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using Newtonsoft.Json.Linq;
|
||||
using UnityEngine;
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||||
using System.Collections;
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||||
using System.Collections.Concurrent;
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||||
using System.Collections.Generic;
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||||
using UnityEngine.Events;
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||||
using Octopus.Simulator.Networks;
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||||
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||||
public class SimulationModelProcess : SimulationModel
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{
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||||
public string eventUsingQueue = "processor_using_queue";
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||||
public string eventUsingStore = "processor_using_store";
|
||||
public string eventStartBatch = "processor_batch_started";
|
||||
public string eventOutputQueue = "processor_output_queue";
|
||||
public List<GameObject> listProducts = new List<GameObject>();
|
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public Transform productPos;
|
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public UnityEvent onProcessStart;
|
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public UnityEvent onProcessEnd;
|
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int productCount = 0;
|
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float processTime = 0;
|
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float elapsedTime = 0;
|
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ConcurrentQueue<JObject> dataQueue;
|
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bool startBatch = false;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
|
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void Start()
|
||||
{
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||||
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||||
}
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||||
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||||
// Update is called once per frame
|
||||
void Update()
|
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{
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||||
if (!startBatch) return;
|
||||
elapsedTime += Time.deltaTime;
|
||||
if (elapsedTime > processTime)
|
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{
|
||||
onProcessEnd?.Invoke();
|
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startBatch = false;
|
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}
|
||||
}
|
||||
protected override IEnumerator RunSimulationCoroutine()
|
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{
|
||||
yield return new WaitUntil(() => !string.IsNullOrEmpty(nodeID));
|
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while (dataQueue == null)
|
||||
{
|
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dataQueue = MQTTDataBase.Instance.GetDataQueue(nodeID);
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if (dataQueue == null)
|
||||
yield return null;
|
||||
else
|
||||
break;
|
||||
}
|
||||
while (true)
|
||||
{
|
||||
if (dataQueue.IsEmpty)
|
||||
{
|
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yield return null;
|
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continue;
|
||||
}
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if (dataQueue.TryDequeue(out JObject currentData))
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{
|
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string eventKey = "_event";
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if (currentData.ContainsKey(eventKey))
|
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{
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string value = currentData[eventKey].ToString();
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if (value.Contains(eventUsingQueue))
|
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{
|
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string[] queueIDKey = { "data", "queue_name" };
|
||||
string[] loadCountKey = { "data", "required_items" };
|
||||
string queueID = GetJsonValue(currentData, queueIDKey)?.ToString();
|
||||
int loadCount = GetJsonIntValue(currentData, loadCountKey);
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
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||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
for (int i = 0; i < loadCount; i++)
|
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{
|
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GameObject product = null;
|
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yield return new WaitUntil(() => {
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||||
product = storeModel.GetProduct();
|
||||
return product != null;
|
||||
});
|
||||
product.transform.parent = productPos;
|
||||
product.transform.localPosition = Vector3.zero;
|
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product.transform.localRotation = Quaternion.identity;
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listProducts.Add(product);
|
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}
|
||||
}
|
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else if (value.Contains(eventUsingStore))
|
||||
{
|
||||
string[] queueIDKey = { "data", "store_name" };
|
||||
string[] loadCountKey = { "data", "required_items" };
|
||||
string queueID = GetJsonValue(currentData, queueIDKey)?.ToString();
|
||||
int loadCount = GetJsonIntValue(currentData, loadCountKey);
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
for (int i = 0; i < loadCount; i++)
|
||||
{
|
||||
GameObject product = null;
|
||||
yield return new WaitUntil(() => {
|
||||
product = storeModel.GetProduct();
|
||||
return product != null;
|
||||
});
|
||||
product.transform.parent = productPos;
|
||||
product.transform.localPosition = Vector3.zero;
|
||||
product.transform.localRotation = Quaternion.identity;
|
||||
listProducts.Add(product);
