Merge branch 'main' into ssl/250428
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This commit is contained in:
9
Assets/StreamingAssets/WebConfig.json
Normal file
9
Assets/StreamingAssets/WebConfig.json
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"configs": [
|
||||
{
|
||||
"host": "http://220.90.135.42",
|
||||
"port": 3037,
|
||||
"accessToken": "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpZCI6MSwidXNlcmlkIjoic3lzdGVtIiwibmFtZSI6IuyLnOyKpO2FnOq0gOumrOyekCIsImF1dGgiOiJzeXN0ZW0iLCJjb21wYW55SWQiOm51bGwsImlhdCI6MTczNTYwOTgyOCwiZXhwIjoxNzcxNjA5ODI4fQ.ApXLL_RsWWaa2KwRKrg1z8iT9MNYdZFqN-6Mn1Lvq8Q"
|
||||
}
|
||||
]
|
||||
}
|
||||
7
Assets/StreamingAssets/WebConfig.json.meta
Normal file
7
Assets/StreamingAssets/WebConfig.json.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b3033261fdbbc4e4d870290340c9da77
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
25
Assets/WorkSpace/LH/BaseSimulationMessage.cs
Normal file
25
Assets/WorkSpace/LH/BaseSimulationMessage.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Octopus.Simulator
|
||||
{
|
||||
public enum SimulationType
|
||||
{
|
||||
generator_event,
|
||||
transporter_event,
|
||||
processor_event,
|
||||
resource_component_event
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class BaseSimulationMessage
|
||||
{
|
||||
public string type;
|
||||
public string _event;
|
||||
public string component_type;
|
||||
public string component_id;
|
||||
//public List<string> data;
|
||||
public string timestamp;
|
||||
}
|
||||
}
|
||||
2
Assets/WorkSpace/LH/BaseSimulationMessage.cs.meta
Normal file
2
Assets/WorkSpace/LH/BaseSimulationMessage.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba32b616352b8374d9b54c448e19ae15
|
||||
@@ -8,6 +8,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using Octopus.Simulator;
|
||||
|
||||
namespace Octopus.Simulator.Networks
|
||||
{
|
||||
@@ -16,16 +17,33 @@ namespace Octopus.Simulator.Networks
|
||||
public static MQTTManager mqttManager;
|
||||
|
||||
public Dictionary<string, MQTTClient> clientTable = new Dictionary<string, MQTTClient>();
|
||||
public BaseSimulationMessage basemessage;
|
||||
|
||||
[SerializeField]
|
||||
string MQTTpath = "";
|
||||
MQTTClient client;
|
||||
|
||||
[SerializeField]
|
||||
string _topic;
|
||||
[SerializeField]
|
||||
public string topic
|
||||
{
|
||||
get
|
||||
{
|
||||
return _topic;
|
||||
}
|
||||
set
|
||||
{
|
||||
_topic = value;
|
||||
}
|
||||
}
|
||||
|
||||
public event Action onConnectedEvent;
|
||||
public event Action<DisconnectReasonCodes, string> onDisconnectedEvent;
|
||||
public event Action<string, string> onMessageReceived;
|
||||
public event Action<string> onErrorEvent;
|
||||
public event Action onCompletedTimerEvent;
|
||||
public
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Awake()
|
||||
{
|
||||
@@ -52,7 +70,7 @@ namespace Octopus.Simulator.Networks
|
||||
}
|
||||
}
|
||||
|
||||
public void SubscriptionTopic(MQTTClient client, string topic)
|
||||
public void SubscribeTopic(MQTTClient client, string topic)
|
||||
{
|
||||
client.AddTopicAlias(topic);
|
||||
|
||||
@@ -60,7 +78,11 @@ namespace Octopus.Simulator.Networks
|
||||
.WithMessageCallback(OnMessage)
|
||||
.WithMaximumQoS(QoSLevels.ExactlyOnceDelivery)
|
||||
.BeginSubscribe();
|
||||
}
|
||||
|
||||
public void UnsubscribeTopic(MQTTClient client,string topic)
|
||||
{
|
||||
client.CreateUnsubscribePacketBuilder(topic).BeginUnsubscribe();
|
||||
}
|
||||
|
||||
public void Connect(string clientName, string host,int port)
|
||||
@@ -79,10 +101,10 @@ namespace Octopus.Simulator.Networks
|
||||
public event Action<MQTTClient> onConnected;
|
||||
private void OnConnected(MQTTClient client,string clientName)
|
||||
{
|
||||
Debug.Log("connect");
|
||||
clientTable.Add(clientName, client);
|
||||
onConnected?.Invoke(client);
|
||||
SubscriptionTopic(client, "simulation/435faabb-6183-4690-a81f-027dd96d5827/#");
|
||||
|
||||
SubscribeTopic(client, topic);
|
||||
}
|
||||
|
||||
private ConnectPacketBuilder ConnectPacketBuilderCallback(MQTTClient client, ConnectPacketBuilder builder)
|
||||
@@ -99,6 +121,7 @@ namespace Octopus.Simulator.Networks
|
||||
{
|
||||
var payload = Encoding.UTF8.GetString(message.Payload.Data, message.Payload.Offset, message.Payload.Count);
|
||||
Debug.Log(payload);
|
||||
basemessage = JsonConvert.DeserializeObject<BaseSimulationMessage>(payload);
|
||||
onMessageReceived?.Invoke(topicName, payload);
|
||||
}
|
||||
|
||||
|
||||
151
Assets/WorkSpace/LH/SimulationInfo.cs
Normal file
151
Assets/WorkSpace/LH/SimulationInfo.cs
Normal file
@@ -0,0 +1,151 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Octopus.Simulator
|
||||
{
|
||||
[Serializable]
|
||||
