This commit is contained in:
2025-07-22 14:03:40 +09:00
parent b7fa22f11a
commit 95adb69ab0
30 changed files with 4679 additions and 189 deletions

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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4159787920407458188}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 2
m_VerticalFit: 0
--- !u!1 &5760526155941088782
GameObject:
m_ObjectHideFlags: 0
@@ -199,6 +214,7 @@ GameObject:
- component: {fileID: 7739689784394121632}
- component: {fileID: 6750052942724277891}
- component: {fileID: 5065443045742254289}
- component: {fileID: 9006993601199101712}
m_Layer: 5
m_Name: Value
m_TagString: Untagged
@@ -222,9 +238,9 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: -70, y: 0}
m_SizeDelta: {x: 100, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 50}
m_Pivot: {x: 1, y: 0.5}
--- !u!222 &6750052942724277891
CanvasRenderer:
m_ObjectHideFlags: 0
@@ -255,8 +271,8 @@ MonoBehaviour:
m_Calls: []
m_text: 9
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 05bae3109f77490458ea729d51e7df78, type: 2}
m_sharedMaterial: {fileID: -7290017371581542385, guid: 05bae3109f77490458ea729d51e7df78, type: 2}
m_fontAsset: {fileID: 11400000, guid: 5b1f2180d035a504c806ed5af4d2fc76, type: 2}
m_sharedMaterial: {fileID: -46050840830891302, guid: 5b1f2180d035a504c806ed5af4d2fc76, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
@@ -280,8 +296,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 18
m_fontSizeBase: 18
m_fontSize: 16
m_fontSizeBase: 16
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@@ -318,9 +334,23 @@ MonoBehaviour:
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_margin: {x: 0, y: 0, z: 13.04, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!114 &9006993601199101712
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5760526155941088782}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 2
m_VerticalFit: 0

View File

@@ -4163,11 +4163,6 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!224 &1182918332 stripped
RectTransform:
m_CorrespondingSourceObject: {fileID: 7289980099251118275, guid: 3cc977598920510408290e6c59f79050, type: 3}
m_PrefabInstance: {fileID: 5191713448394799192}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1251266449
GameObject:
m_ObjectHideFlags: 0
@@ -4744,108 +4739,6 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 1cebdf9f041a0384bbb02ecc4e1238f1, type: 3}
--- !u!1001 &2547327551178112523
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 1182918332}
m_Modifications:
- target: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_Pivot.x
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_Pivot.y
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_AnchorMax.x
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_AnchorMax.y
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_AnchorMin.x
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_AnchorMin.y
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_SizeDelta.x
value: 400
objectReference: {fileID: 0}
- target: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_SizeDelta.y
value: 200
objectReference: {fileID: 0}
- target: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_AnchoredPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4635834080285836034, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
propertyPath: m_Name
value: BubbleUIDetail
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
--- !u!224 &2547327551178112524 stripped
RectTransform:
m_CorrespondingSourceObject: {fileID: 2721511650172640248, guid: d1a9b71c09dca404ebae49b3fb0cc217, type: 3}
m_PrefabInstance: {fileID: 2547327551178112523}
m_PrefabAsset: {fileID: 0}
--- !u!223 &3323266167456856314
Canvas:
m_ObjectHideFlags: 0
@@ -4963,10 +4856,7 @@ PrefabInstance:
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects:
- targetCorrespondingSourceObject: {fileID: 7289980099251118275, guid: 3cc977598920510408290e6c59f79050, type: 3}
insertIndex: -1
addedObject: {fileID: 2547327551178112524}
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 3cc977598920510408290e6c59f79050, type: 3}
--- !u!1001 &6151527187213857147

View File

@@ -1,5 +1,6 @@
using System;
using Newtonsoft.Json;
using Octopus.Simulator;
using UnityEngine;
[Serializable]
@@ -47,6 +48,10 @@ public class SimulationModelResource : SimulationModel
{
this.currentStatus = data;
SetBubble($"{data.claimers}/{data.original_capacity}");
if (currentBubble)
{
currentBubble.SetDetail(data, logicType.resource, FindAnyObjectByType<LogicUIManager>().itemMap[nodeID].Label);
}
}
public override void GetData(string data)