|
||||
}
|
||||
}
|
||||
else if (value.Contains(eventStartBatch))
|
||||
{
|
||||
string[] productCountKey = { "data", "product_count" };
|
||||
string[] processTimeKey = { "data", "processing_time" };
|
||||
int productCount = GetJsonIntValue(currentData, productCountKey);
|
||||
processTime = GetJsonFloatValue(currentData, processTimeKey);
|
||||
elapsedTime = 0;
|
||||
startBatch = true;
|
||||
onProcessStart?.Invoke();
|
||||
}
|
||||
else if (value.Contains(eventOutputQueue))
|
||||
{
|
||||
string[] outputQueueKey = { "data", "queue_name" };
|
||||
string[] productCountKey = { "data", "products_to_add" };
|
||||
string queueID = GetJsonValue(currentData, outputQueueKey)?.ToString();
|
||||
int productCount = GetJsonIntValue(currentData, productCountKey);
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
for (int i = 0; i < productCount; i++)
|
||||
{
|
||||
if (listProducts.Count > 0)
|
||||
{
|
||||
GameObject product = listProducts[0];
|
||||
storeModel.StoreProduct(product);
|
||||
listProducts.Remove(product);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Trying to unload from empty transporter : " + nodeID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class SimulationModelProduct : SimulationModel
|
||||
{
|
||||
{
|
||||
public override void GetData(string data)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,15 +2,8 @@ using UnityEngine;
|
||||
|
||||
public class SimulationModelResource : SimulationModel
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
public override void GetData(string data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,73 +0,0 @@
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections.Concurrent;
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Octopus.Simulator.Networks;
|
||||
|
||||
public class SimulationModelSink : SimulationModel
|
||||
{
|
||||
public string eventShipItem = "items_shipped_successfully";
|
||||
public string eventRemoveItem = "item_removed_from_queue";
|
||||
public int totalShipped = 0;
|
||||
ConcurrentQueue<JObject> dataQueue;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
protected override IEnumerator RunSimulationCoroutine()
|
||||
{
|
||||
yield return new WaitUntil(() => !string.IsNullOrEmpty(nodeID));
|
||||
while (dataQueue == null)
|
||||
{
|
||||
dataQueue = MQTTDataBase.Instance.GetDataQueue(nodeID);
|
||||
if (dataQueue == null)
|
||||
yield return null;
|
||||
else
|
||||
break;
|
||||
}
|
||||
while (true)
|
||||
{
|
||||
if (dataQueue.IsEmpty)
|
||||
{
|
||||
yield return null;
|
||||
continue;
|
||||
}
|
||||
if (dataQueue.TryDequeue(out JObject currentData))
|
||||
{
|
||||
string eventKey = "_event";
|
||||
if (currentData.ContainsKey(eventKey))
|
||||
{
|
||||
string value = currentData[eventKey].ToString();
|
||||
if (value.Contains(eventShipItem))
|
||||
{
|
||||
|
||||
}
|
||||
else if (value.Contains(eventRemoveItem))
|
||||
{
|
||||
string[] queueIDKey = { "data", "queue_name" };
|
||||
string[] queueRemainKey = { "data", "remaining_queue_length" };
|
||||
string queueID = GetJsonValue(currentData, queueIDKey)?.ToString();
|
||||
int queueCapacity = GetJsonIntValue(currentData, queueRemainKey);
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
while (storeModel.storedProducts.Count > queueCapacity)
|
||||
{
|
||||
//Destroy(storeModel.GetProduct());
|
||||
totalShipped++;
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
@@ -1,115 +0,0 @@
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Octopus.Simulator.Networks;
|
||||
|
||||
public class SimulationModelSource : SimulationModel
|
||||
{
|
||||
public string eventGenerateProduct = "product_generated";
|
||||
public string eventGenerateDefect = "product_defective";
|
||||
public string eventQueueProduct = "product_queued";
|
||||
public GameObject productPrefab;
|
||||
public GameObject defectPrefab;
|
||||
public List<GameObject> listProducts = new List<GameObject>();
|
||||
public List<GameObject> listDefects = new List<GameObject>();
|
||||
public Transform productPos;
|
||||
public Vector3 productDistance = new Vector3(0, 0.321f, 0);
|
||||
//ConcurrentQueue<Dictionary<string, object>> dataQueue;
|
||||
ConcurrentQueue<JObject> dataQueue;
|
||||
int productCount = 0;
|
||||
int defectCount = 0;
|
||||
void Update()
|
||||
{
|
||||
int interval = 0;
|
||||
if (productCount != listProducts.Count)
|
||||
{
|
||||
productCount = listProducts.Count;
|
||||
for (int i = 0; i < productCount; i++)
|
||||
{
|
||||
GameObject gb = listProducts[i];
|
||||
gb.transform.localPosition = productDistance * interval;
|
||||
interval++;
|
||||
}
|
||||
}
|
||||
if (defectCount != listDefects.Count)
|
||||
{
|
||||
defectCount = listDefects.Count;
|
||||
for (int i = 0; i < defectCount; i++)
|
||||
{
|
||||
GameObject gb = listDefects[i];
|
||||
gb.transform.localPosition = productDistance * interval;
|
||||
interval++;
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override IEnumerator RunSimulationCoroutine()
|
||||
{
|
||||
yield return new WaitUntil(() => !string.IsNullOrEmpty(nodeID));
|
||||
while (dataQueue == null)
|
||||
{
|
||||
dataQueue = MQTTDataBase.Instance.GetDataQueue(nodeID);
|
||||
if (dataQueue == null)
|
||||
yield return null;
|
||||
else
|
||||
break;
|
||||
}
|
||||
while (true)
|
||||
{
|
||||
if (dataQueue.IsEmpty)
|
||||
{
|
||||
yield return null;
|
||||
continue;
|
||||
}
|
||||
if (dataQueue.TryDequeue(out JObject currentData))
|
||||
{
|
||||
string eventKey = "_event";
|
||||
if (currentData.ContainsKey(eventKey))
|
||||
{
|
||||
string value = currentData[eventKey].ToString();
|
||||
if (value.Contains(eventGenerateProduct))
|
||||
{
|
||||
GameObject gb = Instantiate(productPrefab, productPos);
|
||||
listProducts.Add(gb);
|
||||
}
|
||||
else if (value.Contains(eventGenerateDefect))
|
||||
{
|
||||
GameObject gb = Instantiate(defectPrefab, productPos);
|
||||
listProducts.Add(gb);
|
||||
}
|
||||
else if (value.Contains(eventQueueProduct))
|
||||
{
|
||||
string[] queueIDKey = { "data", "queue" };
|
||||
string[] capacityKey = { "data", "queue_length" };
|
||||
string[] storeTypeKey = { "data", "queue_type" };
|
||||
