y);
@@ -149,5 +157,13 @@ namespace Octopus.Simulator
{
onLogicItemSelected?.Invoke(item);
}
public void ModelSelected(SimulationModel model)
{
if (itemMap.ContainsKey(model.nodeID))
{
onModelSelected?.Invoke(itemMap[model.nodeID]);
}
}
}
}

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@@ -31,7 +31,7 @@ namespace Octopus.Simulator
private void Start()
{
var logicUIManager = FindAnyObjectByType<LogicUIManager>();
logicUIManager.onLogicItemSelected += SetLogicDataItem;
logicUIManager.onLogicItemSelected += SetConnectedDataItem;
logicUIManager.onLogicItemDeSelected += UnsetConnectedDataItem;
gameObject.SetActive(false);
}
@@ -62,7 +62,7 @@ namespace Octopus.Simulator
}
}
public void SetLogicDataItem(ILogicItem item)
public void SetConnectedDataItem(ILogicItem item)
{
gameObject.SetActive(true);
ClearItem();
@@ -84,11 +84,13 @@ namespace Octopus.Simulator
onPanelUpdated?.Invoke();
}
public void SetConnectedDataItem(string itemName)
public void SetConnectedDataItem(SimulationModel go)
{
gameObject.SetActive(true);
ClearItem();
GetObjectByName(itemName);
dataMap["이름"] = go.name;
dataMap["위치"] = go.transform.position.ToString();
dataMap["ID"] = go.modelID;
float itemHeight = logicItem.GetComponent<RectTransform>().rect.height;
SetRectHeight(itemHeight);

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@@ -27,6 +27,7 @@ namespace Octopus.Simulator
{
var logicUIManager = FindAnyObjectByType<LogicUIManager>();
logicUIManager.onLogicItemSelected += SetLogicDataItem;
logicUIManager.onModelSelected += SetLogicDataItem;
logicUIManager.onLogicItemDeSelected += UnsetLogicDataItem;
gameObject.SetActive(false);
}

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@@ -0,0 +1,22 @@
using UnityEngine;
using TMPro;
using RTG;
public class Panel_Grid : MonoBehaviour
{
[SerializeField]
TMP_Text text;
private void Awake()
{
text = gameObject.GetComponent<TMP_Text>();
}
void Start()
{
FindAnyObjectByType<RTSceneGrid>().onAccumulationUpdated += UpateText;
}
void UpateText(float value)
{
text.text = $"grid : {value}M";
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 9991ff8caf756b54db38f064147d65fd