View File

@@ -33,28 +33,28 @@ MonoBehaviour:
m_Settings:
m_SettingsList:
m_List:
- rid: 2193962684539469927
- rid: 2193962684539469928
- rid: 2193962684539469939
- rid: 2193962684539469940
- rid: 6852985685364965378
- rid: 6852985685364965379
- rid: 6852985685364965380
- rid: 6852985685364965381
- rid: 2193962684539469929
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- rid: 2193962684539469941
- rid: 2193962684539469942
- rid: 6852985685364965384
- rid: 6852985685364965385
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- rid: 2193962684539469936
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- rid: 2193962684539469946
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- rid: 2193962684539469948
- rid: 6852985685364965392
- rid: 2193962684539469937
- rid: 2193962684539469949
- rid: 6852985685364965394
- rid: 8712630790384254976
- rid: 5092397466944798720
- rid: 2193962684539469938
- rid: 2193962684539469950
m_RuntimeSettings:
m_List:
- rid: 6852985685364965378
@@ -97,14 +97,14 @@ MonoBehaviour:
references:
version: 2
RefIds:
- rid: 2193962684539469927
- rid: 2193962684539469939
type: {class: URPShaderStrippingSetting, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_Version: 0
m_StripUnusedPostProcessingVariants: 1
m_StripUnusedVariants: 1
m_StripScreenCoordOverrideVariants: 1
- rid: 2193962684539469928
- rid: 2193962684539469940
type: {class: UniversalRenderPipelineEditorShaders, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_AutodeskInteractive: {fileID: 4800000, guid: 0e9d5a909a1f7e84882a534d0d11e49f, type: 3}
@@ -116,7 +116,7 @@ MonoBehaviour:
m_DefaultSpeedTree7Shader: {fileID: 4800000, guid: 0f4122b9a743b744abe2fb6a0a88868b, type: 3}
m_DefaultSpeedTree8Shader: {fileID: -6465566751694194690, guid: 9920c1f1781549a46ba081a2a15a16ec, type: 3}
m_DefaultSpeedTree9Shader: {fileID: -6465566751694194690, guid: cbd3e1cc4ae141c42a30e33b4d666a61, type: 3}
- rid: 2193962684539469929
- rid: 2193962684539469941
type: {class: Renderer2DResources, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_Version: 0
@@ -131,7 +131,7 @@ MonoBehaviour:
m_DefaultLitMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_DefaultUnlitMaterial: {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2}
m_DefaultMaskMaterial: {fileID: 2100000, guid: 15d0c3709176029428a0da2f8cecf0b5, type: 2}
- rid: 2193962684539469930
- rid: 2193962684539469942
type: {class: UniversalRenderPipelineEditorMaterials, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_DefaultMaterial: {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
@@ -140,7 +140,7 @@ MonoBehaviour:
m_DefaultTerrainMaterial: {fileID: 2100000, guid: 594ea882c5a793440b60ff72d896021e, type: 2}
m_DefaultDecalMaterial: {fileID: 2100000, guid: 31d0dcc6f2dd4e4408d18036a2c93862, type: 2}
m_DefaultSpriteMaterial: {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2}
- rid: 2193962684539469931