string queueID = GetJsonValue(currentData, queueIDKey)?.ToString();
|
||||
int queueCapacity = GetJsonIntValue(currentData, capacityKey);
|
||||
string storeType = GetJsonValue(currentData, storeTypeKey)?.ToString();
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
GameObject product = null;
|
||||
if (listProducts.Count > 0)
|
||||
{
|
||||
product = listProducts[0];
|
||||
listProducts.Remove(product);
|
||||
}
|
||||
else if (listDefects.Count > 0)
|
||||
{
|
||||
product = listDefects[0];
|
||||
listDefects.Remove(product);
|
||||
}
|
||||
if (model != null && product != null)
|
||||
{
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
storeModel.maxCapacity = queueCapacity;
|
||||
storeModel.storeType = storeType;
|
||||
storeModel.StoreProduct(product);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
154
Assets/WorkSpace/LH/LogicData/BackUp/Source_Pallet 1.prefab
Normal file
@@ -0,0 +1,154 @@
|
||||
%YAML 1.1
|
||||
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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||||
m_Component:
|
||||
- component: {fileID: 7374929338666446432}
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m_Layer: 0
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||||
m_Name: Models
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||||
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &7374929338666446432
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|
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m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6559360343920525660}
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serializedVersion: 2
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||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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||||
m_LocalPosition: {x: 0, y: 0, z: 0}
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||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 6052881152895185930}
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m_Father: {fileID: 6733763396490065076}
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||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &8981091474273742600
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GameObject:
|
||||
m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 6733763396490065076}
|
||||
- component: {fileID: 3778496298057829303}
|
||||
m_Layer: 0
|
||||
m_Name: Source_Pallet 1
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
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m_IsActive: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8981091474273742600}
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||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 7374929338666446432}
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m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &3778496298057829303
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MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8981091474273742600}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: b2c92ea944db86b48b0e0b711555ea37, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
modelName: Pallet
|
||||
modelType: 1
|
||||
modelID:
|
||||
nodeID:
|
||||
eventGenerateProduct: product_generated
|
||||
eventGenerateDefect: product_defective
|
||||
eventQueueProduct: product_queued
|
||||
productPrefab: {fileID: 3554305899873773484, guid: a0607d71a04b3f4459be2d9646fcb429, type: 3}
|
||||
defectPrefab: {fileID: 3554305899873773484, guid: cdaf18132be58d64ebab6d9d81fffbd9, type: 3}
|
||||
listProducts: []
|
||||
listDefects: []
|
||||
productPos: {fileID: 0}
|
||||
productDistance: {x: 0, y: 0.321, z: 0}
|
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--- !u!1001 &1125099510866031357
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
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||||
serializedVersion: 2
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m_Modification:
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serializedVersion: 3
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m_TransformParent: {fileID: 7374929338666446432}
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m_Modifications:
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- target: {fileID: 5825089394656910413, guid: 71cb5b14e9e72d047acd0f48e86dbccc, type: 3}
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value: 0.7071068
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x
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value: -0.7071068
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objectReference: {fileID: 0}
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- target: {fileID: 6601449523113608951, guid: 71cb5b14e9e72d047acd0f48e86dbccc, type: 3}
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propertyPath: m_LocalRotation.y
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value: -0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.x
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
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objectReference: {fileID: 0}
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- target: {fileID: 6601449523113608951, guid: 71cb5b14e9e72d047acd0f48e86dbccc, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
|
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m_AddedComponents: []
|
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m_SourcePrefab: {fileID: 100100000, guid: 71cb5b14e9e72d047acd0f48e86dbccc, type: 3}
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m_PrefabAsset: {fileID: 0}
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|
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externalObjects: {}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -37,10 +37,10 @@ namespace Octopus.Simulator
|
||||
};
|
||||
componentMap = new Dictionary<ComponentType, Sprite>()
|
||||
{
|
||||
{ ComponentType.Product_Generator,productGeneratorIcon },
|
||||
{ ComponentType.Source,productGeneratorIcon },
|
||||
{ ComponentType.Processor,processorIcon },
|
||||
{ ComponentType.Transporter,transporterIcon },
|
||||
{ ComponentType.Shipment,shipmentIcon },