public class SimulationInfo
|
||||
{
|
||||
public int status;
|
||||
public string code;
|
||||
public string message;
|
||||
public SimulationData data;
|
||||
public Meta meta;
|
||||
public string timestamp;
|
||||
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class SimulationData
|
||||
{
|
||||
public int id;
|
||||
public int projectId;
|
||||
public int logicId;
|
||||
public int userId;
|
||||
public string name;
|
||||
public string simulationCode;
|
||||
public logicData logicData;
|
||||
public Parameters parameters;
|
||||
public string status;
|
||||
public string resultData;
|
||||
public string createdAt;
|
||||
public string updatedAt;
|
||||
public string deletedAt;
|
||||
public SimulationProject project;
|
||||
public SimulationComponent component;
|
||||
public SimulationUser user;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class logicData
|
||||
{
|
||||
public string name;
|
||||
public bool trace;
|
||||
public List<LogicQueue> queues;
|
||||
public List<LogicResources> resources;
|
||||
public List<LogicComponents> components;
|
||||
public int simulation_time;
|
||||
}
|
||||
|
||||
public class Parameters
|
||||
{
|
||||
public int speed;
|
||||
public int duration;
|
||||
public bool realtime;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class LogicQueue
|
||||
{
|
||||
public string name;
|
||||
public string description;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class LogicResources
|
||||
{
|
||||
public string name;
|
||||
public int capacity;
|
||||
public string description;
|
||||
public int repair_time;
|
||||
public double speed_factor;
|
||||
public OperationHours OperationHours;
|
||||
public int breakdown_interval;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class OperationHours
|
||||
{
|
||||
public int end;
|
||||
public int start;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class LogicComponents
|
||||
{
|
||||
public string name;
|
||||
public int rate;
|
||||
public string type;
|
||||
public string description;
|
||||
public string output_queue;
|
||||
public string output_resource;
|
||||
public int transport_time;
|
||||
public string required_resource;
|
||||
public int processing_time;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class SimulationProject
|
||||
{
|
||||
public int id;
|
||||
public int userId;
|
||||
public string name;
|
||||
public string description;
|
||||
public string createdAt;
|
||||
public string updatedAt;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class SimulationComponent
|
||||
{
|
||||
public int id;
|
||||
public int userId;
|
||||
public string name;
|
||||
public string description;
|
||||
public string createdAt;
|
||||
public string updatedAt;
|
||||
}
|
||||
|
||||
public class SimulationUser
|
||||
{
|
||||
public int id;
|
||||
public string ccPositionId;
|
||||
public string userid;
|
||||
public string name;
|
||||
public string auth;
|
||||
public string email;
|
||||
public bool active;
|
||||
public string joinDate;
|
||||
public bool activeClassifyRule;
|
||||
public string signatureId;
|
||||
public string employeeNumber;
|
||||
public string resignationDate;
|
||||
public string profileId;
|
||||
public string createdAt;
|
||||
public string updatedAt;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class Meta
|
||||
{
|
||||
public Param param;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class Param
|
||||
{
|
||||
public int id;
|
||||
}
|
||||
}
|
||||
2
Assets/WorkSpace/LH/SimulationInfo.cs.meta
Normal file
2
Assets/WorkSpace/LH/SimulationInfo.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1072c1c763a385641be459bd4dec0d37
|
||||
17
Assets/WorkSpace/LH/WebConfig.cs
Normal file
17
Assets/WorkSpace/LH/WebConfig.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Octopus.Simulator.Networks
|
||||
{
|
||||
public class WebConfigList
|
||||
{
|
||||
public List<WebConfig> configs = new List<WebConfig>();
|
||||
}
|
||||
|
||||
public class WebConfig
|
||||
{
|
||||
public string host;
|
||||
public int port;
|
||||
public string accessToken;
|
||||
}
|
||||
}
|
||||
2
Assets/WorkSpace/LH/WebConfig.cs.meta
Normal file
2
Assets/WorkSpace/LH/WebConfig.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9fb125d8e16ae974e916d72c4b58ea5a
|
||||
171
Assets/WorkSpace/LH/WebManager.cs
Normal file
171
Assets/WorkSpace/LH/WebManager.cs
Normal file
@@ -0,0 +1,171 @@
|
||||
using Newtonsoft.Json;
|
||||
using Octopus.Simulator.Networks;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Unity.VisualScripting.Antlr3.Runtime;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using Octopus.Simulator;
|
||||
|
||||
namespace Octopus.Simulator.Networks
|
||||
{
|
||||
//API를 통해 서버와 통신하기 위한 함수들이 내장되어 있습니다.