- rid: 2193962684539469943
type: {class: GPUResidentDrawerResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.GPUDriven.Runtime}
data:
m_Version: 0
@@ -153,13 +153,13 @@ MonoBehaviour:
m_OcclusionCullingDebugKernels: {fileID: 7200000, guid: b23e766bcf50ca4438ef186b174557df, type: 3}
m_DebugOcclusionTestPS: {fileID: 4800000, guid: d3f0849180c2d0944bc71060693df100, type: 3}
m_DebugOccluderPS: {fileID: 4800000, guid: b3c92426a88625841ab15ca6a7917248, type: 3}
- rid: 2193962684539469932
- rid: 2193962684539469944
type: {class: STP/RuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_setupCS: {fileID: 7200000, guid: 33be2e9a5506b2843bdb2bdff9cad5e1, type: 3}
m_preTaaCS: {fileID: 7200000, guid: a679dba8ec4d9ce45884a270b0e22dda, type: 3}
m_taaCS: {fileID: 7200000, guid: 3923900e2b41b5e47bc25bfdcbcdc9e6, type: 3}
- rid: 2193962684539469933
- rid: 2193962684539469945
type: {class: ProbeVolumeBakingResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_Version: 1
@@ -172,12 +172,12 @@ MonoBehaviour:
skyOcclusionRT: {fileID: -5126288278712620388, guid: 5a2a534753fbdb44e96c3c78b5a6999d, type: 3}
renderingLayerCS: {fileID: -6772857160820960102, guid: 94a070d33e408384bafc1dea4a565df9, type: 3}
renderingLayerRT: {fileID: -5126288278712620388, guid: 94a070d33e408384bafc1dea4a565df9, type: 3}
- rid: 2193962684539469934
- rid: 2193962684539469946
type: {class: ProbeVolumeGlobalSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_Version: 1
m_ProbeVolumeDisableStreamingAssets: 0
- rid: 2193962684539469935
- rid: 2193962684539469947
type: {class: ProbeVolumeDebugResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_Version: 1
@@ -187,21 +187,21 @@ MonoBehaviour:
probeVolumeOffsetDebugShader: {fileID: 4800000, guid: db8bd7436dc2c5f4c92655307d198381, type: 3}
probeSamplingDebugMesh: {fileID: -3555484719484374845, guid: 20be25aac4e22ee49a7db76fb3df6de2, type: 3}
numbersDisplayTex: {fileID: 2800000, guid: 73fe53b428c5b3440b7e87ee830b608a, type: 3}
- rid: 2193962684539469936
- rid: 2193962684539469948
type: {class: IncludeAdditionalRPAssets, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_version: 0
m_IncludeReferencedInScenes: 0
m_IncludeAssetsByLabel: 0
m_LabelToInclude:
- rid: 2193962684539469937
- rid: 2193962684539469949
type: {class: ProbeVolumeRuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_Version: 1
probeVolumeBlendStatesCS: {fileID: 7200000, guid: a3f7b8c99de28a94684cb1daebeccf5d, type: 3}
probeVolumeUploadDataCS: {fileID: 7200000, guid: 0951de5992461754fa73650732c4954c, type: 3}
probeVolumeUploadDataL2CS: {fileID: 7200000, guid: 6196f34ed825db14b81fb3eb0ea8d931, type: 3}
- rid: 2193962684539469938
- rid: 2193962684539469950
type: {class: UniversalRenderPipelineEditorAssets, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_DefaultSettingsVolumeProfile: {fileID: 11400000, guid: eda47df5b85f4f249abf7abd73db2cb2, type: 2}