|
||||
{ ComponentType.Move,transporterIcon },
|
||||
{ ComponentType.Sink,shipmentIcon },
|
||||
{ ComponentType.Conveyor,transporterIcon },
|
||||
};
|
||||
|
||||
|
||||
@@ -122,10 +122,10 @@ namespace Octopus.Simulator
|
||||
|
||||
public enum ComponentType
|
||||
{
|
||||
Product_Generator,
|
||||
Source,
|
||||
Processor,
|
||||
Transporter,
|
||||
Shipment,
|
||||
Move,
|
||||
Sink,
|
||||
Conveyor
|
||||
}
|
||||
|
||||
@@ -194,7 +194,7 @@ namespace Octopus.Simulator
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ProductGenerator : ILogicComponent
|
||||
public class Source : ILogicComponent
|
||||
{
|
||||
public string? name;
|
||||
public int? rate = 0;
|
||||
@@ -208,10 +208,10 @@ namespace Octopus.Simulator
|
||||
public int defect_rate;
|
||||
public int? period = 0;
|
||||
public int? capacity = 0;
|
||||
public override string? Name => name;
|
||||
public override string? Description => description;
|
||||
public override string? Label => label;
|
||||
public override ComponentType Type => ComponentType.Product_Generator;
|
||||
public override string Name => name;
|
||||
public override string Description => description;
|
||||
public override string Label => label;
|
||||
public override ComponentType Type => ComponentType.Source;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
@@ -235,51 +235,51 @@ namespace Octopus.Simulator
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class Transporter : ILogicComponent
|
||||
public class Move : ILogicComponent
|
||||
{
|
||||
public string? name;
|
||||
public string? description;
|
||||
public string? label;
|
||||
public int? transport_time = 0;
|
||||
public float? transport_distance = 0f;
|
||||
public float? movement_speed = 0f;
|
||||
public string name;
|
||||
public string description;
|
||||
public string label;
|
||||
public int? move_time = 0;
|
||||
public float? move_distance = 0f;
|
||||
public float? move_speed = 0f;
|
||||
public int? capacity = 0;
|
||||
public string? input_queue;
|
||||
public string? output_queue;
|
||||
public string? defect_queue;
|
||||
public string? required_resource;
|
||||
public string? transporter_type;
|
||||
public string input_queue;
|
||||
public string output_queue;
|
||||
public string defect_queue;
|
||||
public string required_resource;
|
||||
public string move_type;
|
||||
public float return_time;
|
||||
public int min_batch_size;
|
||||
public override string? Name => name;
|
||||
public override string? Description => description;
|
||||
public override string? Label => label;
|
||||
public override ComponentType Type => ComponentType.Transporter;
|
||||
public override string Name => name;
|
||||
public override string Description => description;
|
||||
public override string Label => label;
|
||||
public override ComponentType Type => ComponentType.Move;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class Shipment : ILogicComponent
|
||||
public class Sink : ILogicComponent
|
||||
{
|
||||
public string? name;
|
||||
public string? description;
|
||||
public string? label;
|
||||
public int? shipping_interval = 0;
|
||||
public int? shipping_amount = 0;
|
||||
public int? sinking_interval = 0;
|
||||
public int? sinking_amount = 0;
|
||||
public List<InputQueue>? input_queues;
|
||||
|
||||
public override string? Name => name;
|
||||
public override string? Description => description;
|
||||
public override string? Label => label;
|
||||
public override ComponentType Type => ComponentType.Shipment;
|
||||
public override ComponentType Type => ComponentType.Sink;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class Conveyor : ILogicComponent
|
||||
{
|
||||
public string? name;
|
||||
public string? description;
|
||||
public string? label;
|
||||
public int move_time;
|
||||
public string name;
|
||||
public string description;
|
||||
public string label;
|
||||
public int? move_time=0;
|
||||
public float belt_speed;
|
||||
public int? capacity = 0;
|
||||
public string? input_queue;
|
||||
@@ -480,12 +480,11 @@ namespace Octopus.Simulator
|
||||
// 타입별 인스턴스 생성
|
||||
ILogicComponent comp = type switch
|
||||
{
|
||||
"product_generator" => new ProductGenerator(),
|
||||
"source" => new Source(),
|
||||
"processor" => new Processor(),
|
||||
"transporter" => new Transporter(),
|
||||
"shipment" => new Shipment(),
|
||||
"move" => new Move(),
|
||||
"sink" => new Sink(),
|
||||
"conveyor" => new Conveyor(),
|
||||
"store" => new Conveyor(),
|
||||
_ => throw new NotSupportedException($"지원하지 않는 component type: {type}")
|
||||
};
|
||||
|
||||
|
||||
@@ -15,17 +15,14 @@ namespace Octopus.Simulator
|
||||
{
|
||||
mappingObjectDict[name] = target;
|
||||
target.nodeID = name;
|
||||
target.SetPopupData();
|
||||
}
|
||||
else
|
||||
{
|
||||
mappingObjectDict[name].DeletePopupData();
|
||||
mappingObjectDict.Remove(name);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
target.SetPopupData();
|
||||
mappingObjectDict.Add(name, target);
|
||||
target.nodeID = name;
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace Octopus.Simulator.Networks
|
||||
|
||||
public void AddDict(string key, string value)
|
||||
{
|
||||
Debug.Log("#### : " + key + " : " + value);
|
||||
//Debug.Log("#### : " + key + " : " + value);
|
||||
JObject json = JObject.Parse(value);
|
||||
var queue = mqttData.GetOrAdd(key, _ => new ConcurrentQueue<JObject>());
|
||||
queue.Enqueue(json);
|
||||
|
||||
@@ -14,6 +14,7 @@ namespace Octopus.Simulator.Networks
|
||||
public static MQTTManager mqttManager;
|
||||
public Dictionary<string, MQTTClient> clientTable = new Dictionary<string, MQTTClient>();
|
||||
public BaseSimulationMessage basemessage;
|
||||
public MQTTDataDistributer distributer;
|
||||
|
||||
public event Action<string, string> onMessageReceived;
|
||||
|
||||
@@ -31,6 +32,11 @@ namespace Octopus.Simulator.Networks
|
||||
SetMqttConfig();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
distributer = MQTTDataDistributer.Instance;
|
||||
}
|
||||
|
||||
public void SetMqttConfig()
|
||||
{
|
||||
TextAsset json = Resources.Load<TextAsset>(MQTTpath);
|
||||
@@ -116,6 +122,7 @@ namespace Octopus.Simulator.Networks