|
||||
//Post, Get. Put을 사용하며, Post의 경우엔 Class를 입력으로 받아 Json형식으로 변환하여 업로드합니다.
|
||||
//비동기로 실행하기 위해 Coroutine으로 제작되었으며, callback의 bool값을 통해 서버로부터
|
||||
//정상적으로 API가 입력, 결과가 출력되었는지를 확인할 수 있습니다.
|
||||
public class WebManager : MonoBehaviour
|
||||
{
|
||||
public static WebManager webManager;
|
||||
public SimulationInfo info;
|
||||
|
||||
[SerializeField]
|
||||
string WebPath = "";
|
||||
string host = "";
|
||||
string token = "";
|
||||
int port;
|
||||
string http;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
webManager = this;
|
||||
SetMqttConfig();
|
||||
Request_Get("/simulation/histories/3", (flag, value) =>
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
Debug.Log(value);
|
||||
info = JsonConvert.DeserializeObject<SimulationInfo>(value);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void SetMqttConfig()
|
||||
{
|
||||
string path = Application.streamingAssetsPath + WebPath;
|
||||
string json;
|
||||
using (StreamReader reader = new StreamReader(path))
|
||||
{
|
||||
json = reader.ReadToEnd();
|
||||
}
|
||||
WebConfigList ConfigList = JsonConvert.DeserializeObject<WebConfigList>(json);
|
||||
var config = ConfigList.configs[0];
|
||||
host = config.host;
|
||||
port = config.port;
|
||||
token = config.accessToken;
|
||||
http = $"{host}:{port}";
|
||||
Debug.Log(http);
|
||||
}
|
||||
|
||||
//Post동작을 실행하는 함수입니다
|
||||
public void Request_Post(object inputclass, string type, System.Action<bool, string> ResultCallback)
|
||||
{
|
||||
//입력된 클래스를 json데이터로 변환합니다.
|
||||
string json = JsonConvert.SerializeObject(inputclass);
|
||||
StartCoroutine(Web_Post(http + type, json, (result, text) =>
|
||||
{
|
||||
ResultCallback(result, text);
|
||||
}));
|
||||
}
|
||||
|
||||
//Get동작을 실행하는 함수입니다.
|
||||
public void Request_Get(string type, System.Action<bool, string> ResultCallback)
|
||||
{
|
||||
StartCoroutine(Web_Get(http + type, (result, text) =>
|
||||
{
|
||||
ResultCallback(result, text);
|
||||
}));
|
||||
}
|
||||
|
||||
//Put동작을 실행하는 함수입니다.
|
||||
public void Request_Put(string type, System.Action<bool, string> ResultCallback)
|
||||
{
|
||||
StartCoroutine(Web_Put(http + type, (result, text) =>
|
||||
{
|
||||
ResultCallback(result, text);
|
||||
}));
|
||||
}
|
||||
|
||||
IEnumerator Web_Post(string URL, string json, System.Action<bool, string> callback)
|
||||
{
|
||||
using (UnityWebRequest request = UnityWebRequest.PostWwwForm(URL, json))
|
||||
{
|
||||
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes(json);
|
||||
|
||||
request.uploadHandler.Dispose();
|
||||
request.uploadHandler = new UploadHandlerRaw(jsonToSend);
|
||||
request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
|
||||
request.SetRequestHeader("Content-Type", "application/json");
|
||||
|
||||
yield return request.SendWebRequest();
|
||||
|
||||
//result가 에러로 왔다면
|
||||
if ((request.result == UnityWebRequest.Result.ConnectionError) || (request.result == UnityWebRequest.Result.ProtocolError))
|
||||
{
|
||||
Debug.Log(request.error);
|
||||
//callback을 false로 하고 텍스트를 리턴합니다.