View File

@@ -1,16 +1,22 @@
using UnityEngine;
using TMPro;
using System.Collections.Generic;
//I didn¡¯t want to be like this either.
public class BubbleUI_Detail : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
[SerializeField]
TMP_Text Title;
// Update is called once per frame
void Update()
[SerializeField]
List<BubbleUI_DetailItem> items;
public void Set(string title,List<string> datas)
{
Title.text = title;
for(int i = 0; i < items.Count; i++)
{
items[i].SetText(datas[i]);
}
}
}

View File

@@ -7,15 +7,9 @@ public class BubbleUI_DetailItem : MonoBehaviour
TMP_Text Label;
[SerializeField]
TMP_Text Value;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
public void SetText(string value)
{
Value.text = value;
}
}

View File

@@ -1,7 +1,19 @@
using UnityEngine;
using TMPro;
using System.Collections.Generic;
using UnityEngine.EventSystems;
public enum logicType
{
source,
move,
conveyor,
processor,
queue,
store,
resource,
sink
}
public class BubbleUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public Transform target; // 따라갈 대상
@@ -10,6 +22,21 @@ public class BubbleUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
Camera mainCam;
RectTransform rt;
CanvasGroup cg;
BubbleUI_Detail detailObject;
[SerializeField]
BubbleUI_Detail BubbleUIDetail_Source;
[SerializeField]
BubbleUI_Detail BubbleUIDetail_Move;
[SerializeField]
BubbleUI_Detail BubbleUIDetail_Conveyor;
[SerializeField]
BubbleUI_Detail BubbleUIDetail_Processor;
[SerializeField]
BubbleUI_Detail BubbleUIDetail_Store;
[SerializeField]
BubbleUI_Detail BubbleUIDetail_Resource;
[SerializeField]
BubbleUI_Detail BubbleUIDetail_Sink;
void Awake()
{
@@ -50,11 +77,144 @@ public class BubbleUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
rt.sizeDelta = new Vector2(messageText.preferredWidth + 20f, rt.sizeDelta.y);
}
public void SetDetail(object data, logicType type,string title)
{
List<string> datas=new List<string>();
switch (type)
{
case logicType.source:
var sourcedata = data as StatisticsSource;
if (!detailObject)
{
detailObject = Instantiate(BubbleUIDetail_Source, this.transform);
detailObject.gameObject.SetActive(false);
}
datas = new List<string>
{
sourcedata.total_output.ToString(),
sourcedata.total_defects.ToString()
};
detailObject.Set(title,datas);
detailObject.GetComponent<RectTransform>().position = rt.position + new Vector3(150f, 100f);
break;
case logicType.move:
var movedata = data as List<string>;
if (!detailObject)
{
detailObject = Instantiate(BubbleUIDetail_Move, this.transform);
detailObject.gameObject.SetActive(false);
}
datas = movedata;
detailObject.Set(title, datas);
detailObject.GetComponent<RectTransform>().position = rt.position + new Vector3(150f, 100f);
break;
case logicType.conveyor:
var conveyordata = data as string;
if (!detailObject)
{
detailObject = Instantiate(BubbleUIDetail_Conveyor, this.transform);
detailObject.gameObject.SetActive(false);
}
datas = new List<string>
{
conveyordata,
};
detailObject.Set(title, datas);
detailObject.GetComponent<RectTransform>().position = rt.position + new Vector3(150f, 100f);
break;
case logicType.processor:
var processordata = data as StatisticsProcess;
if (!detailObject)
{
detailObject = Instantiate(BubbleUIDetail_Processor, this.transform);
detailObject.gameObject.SetActive(false);
}
datas = new List<string>
{
processordata.total_input.ToString(),
processordata.total_processed.ToString()
};
detailObject.Set(title, datas);
detailObject.GetComponent<RectTransform>().position = rt.position + new Vector3(150f, 100f);
break;
case logicType.queue:
var queuedata = data as QueueStatusUpdateDatastatistics;
if (!detailObject)
{
detailObject = Instantiate(BubbleUIDetail_Store, this.transform);
detailObject.gameObject.SetActive(false);
}
datas = new List<string>
{
queuedata.current_length.ToString(),
queuedata.capacity.ToString()
};
detailObject.Set(title, datas);
detailObject.GetComponent<RectTransform>().position = rt.position + new Vector3(150f, 100f);
break;
case logicType.store:
var storedata = data as StoreStatusUpdateDatastatistics;
if (!detailObject)
{
detailObject = Instantiate(BubbleUIDetail_Store, this.transform);
detailObject.gameObject.SetActive(false);
}
datas = new List<string>
{
storedata.current_length.ToString(),
storedata.capacity.ToString()
};
detailObject.Set(title, datas);
detailObject.GetComponent<RectTransform>().position = rt.position + new Vector3(150f, 100f);
break;
case logicType.resource:
var resourcedata = data as ResourceStatus;
if (!detailObject)
{
detailObject = Instantiate(BubbleUIDetail_Resource, this.transform);
detailObject.gameObject.SetActive(false);
}
datas = new List<string>
{
resourcedata.requesters.ToString(),
resourcedata.claimers.ToString(),
resourcedata.available.ToString(),
resourcedata.original_capacity.ToString(),
resourcedata.utilization.ToString()
};
detailObject.Set(title, datas);
detailObject.GetComponent<RectTransform>().position = rt.position + new Vector3(150f, 100f);
break;
case logicType.sink:
var sinkdata = data as string;
if (!detailObject)
{
detailObject = Instantiate(BubbleUIDetail_Sink, this.transform);
detailObject.gameObject.SetActive(false);
}
datas = new List<string>
{
sinkdata
};
detailObject.Set(title, datas);
detailObject.GetComponent<RectTransform>().position = rt.position + new Vector3(150f, 100f);
break;
}
}
public void OnPointerEnter(PointerEventData eventData)
{
if (detailObject)
{
detailObject.gameObject.SetActive(true);
}
}
public void OnPointerExit(PointerEventData eventData)
{
if (detailObject)
{
detailObject.gameObject.SetActive(false);
}
}
}

View File

@@ -299,6 +299,7 @@ public class SimulationModelConveyor : SimulationModel
}
// 텍스트 갱신
currentBubble.SetMessage(msg);
currentBubble.SetDetail(msg, logicType.conveyor, FindAnyObjectByType<LogicUIManager>().itemMap[nodeID].Label);
}
}