|
||||
{
|
||||
basemessage = JsonConvert.DeserializeObject<BaseSimulationMessage>(payload);
|
||||
MQTTDataBase.Instance.AddDict(basemessage.component_id, payload);
|
||||
distributer.Distribute(basemessage.component_id, payload);
|
||||
}
|
||||
if (topicName.Contains("middleware"))
|
||||
{
|
||||
|
||||
@@ -14,6 +14,7 @@ GameObject:
|
||||
- component: {fileID: 6191105916327120908}
|
||||
- component: {fileID: 8343195631698366838}
|
||||
- component: {fileID: 3408166986665272114}
|
||||
- component: {fileID: 5971518917654927081}
|
||||
m_Layer: 0
|
||||
m_Name: NetworkManager
|
||||
m_TagString: Untagged
|
||||
@@ -50,8 +51,8 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
basemessage:
|
||||
component_id:
|
||||
distributer: {fileID: 0}
|
||||
MQTTpath: MQTTConfig
|
||||
_topic:
|
||||
--- !u!114 &8164125700257988699
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -106,12 +107,6 @@ MonoBehaviour:
|
||||
config:
|
||||
nodes: []
|
||||
edges: []
|
||||
UIPrefabPath: UIPrefab
|
||||
LogicPrefab: {fileID: 0}
|
||||
LinePrefab: {fileID: 0}
|
||||
LogicWindow: {fileID: 0}
|
||||
LogicContent: {fileID: 0}
|
||||
backGround: {fileID: 0}
|
||||
references:
|
||||
version: 2
|
||||
RefIds: []
|
||||
@@ -142,6 +137,18 @@ MonoBehaviour:
|
||||
text: {fileID: 0}
|
||||
projectMenuButton: {fileID: 0}
|
||||
menuPanel: {fileID: 0}
|
||||
--- !u!114 &5971518917654927081
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1392524223077930677}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 71e088f68ecd7ca4d96932d185270f94, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &2069922514250663687
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -152,6 +159,7 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 5366961481726599031}
|
||||
- component: {fileID: 4739726380097546759}
|
||||
- component: {fileID: 760967818649470882}
|
||||
m_Layer: 0
|
||||
m_Name: Manager
|
||||
m_TagString: Untagged
|
||||
@@ -194,6 +202,18 @@ MonoBehaviour:
|
||||
logicId:
|
||||
simulationId:
|
||||
modelId:
|
||||
--- !u!114 &760967818649470882
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2069922514250663687}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 7625fed507a93284c98c450bebdc4ce9, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &6518512601816170710
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
8
Assets/WorkSpace/LH/Simulation.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35f1365f676483d4f954575ec13c4fbe
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
22
Assets/WorkSpace/LH/Simulation/MQTTDataDistributer.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using Octopus.Simulator;
|
||||
using UnityEngine;
|
||||
|
||||
public class MQTTDataDistributer : MonoBehaviour
|
||||
{
|
||||
public static MQTTDataDistributer Instance;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public void Distribute(string id, string data)
|
||||
{
|
||||
var simulationModel = LogicMappingDataBase.GetGameObject(id);
|
||||
if (simulationModel)
|
||||
{
|
||||
simulationModel.GetData(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 71e088f68ecd7ca4d96932d185270f94
|
||||
12
Assets/WorkSpace/LH/Simulation/SimulationDefaultJson.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
[Serializable]
|
||||
public class SimulationDefaultJson
|
||||
{
|
||||
public string type;
|
||||
public string _event;
|
||||
public string component_type;
|
||||
public string component_id;
|
||||
public object data;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1af3e01803c699841954328518aedbd9
|
||||
@@ -1,6 +1,5 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections.Generic;
|
||||
using Octopus.Simulator;
|
||||
@@ -18,12 +17,13 @@ public enum SimulationModelType
|
||||
Sink
|
||||
}
|
||||
|
||||
public class SimulationModel : MonoBehaviour, IClickable
|
||||
public abstract class SimulationModel : MonoBehaviour, IClickable
|
||||
{
|
||||
public string modelName;
|
||||
public SimulationModelType modelType;
|
||||
public string modelID;
|
||||
public string nodeID;
|
||||
public string eventKey;
|
||||
private bool isQuitting = false;
|
||||
public Action<SimulationModel> onModelClicked;
|
||||
void Awake()
|
||||
@@ -54,7 +54,6 @@ public class SimulationModel : MonoBehaviour, IClickable
|
||||
}
|
||||
public void OnClick()
|
||||
{
|
||||
//Debug.Log("Clicked : " + gameObject.name);
|
||||
onModelClicked?.Invoke(this);
|
||||
}
|
||||
void FitCollider()
|
||||
@@ -76,66 +75,6 @@ public class SimulationModel : MonoBehaviour, IClickable
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
public object GetJsonValue(JToken token, IEnumerable<string> path)
|
||||
{
|
||||
foreach (var key in path)
|
||||
{
|
||||
if (token == null) return null;
|
||||
token = token[key];
|
||||
}
|
||||
return token;
|
||||
}
|
||||
public JArray GetJsonArray(JToken token, IEnumerable<string> path)
|
||||
{
|
||||
foreach (var key in path)
|
||||
{
|
||||
if (token == null) return null;
|
||||
token = token[key];
|
||||
}
|
||||
return token as JArray;
|
||||
}
|
||||
public int GetJsonIntValue(JToken token, IEnumerable<string> path)
|
||||
{
|
||||
int value = 0;
|
||||
foreach (var key in path)
|
||||
{
|
||||
if (token == null) return 0;
|
||||
token = token[key];
|
||||
}
|
||||
if (token != null && int.TryParse(token.ToString(), out value))
|
||||
{
|
||||
return value;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
public float GetJsonFloatValue(JToken token, IEnumerable<string> path)
|
||||
{
|
||||
float value = 0;
|
||||
foreach (var key in path)
|
||||
{
|
||||
if (token == null) return 0;
|
||||
token = token[key];
|
||||
}
|
||||
if (token != null && float.TryParse(token.ToString(), out value))
|
||||
{
|
||||
return value;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void UpdatePopupData(string json)
|
||||
{
|
||||
var wrapper=JsonConvert.DeserializeObject<mqttwrab>(json);
|
||||
|
||||
}
|
||||
|
||||
public void SetPopupData()
|
||||
{
|
||||
var ldmanager = FindAnyObjectByType<LogicDataManager>();
|
||||
}
|
||||
|
||||
public void DeletePopupData()
|
||||
{
|
||||
|
||||
}
|
||||
public abstract void GetData(string data);