|
||||
callback(false, request.downloadHandler.text);
|
||||
}
|
||||
else
|
||||
{
|
||||
//result가 에러가 아니라면, callback을 true로 하고 텍스트를 리턴합니다.
|
||||
Debug.Log(request.downloadHandler.text);
|
||||
callback(true, request.downloadHandler.text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator Web_Get(string URL, System.Action<bool, string> callback)
|
||||
{
|
||||
using (UnityWebRequest request = UnityWebRequest.Get(URL))
|
||||
{
|
||||
request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
|
||||
request.SetRequestHeader("Authorization", "Bearer " + token);
|
||||
|
||||
|
||||
yield return request.SendWebRequest();
|
||||
|
||||
//result가 에러로 왔다면
|
||||
if ((request.result == UnityWebRequest.Result.ConnectionError) || (request.result == UnityWebRequest.Result.ProtocolError))
|
||||
{
|
||||
Debug.Log(request.error);
|
||||
//callback을 false로 하고 텍스트를 리턴합니다.
|
||||
callback(false, request.downloadHandler.text);
|
||||
}
|
||||
else
|
||||
{
|
||||
//result가 에러가 아니라면, callback을 true로 하고 텍스트를 리턴합니다.
|
||||
Debug.Log(request.downloadHandler.text);
|
||||
callback(true, request.downloadHandler.text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator Web_Put(string URL, System.Action<bool, string> callback)
|
||||
{
|
||||
byte[] data = { };
|
||||
using (UnityWebRequest request = UnityWebRequest.Put(URL, data))
|
||||
{
|
||||
request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
|
||||
request.SetRequestHeader("Content-Type", "application/json");
|
||||
|
||||
|
||||
yield return request.SendWebRequest();
|
||||
|
||||
//result가 에러로 왔다면
|
||||
if ((request.result == UnityWebRequest.Result.ConnectionError) || (request.result == UnityWebRequest.Result.ProtocolError))
|
||||
{
|
||||
Debug.Log(request.error);
|
||||
//callback을 false로 하고 텍스트를 리턴합니다.
|
||||
callback(false, request.downloadHandler.text);
|
||||
}
|
||||
else
|
||||
{
|
||||
//result가 에러가 아니라면, callback을 true로 하고 텍스트를 리턴합니다.
|
||||
Debug.Log(request.downloadHandler.text);
|
||||
callback(true, request.downloadHandler.text);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/WorkSpace/LH/WebManager.cs.meta
Normal file
2
Assets/WorkSpace/LH/WebManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 128c906b71c22fb428a05e13831af396
|
||||
461
Assets/asdf.unity
Normal file
461
Assets/asdf.unity
Normal file
@@ -0,0 +1,461 @@
|
||||
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@@ -925,6 +925,6 @@ PlayerSettings:
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||||
hmiLoadingImage: {fileID: 0}
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||||
platformRequiresReadableAssets: 0
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||||
virtualTexturingSupportEnabled: 0
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insecureHttpOption: 0
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insecureHttpOption: 2
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||||
androidVulkanDenyFilterList: []
|
||||
androidVulkanAllowFilterList: []
|
||||
|
||||
121
ProjectSettings/SceneTemplateSettings.json
Normal file
121
ProjectSettings/SceneTemplateSettings.json
Normal file
@@ -0,0 +1,121 @@
|
||||
{
|
||||
"templatePinStates": [],
|
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"dependencyTypeInfos": [
|
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{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.AnimationClip",
|
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"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
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"userAdded": false,
|
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"type": "UnityEditor.Animations.AnimatorController",
|
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"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
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"userAdded": false,
|
||||
"type": "UnityEngine.AnimatorOverrideController",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.Audio.AudioMixerController",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.ComputeShader",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Cubemap",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.GameObject",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.LightingDataAsset",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.LightingSettings",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Material",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.MonoScript",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.PhysicsMaterial",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.PhysicsMaterial2D",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.SceneAsset",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Shader",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.ShaderVariantCollection",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Texture",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Texture2D",
|
||||
"defaultInstantiationMode": 0
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||
"defaultInstantiationMode": 0
|
||||
}
|
||||
],
|
||||
"defaultDependencyTypeInfo": {
|
||||
"userAdded": false,
|
||||
"type": "<default_scene_template_dependencies>",
|
||||
"defaultInstantiationMode": 1
|
||||
},
|
||||
"newSceneOverride": 0
|
||||
}
|
||||
Reference in New Issue
Block a user