View File

@@ -6,6 +6,7 @@ using System.Collections.Generic;
using UnityEngine.Events;
using Octopus.Simulator.Networks;
using Newtonsoft.Json;
using Octopus.Simulator;
[Serializable]
public class MoveDataClass_start
@@ -156,6 +157,8 @@ public class SimulationModelMove : SimulationModel
public UnityEvent onWait;
ConcurrentQueue<JObject> dataQueue;
int productCount = 0;
int currentCount = 0;
int totalMoved = 0;
Transform origin = null;
public Transform destination = null;
public float arrivalTime = 0;
@@ -406,6 +409,9 @@ public class SimulationModelMove : SimulationModel
string queueID = moveData_loading.source_queues[0].ToString();
SimulationModel model = DataManager.I.GetModel(queueID);
SimulationModelStore storeModel = (SimulationModelStore)model;
currentCount = moveData_loading.loaded_count;
SetBubble(currentCount);
for (int i = 0; i < moveData_loading.loaded_count; i++)
{
GameObject product = null;
@@ -424,6 +430,8 @@ public class SimulationModelMove : SimulationModel
string storeID = moveData_loading.source_stores[0].ToString();
SimulationModel model = DataManager.I.GetModel(storeID);
SimulationModelStore storeModel = (SimulationModelStore)model;
currentCount = moveData_loading.loaded_count;
SetBubble(currentCount);
for (int i = 0; i < moveData_loading.loaded_count; i++)
{
GameObject product = null;
@@ -515,6 +523,12 @@ public class SimulationModelMove : SimulationModel
Debug.LogWarning("Trying to unload from empty transporter : " + nodeID);
}
}
if (wrapclass._event.Contains("move_arrived"))
{
var moveData_arrived = JsonConvert.DeserializeObject<MoveDataClass_Arrived>(wrapclass.data.ToString());
currentCount -= moveData_arrived.count;
SetBubble(currentCount);
}
if (wrapclass._event.Contains(eventSpeed))
{
var moveData_Speed = JsonConvert.DeserializeObject<MoveDataClass_Speed_Factor_Applied>(wrapclass.data.ToString());
@@ -539,13 +553,14 @@ public class SimulationModelMove : SimulationModel
}
if (wrapclass._event.Contains("move_statistics_update"))
{
SetBubble(JsonConvert.DeserializeObject<MoveDataClassStatistics>(wrapclass.data.ToString()).statistics.total_moved);
totalMoved = JsonConvert.DeserializeObject<MoveDataClassStatistics>(wrapclass.data.ToString()).statistics.total_moved;
SetBubble(totalMoved);
}
}
public override void SetBubble(object data)
{
string msg = data.ToString();
string msg = $"{currentCount}/{totalMoved}";
if (currentBubble == null)
{
@@ -556,5 +571,11 @@ public class SimulationModelMove : SimulationModel
}
// 텍스트 갱신
currentBubble.SetMessage(msg);
List<string> datas = new List<string>
{
currentCount.ToString(),
totalMoved.ToString()
};
currentBubble.SetDetail(datas, logicType.move, FindAnyObjectByType<LogicUIManager>().itemMap[nodeID].Label);
}
}

View File

@@ -7,6 +7,7 @@ using UnityEngine.Events;
using Octopus.Simulator.Networks;
using Newtonsoft.Json;
using Cysharp.Threading.Tasks;
using Octopus.Simulator;
[Serializable]
public class ProcessDataClass_start
@@ -512,5 +513,6 @@ public class SimulationModelProcess : SimulationModel
}
// 텍스트 갱신
currentBubble.SetMessage(msg);
currentBubble.SetDetail(processStatistics,logicType.processor, FindAnyObjectByType<LogicUIManager>().itemMap[nodeID].Label);
}
}

View File

@@ -5,6 +5,7 @@ using UnityEngine;
using System.Collections;
using Octopus.Simulator.Networks;
using Newtonsoft.Json;
using Octopus.Simulator;
[Serializable]
public class SinkDataClass_Started
@@ -203,5 +204,6 @@ public class SimulationModelSink : SimulationModel
}
// 텍스트 갱신
currentBubble.SetMessage(msg);
currentBubble.SetDetail(msg, logicType.sink, FindAnyObjectByType<LogicUIManager>().itemMap[nodeID].Label);
}
}