|
||||
}
|
||||
@@ -6,6 +6,7 @@ using System.Collections;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections.Concurrent;
|
||||
using Octopus.Simulator.Networks;
|
||||
using Best.HTTP.SecureProtocol.Org.BouncyCastle.Asn1.Pkcs;
|
||||
|
||||
public class SimulationModelConveyor : SimulationModel
|
||||
{
|
||||
@@ -28,7 +29,7 @@ public class SimulationModelConveyor : SimulationModel
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if ( moveTargetCargo != null)
|
||||
if (moveTargetCargo != null)
|
||||
{
|
||||
startPosition = this.transform.Find(nameof(startPosition)).transform.position;
|
||||
endPosition = this.transform.Find(nameof(endPosition)).transform.position;
|
||||
@@ -39,7 +40,7 @@ public class SimulationModelConveyor : SimulationModel
|
||||
{
|
||||
moveTargetCargo.transform.position = Vector3.Lerp(startPosition, endPosition, elapseTime / transportTime);
|
||||
}
|
||||
else if ( elapseTime > transportTime )
|
||||
else if (elapseTime > transportTime)
|
||||
{
|
||||
moveTargetCargo = null;
|
||||
elapseTime = 0;
|
||||
@@ -48,7 +49,7 @@ public class SimulationModelConveyor : SimulationModel
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
protected override IEnumerator RunSimulationCoroutine()
|
||||
{
|
||||
yield return new WaitUntil(() => !string.IsNullOrEmpty(nodeID));
|
||||
@@ -174,6 +175,100 @@ public class SimulationModelConveyor : SimulationModel
|
||||
}
|
||||
|
||||
}
|
||||
*/
|
||||
public override void GetData(string data)
|
||||
{
|
||||
var wrapclass = JsonConvert.DeserializeObject<SimulationDefaultJson>(data);
|
||||
|
||||
if (wrapclass._event.Contains("conveyor_started"))
|
||||
{
|
||||
ConveyorStartedEventMessage startDataMessage
|
||||
= JsonConvert.DeserializeObject<ConveyorStartedEventMessage>(data);
|
||||
|
||||
Debug.Log("conveyor"+startDataMessage.Data.InputQueues.ToString() + this.name);
|
||||
|
||||
transportTime = (int)startDataMessage.Data.MoveTime;
|
||||
|
||||
if (startDataMessage.Data.InputQueues.Count != 0)
|
||||
{
|
||||
inputQueueID = startDataMessage.Data.InputQueues[0].Queue;
|
||||
}
|
||||
|
||||
if (startDataMessage.Data.InputStores.Count != 0)
|
||||
{
|
||||
inputStoreID = startDataMessage.Data.InputStores[0].Queue;
|
||||
}
|
||||
}
|
||||
|
||||
if (wrapclass._event.Contains("conveyor_loading"))
|
||||
{
|
||||
//targetCargo = Instantiate(this.gameObject);
|
||||
//var resourcePath = "Models";
|
||||
//var tmpModel = Resources.Load<GameObject>(string.Format("{0}/{1}", resourcePath, "Box_Pallet"));
|
||||
//targetCargo = Instantiate(tmpModel);
|
||||
|
||||
SimulationModel model;
|
||||
Debug.Log($"queue{inputQueueID}");
|
||||
Debug.Log($"store{inputStoreID}");
|
||||
if (!string.IsNullOrEmpty(inputQueueID))
|
||||
{
|
||||
model = DataManager.I.GetModel(inputQueueID);
|
||||
}
|
||||
else
|
||||
{
|
||||
model = DataManager.I.GetModel(inputStoreID);
|
||||
}
|
||||
|
||||
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
||||
|
||||
if (moveTargetCargo == null)
|
||||
{
|
||||
moveTargetCargo = storeModel.GetProduct();
|
||||
storedCargo = moveTargetCargo;
|
||||
|
||||
moveTargetCargo.transform.position = startPosition;
|
||||
moveTargetCargo.transform.rotation = Quaternion.identity;
|
||||
}
|
||||
|
||||
ConveyorLoadingEventMessage message
|
||||
= JsonConvert.DeserializeObject<ConveyorLoadingEventMessage>(data);
|
||||
Debug.Log(message);
|
||||
|
||||
}
|
||||
|
||||
if (wrapclass._event.Contains("conveyor_unloading"))
|
||||
{
|
||||
Debug.Log("unloading");
|
||||
if (wrapclass._event.Contains("_to_queue"))
|
||||
{
|
||||
ConveyorUnloadingToQueueEventMessage message
|
||||
= JsonConvert.DeserializeObject<ConveyorUnloadingToQueueEventMessage>(data);
|
||||
|
||||
string destinationID = message.Data.QueueName;
|
||||
|
||||
SimulationModel model = DataManager.I.GetModel(destinationID);
|
||||
SimulationModelStore storemodel = model.GetComponent<SimulationModelStore>();
|
||||
|
||||
storemodel.StoreProduct(storedCargo);
|
||||
storedCargo = null;
|
||||
}
|
||||
|
||||
else if (wrapclass._event.Contains("_to_store"))
|
||||
{
|
||||
ConveyorUnloadingToStoreEventMessage message
|
||||
= JsonConvert.DeserializeObject<ConveyorUnloadingToStoreEventMessage>(data);
|
||||
|
||||
|
||||
string destinationID = message.Data.StoreName;
|
||||
|
||||
SimulationModel model = DataManager.I.GetModel(destinationID);
|
||||
SimulationModelStore storemodel = model.GetComponent<SimulationModelStore>();
|
||||
|
||||
storemodel.StoreProduct(storedCargo);
|
||||
storedCargo = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
@@ -418,7 +513,7 @@ public class ConveyorStartedData
|
||||
public string? ConveyorLabel { get; set; }
|
||||
|
||||
[JsonProperty("move_time")]
|
||||
public int? MoveTime { get; set; }
|
||||
public float? MoveTime { get; set; }
|
||||
|
||||
[JsonProperty("belt_speed")]
|
||||
public float? BeltSpeed { get; set; }
|
||||
@@ -530,122 +625,122 @@ public class ConveyorLoadingData
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ConveyorEventMessage
|
||||
{
|
||||
[JsonProperty("type")]
|
||||
public string? Type { get; set; }
|
||||
public class ConveyorEventMessage
|
||||
{
|
||||
[JsonProperty("type")]
|
||||
public string? Type { get; set; }
|
||||
|
||||
[JsonProperty("_event")]
|
||||
public string? Event { get; set; }
|
||||
[JsonProperty("_event")]
|
||||
public string? Event { get; set; }
|
||||
|
||||
[JsonProperty("component_type")]
|
||||
public string? ComponentType { get; set; }
|
||||
[JsonProperty("component_type")]
|
||||
public string? ComponentType { get; set; }
|
||||
|
||||
[JsonProperty("component_id")]
|
||||
public string? ComponentId { get; set; }
|
||||
[JsonProperty("component_id")]
|
||||
public string? ComponentId { get; set; }
|
||||
|
||||
[JsonProperty("component_label")]
|
||||
public string? ComponentLabel { get; set; }
|
||||
[JsonProperty("component_label")]
|
||||
public string? ComponentLabel { get; set; }
|
||||
|
||||
[JsonProperty("simulation_time")]
|
||||
public float? SimulationTime { get; set; }
|
||||
[JsonProperty("simulation_time")]
|
||||
public float? SimulationTime { get; set; }
|
||||