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@@ -11,12 +11,6 @@ namespace Octopus.Simulator.Networks
{
public class SaveLoadmanager : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
@@ -45,14 +39,14 @@ namespace Octopus.Simulator.Networks
{
var tmpSimulationModelInfo = new SimulationModelInfo();
tmpSimulationModelInfo.prefabName = item.gameObject.name.Replace("(Clone)", "");
tmpSimulationModelInfo.modelName = item.modelName;
//tmpSimulationModelInfo.modelType = item.modelType.ToString();
tmpSimulationModelInfo.modelID = item.modelID;
tmpSimulationModelInfo.nodeID = item.nodeID;
tmpSimulationModelInfo.position = item.transform.position.ToString();
tmpSimulationModelInfo.rotation = item.transform.rotation.ToString();
tmpSimulationModelInfo.scale = item.transform.localScale.ToString();
tmpSimulationModelInfo.prefabName = item.gameObject.name.Replace("(Clone)", "");
tmpSimulationModelInfo.modelName = item.modelName;
//tmpSimulationModelInfo.modelType = item.modelType.ToString();
tmpSimulationModelInfo.modelID = item.modelID;
tmpSimulationModelInfo.nodeID = item.nodeID;
tmpSimulationModelInfo.position = item.transform.position.ToString();
tmpSimulationModelInfo.rotation = item.transform.rotation.ToString();
tmpSimulationModelInfo.scale = item.transform.localScale.ToString();
saveInfos.Add(tmpSimulationModelInfo);
}
@@ -93,10 +87,10 @@ namespace Octopus.Simulator.Networks
var simulationModel = Resources.Load<GameObject>(string.Format("{0}/{1}", resourcePath, item.prefabName));
var spawnItem = Instantiate(simulationModel).GetComponent<SimulationModel>();
spawnItem.modelName = item.modelName;
//spawnItem.modelType = item.modelType;
spawnItem.modelID = item.modelID;
spawnItem.nodeID = item.nodeID;
spawnItem.modelName = item.modelName;
//spawnItem.modelType = item.modelType;
spawnItem.modelID = item.modelID;
spawnItem.nodeID = item.nodeID;
spawnItem.gameObject.transform.position = ParseVector3(item.position);
spawnItem.gameObject.transform.localScale = ParseVector3(item.scale);
@@ -121,14 +115,14 @@ namespace Octopus.Simulator.Networks
{
var tmpSimulationModelInfo = new SimulationModelInfo();
tmpSimulationModelInfo.prefabName = item.gameObject.name.Replace("(Clone)", "");
tmpSimulationModelInfo.modelName = item.modelName;
//tmpSimulationModelInfo.modelType = item.modelType;
tmpSimulationModelInfo.modelID = item.modelID;
tmpSimulationModelInfo.nodeID = item.nodeID;
tmpSimulationModelInfo.position = item.transform.position.ToString();
tmpSimulationModelInfo.rotation = item.transform.rotation.ToString();
tmpSimulationModelInfo.scale = item.transform.localScale.ToString();
tmpSimulationModelInfo.prefabName = item.gameObject.name.Replace("(Clone)", "");
tmpSimulationModelInfo.modelName = item.modelName;
//tmpSimulationModelInfo.modelType = item.modelType;
tmpSimulationModelInfo.modelID = item.modelID;
tmpSimulationModelInfo.nodeID = item.nodeID;
tmpSimulationModelInfo.position = item.transform.position.ToString();
tmpSimulationModelInfo.rotation = item.transform.rotation.ToString();
tmpSimulationModelInfo.scale = item.transform.localScale.ToString();
saveInfos.Add(tmpSimulationModelInfo);
}
@@ -177,17 +171,6 @@ namespace Octopus.Simulator.Networks
public void Onclick_Load(string jsonData)
{
/*
var path = StandaloneFileBrowser.OpenFilePanel("Open Layout", "", "", false);
FileStream fileStream = new FileStream(string.Format("{0}", path), FileMode.Open);
byte[] data = new byte[fileStream.Length];
fileStream.Read(data, 0, data.Length);
fileStream.Close();
string jsonData = Encoding.UTF8.GetString(data);
*/
List<SimulationModelInfo> loadInfos = new List<SimulationModelInfo>();
loadInfos = JsonConvert.DeserializeObject<List<SimulationModelInfo>>(jsonData);
@@ -203,15 +186,17 @@ namespace Octopus.Simulator.Networks
var simulationModel = Resources.Load<GameObject>(string.Format("{0}/{1}", resourcePath, item.prefabName));
var spawnItem = Instantiate(simulationModel).GetComponent<SimulationModel>();
spawnItem.modelName = item.modelName;
//spawnItem.modelType = item.modelType;
spawnItem.modelID = item.modelID;
spawnItem.nodeID = item.nodeID;
spawnItem.modelName = item.modelName;
//spawnItem.modelType = item.modelType;
spawnItem.modelID = item.modelID;
spawnItem.nodeID = item.nodeID;
spawnItem.gameObject.transform.position = ParseVector3(item.position);
spawnItem.gameObject.transform.localScale = ParseVector3(item.scale);
spawnItem.gameObject.transform.rotation = ParseQuaternion(item.rotation);
DataManager.I.AddModel(spawnItem);
if (!string.IsNullOrEmpty(item.nodeID))
loadModels.Add(item.nodeID, spawnItem);
}

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@@ -55,7 +55,7 @@ GraphicsSettings:
m_LightmapKeepSubtractive: 1
m_FogKeepLinear: 1
m_FogKeepExp: 1
m_FogKeepExp2: 1
m_FogKeepExp2: 0
m_AlbedoSwatchInfos: []
m_RenderPipelineGlobalSettingsMap:
UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, type: 2}