View File

@@ -5,6 +5,7 @@ using System;
using System.Collections;
using Octopus.Simulator.Networks;
using Newtonsoft.Json;
using Octopus.Simulator;
[Serializable]
public class SourceDataClass_start
@@ -191,5 +192,6 @@ public class SimulationModelSource : SimulationModel
}
// 텍스트 갱신
currentBubble.SetMessage(msg);
currentBubble.SetDetail(processStatistics, logicType.source, FindAnyObjectByType<LogicUIManager>().itemMap[nodeID].Label);
}
}

View File

@@ -5,6 +5,8 @@ using RTG;
using Octopus.Simulator.Networks;
using Newtonsoft.Json;
using System.Collections;
using System;
using Octopus.Simulator;
public class StoreStatusUpdateData
{
@@ -13,7 +15,8 @@ public class StoreStatusUpdateData
public class StoreStatusUpdateDatastatistics
{
public int current_length;
public Int64 current_length;
public Int64 capacity;
}
public class QueueStatusUpdateData
@@ -23,7 +26,8 @@ public class QueueStatusUpdateData
public class QueueStatusUpdateDatastatistics
{
public int current_length;
public Int64 current_length;
public Int64 capacity;
}
public class SimulationModelStore : SimulationModel
@@ -86,14 +90,14 @@ public class SimulationModelStore : SimulationModel
void AdjustStore(StoreStatusUpdateData Store)
{
int current = storedProducts.Count;
int target = Store.statistics.current_length;
Int64 target = Store.statistics.current_length;
if (current < target)
{
if (current > storePositions.Count)
{
return;
}
int spawnCount = Mathf.Min(target - current, storePositions.Count - current);
int spawnCount = (int)Mathf.Min(target - current, storePositions.Count - current);
for (int k = 0; k < spawnCount; k++)
{
GameObject prod = ProductManager.Instance.SpawnProduct();
@@ -111,7 +115,7 @@ public class SimulationModelStore : SimulationModel
{
return;
}
int removeCount = current - target;
int removeCount = (int)(current - target);
for (int k = 0; k < removeCount; k++)
{
GameObject prod = (storeType == "fifo")
@@ -127,14 +131,14 @@ public class SimulationModelStore : SimulationModel
void AdjustQueue(QueueStatusUpdateData Queue)
{
int current = storedProducts.Count;
int target = Queue.statistics.current_length;
Int64 target = Queue.statistics.current_length;
if (current < target)
{
if (current > storePositions.Count)
{
return;
}
int spawnCount = Mathf.Min(target - current, storePositions.Count - current);
int spawnCount = (int)Mathf.Min(target - current, storePositions.Count - current);
for (int k = 0; k < spawnCount; k++)
{
GameObject prod = ProductManager.Instance.SpawnProduct();
@@ -152,7 +156,7 @@ public class SimulationModelStore : SimulationModel
{
return;
}
int removeCount = current - target;
int removeCount = (int)(current - target);
for (int k = 0; k < removeCount; k++)
{
GameObject prod = (storeType == "fifo")
@@ -174,11 +178,13 @@ public class SimulationModelStore : SimulationModel
var storeStatus = JsonConvert.DeserializeObject<StoreStatusUpdateData>(wrapclass.data.ToString());
AdjustStore(storeStatus);
SetBubble(storeStatus.statistics.current_length);
SetBubbleDetail_Store(storeStatus.statistics);
break;
case "queue_status_update":
var queueStatus = JsonConvert.DeserializeObject<QueueStatusUpdateData>(wrapclass.data.ToString());
AdjustQueue(queueStatus);
SetBubble(queueStatus.statistics.current_length);
SetBubbleDetail_Queue(queueStatus.statistics);
break;
default:
break;
@@ -199,4 +205,20 @@ public class SimulationModelStore : SimulationModel
// 텍스트 갱신
currentBubble.SetMessage(msg);
}
public void SetBubbleDetail_Store(object data)
{
if (currentBubble != null)
{
currentBubble.SetDetail(data, logicType.store, FindAnyObjectByType<LogicUIManager>().itemMap[nodeID].Label);
}
}
public void SetBubbleDetail_Queue(object data)
{
if (currentBubble != null)
{
currentBubble.SetDetail(data, logicType.queue, FindAnyObjectByType<LogicUIManager>().itemMap[nodeID].Label);
}
}
}