|
||||
[JsonProperty("data")]
|
||||
public ConveyorEventData? Data { get; set; }
|
||||
}
|
||||
[JsonProperty("data")]
|
||||
public ConveyorEventData? Data { get; set; }
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ConveyorEventData
|
||||
{
|
||||
[JsonProperty("conveyor_id")]
|
||||
public string? ConveyorId { get; set; }
|
||||
[Serializable]
|
||||
public class ConveyorEventData
|
||||
{
|
||||
[JsonProperty("conveyor_id")]
|
||||
public string? ConveyorId { get; set; }
|
||||
|
||||
[JsonProperty("conveyor_label")]
|
||||
public string? ConveyorLabel { get; set; }
|
||||
[JsonProperty("conveyor_label")]
|
||||
public string? ConveyorLabel { get; set; }
|
||||
|
||||
[JsonProperty("move_time")]
|
||||
public int? MoveTime { get; set; }
|
||||
[JsonProperty("move_time")]
|
||||
public int? MoveTime { get; set; }
|
||||
|
||||
[JsonProperty("belt_speed")]
|
||||
public float? BeltSpeed { get; set; }
|
||||
[JsonProperty("belt_speed")]
|
||||
public float? BeltSpeed { get; set; }
|
||||
|
||||
[JsonProperty("belt_length")]
|
||||
public float? BeltLength { get; set; }
|
||||
[JsonProperty("belt_length")]
|
||||
public float? BeltLength { get; set; }
|
||||
|
||||
[JsonProperty("capacity")]
|
||||
public int? Capacity { get; set; }
|
||||
[JsonProperty("capacity")]
|
||||
public int? Capacity { get; set; }
|
||||
|
||||
[JsonProperty("min_gap")]
|
||||
public float? MinGap { get; set; }
|
||||
[JsonProperty("min_gap")]
|
||||
public float? MinGap { get; set; }
|
||||
|
||||
[JsonProperty("input_queues")]
|
||||
public List<InputQueue>? InputQueues { get; set; }
|
||||
[JsonProperty("input_queues")]
|
||||
public List<InputQueue>? InputQueues { get; set; }
|
||||
|
||||
[JsonProperty("output_queue")]
|
||||
public string? OutputQueue { get; set; }
|
||||
[JsonProperty("output_queue")]
|
||||
public string? OutputQueue { get; set; }
|
||||
|
||||
[JsonProperty("defect_queue")]
|
||||
public string? DefectQueue { get; set; }
|
||||
[JsonProperty("defect_queue")]
|
||||
public string? DefectQueue { get; set; }
|
||||
|
||||
[JsonProperty("required_resource")]
|
||||
public string? RequiredResource { get; set; }
|
||||
[JsonProperty("required_resource")]
|
||||
public string? RequiredResource { get; set; }
|
||||
|
||||
[JsonProperty("items_on_belt")]
|
||||
public int? ItemsOnBelt { get; set; }
|
||||
}
|
||||
[JsonProperty("items_on_belt")]
|
||||
public int? ItemsOnBelt { get; set; }
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ConveyorMovingEventMessage
|
||||
{
|
||||
[JsonProperty("type")]
|
||||
public string? Type { get; set; }
|
||||
[Serializable]
|
||||
public class ConveyorMovingEventMessage
|
||||
{
|
||||
[JsonProperty("type")]
|
||||
public string? Type { get; set; }
|
||||
|
||||
[JsonProperty("_event")]
|
||||
public string? Event { get; set; }
|
||||
[JsonProperty("_event")]
|
||||
public string? Event { get; set; }
|
||||
|
||||
[JsonProperty("component_type")]
|
||||
public string? ComponentType { get; set; }
|
||||
[JsonProperty("component_type")]
|
||||
public string? ComponentType { get; set; }
|
||||
|
||||
[JsonProperty("component_id")]
|
||||
public string? ComponentId { get; set; }
|
||||
[JsonProperty("component_id")]
|
||||
public string? ComponentId { get; set; }
|
||||
|
||||
[JsonProperty("component_label")]
|
||||
public string? ComponentLabel { get; set; }
|
||||
[JsonProperty("component_label")]
|
||||
public string? ComponentLabel { get; set; }
|
||||
|
||||
[JsonProperty("simulation_time")]
|
||||
public float? SimulationTime { get; set; }
|
||||
[JsonProperty("simulation_time")]
|
||||
public float? SimulationTime { get; set; }
|
||||
|
||||
[JsonProperty("data")]
|
||||
public ConveyorMovingData? Data { get; set; }
|
||||
}
|
||||
[JsonProperty("data")]
|
||||
public ConveyorMovingData? Data { get; set; }
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ConveyorMovingData
|
||||
{
|
||||
[JsonProperty("item_positions")]
|
||||
public List<float>? ItemPositions { get; set; }
|
||||
[Serializable]
|
||||
public class ConveyorMovingData
|
||||
{
|
||||
[JsonProperty("item_positions")]
|
||||
public List<float>? ItemPositions { get; set; }
|
||||
|
||||
[JsonProperty("average_position")]
|
||||
public float? AveragePosition { get; set; }
|
||||
[JsonProperty("average_position")]
|
||||
public float? AveragePosition { get; set; }
|
||||
|
||||
[JsonProperty("current_speed")]
|
||||
public float? CurrentSpeed { get; set; }
|
||||
[JsonProperty("current_speed")]
|
||||
public float? CurrentSpeed { get; set; }
|
||||
|
||||
[JsonProperty("conveyor_id")]
|
||||
public string? ConveyorId { get; set; }
|
||||
[JsonProperty("conveyor_id")]
|
||||
public string? ConveyorId { get; set; }
|
||||
|
||||
[JsonProperty("conveyor_label")]
|
||||
public string? ConveyorLabel { get; set; }
|
||||
[JsonProperty("conveyor_label")]
|
||||
public string? ConveyorLabel { get; set; }
|
||||
|
||||
[JsonProperty("belt_speed")]
|
||||
public float? BeltSpeed { get; set; }
|
||||
[JsonProperty("belt_speed")]
|
||||
public float? BeltSpeed { get; set; }
|
||||
|
||||
[JsonProperty("belt_length")]
|
||||
public float? BeltLength { get; set; }
|
||||
[JsonProperty("belt_length")]
|
||||
public float? BeltLength { get; set; }
|
||||
|
||||
[JsonProperty("capacity")]
|
||||
public int? Capacity { get; set; }
|
||||
[JsonProperty("capacity")]
|
||||
public int? Capacity { get; set; }
|
||||
|
||||
[JsonProperty("items_on_belt")]
|
||||
public int? ItemsOnBelt { get; set; }
|
||||
}
|
||||
[JsonProperty("items_on_belt")]
|
||||
public int? ItemsOnBelt { get; set; }
|
||||
}
|
||||
@@ -1,18 +1,133 @@
|
||||
using Newtonsoft.Json.Linq;
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Events;
|
||||
using Octopus.Simulator.Networks;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_start
|
||||
{
|
||||
public string move_id;
|
||||
public string move_label;
|
||||
public string type;
|
||||
public float move_time;
|
||||
public int capacity;
|
||||
public int products_per_batch;
|
||||
public List<InputQueue> input_queues;
|
||||
public string output_queue;
|
||||
public string defect_queue;
|
||||
public string required_resource;
|
||||
public float return_time;
|
||||
public int min_batch_size;
|
||||
public float loading_delay;
|
||||
public float unloading_delay;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_loading
|
||||
{
|
||||
public string move_id;
|
||||
public string move_label;
|
||||
public int loaded_count;
|
||||
public List<string> source_queues;
|
||||
public List<string> source_stores;
|
||||
public float loading_delay;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_Request_Resource
|
||||
{
|
||||
public string move_id;
|
||||
public string move_label;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_Resource_Acquired
|
||||
{
|
||||
public string resource;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_Speed_Factor_Applied
|
||||
{
|
||||
public float original;
|
||||
public float adjusted;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_Move_Moving
|
||||
{
|
||||
public float time;
|
||||
public float loading_delay;
|
||||
public float unloading_delay;
|
||||
public MoveMovingInput input;
|
||||
public MoveMovingOutput output;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveMovingInput
|
||||
{
|
||||
public List<string> queues;
|
||||
public List<string> stores;
|
||||
}
|
||||
[Serializable]
|
||||
public class MoveMovingOutput
|
||||
{
|
||||
public string queue;
|
||||
public string store;
|
||||
public string defect_queue;
|
||||
public string defect_store;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_Arrived
|
||||
{
|
||||
public int count;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_Unloading_Defect
|
||||
{
|
||||
public string product_id;
|
||||
public string output_queue;
|
||||
public int output_queue_length;
|
||||
public float unloading_delay;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_Unloading
|
||||
{
|
||||
public string product_id;
|
||||
public string output_queue;
|
||||
public int output_queue_length;
|
||||
public float unloading_delay;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_Unloading_Store
|
||||
{
|
||||
public string product_id;
|
||||
public string store_queue;
|
||||
public int store_queue_length;
|
||||
public float unloading_delay;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MoveDataClass_returning
|
||||
{
|
||||
public float return_time;
|
||||
}
|
||||
|
||||
public class SimulationModelMove : SimulationModel
|
||||
{
|
||||
public string eventLoading = "transporter_loading";
|
||||
public string eventMove = "transporter_moving";
|
||||
public string eventUnloading = "transporter_unloading";
|
||||
public string eventSpeed = "transporter_speed_factor_applied";
|
||||
public string eventReturning = "transporter_returning";
|
||||
string eventLoading = "move_loading";
|
||||
string eventMove = "move_moving";
|
||||
string eventUnloading = "move_unloading";
|
||||
string eventSpeed = "move_speed_factor_applied";
|
||||
string eventReturning = "move_returning";
|
||||
public List<GameObject> listProducts = new List<GameObject>();
|
||||
public Transform productPos;
|
||||
public Vector3 productDistance = new Vector3(0, 0.321f, 0);
|
||||
@@ -44,7 +159,7 @@ public class SimulationModelMove : SimulationModel
|
||||
}
|
||||
if (destination != null)
|
||||
{
|
||||
elapsedTime += Time.deltaTime;
|
||||
elapsedTime += Time.deltaTime;
|
||||
|
||||
if (elapsedTime / arrivalTime > 1.0f)
|
||||
{
|
||||
@@ -61,9 +176,10 @@ public class SimulationModelMove : SimulationModel
|
||||
transform.forward = dir;
|
||||
prevPos = transform.position;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
/*
|
||||
protected override IEnumerator RunSimulationCoroutine()
|
||||
{
|
||||
yield return new WaitUntil(() => !string.IsNullOrEmpty(nodeID));
|
||||
@@ -253,4 +369,136 @@ public class SimulationModelMove : SimulationModel
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
*/
|
||||
public override void GetData(string data)
|
||||
{
|
||||
var wrapclass = JsonConvert.DeserializeObject<SimulationDefaultJson>(data);
|
||||
|
||||
if (wrapclass._event.Contains(eventLoading))
|
||||
{
|
||||
var moveData_loading = JsonConvert.DeserializeObject<MoveDataClass_loading>(wrapclass.data.ToString());
|
||||
if (moveData_loading.source_queues != null && (moveData_loading.source_queues.Count >= 1))
|
||||
{
|
||||
string queueID = moveData_loading.source_queues[0].ToString();
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
for (int i = 0; i < moveData_loading.loaded_count; i++)
|
||||
{
|
||||
GameObject product = null;
|
||||
product = storeModel.GetProduct();
|
||||
if (product != null)
|
||||
{
|
||||
product.transform.parent = productPos;
|
||||
product.transform.localPosition = Vector3.zero;
|
||||
product.transform.localRotation = Quaternion.identity;
|
||||
listProducts.Add(product);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (moveData_loading.source_stores != null && (moveData_loading.source_stores.Count >= 1))
|
||||
{
|
||||
string storeID = moveData_loading.source_stores[0].ToString();
|
||||
SimulationModel model = DataManager.I.GetModel(storeID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
for (int i = 0; i < moveData_loading.loaded_count; i++)
|
||||
{
|
||||
GameObject product = null;
|
||||
product = storeModel.GetProduct();
|
||||
if (product != null)
|
||||
{
|
||||
product.transform.parent = productPos;
|
||||
product.transform.localPosition = Vector3.zero;
|
||||
product.transform.localRotation = Quaternion.identity;
|
||||
listProducts.Add(product);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (wrapclass._event.Contains(eventMove))
|
||||
{
|
||||
elapsedTime = 0;
|
||||
originalPos = transform.position;
|
||||
prevPos = transform.position;
|
||||
var moveData_Move = JsonConvert.DeserializeObject<MoveDataClass_Move_Moving>(wrapclass.data.ToString());
|
||||
|
||||
if (moveData_Move.input.queues != null && moveData_Move.input.queues.Count >= 1)
|
||||
{
|
||||
string queueID = moveData_Move.input.queues[0].ToString();
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
origin = storeModel.GetTransporterPosition();
|
||||
}
|
||||
else if (moveData_Move.input.stores != null && moveData_Move.input.stores.Count >= 1)
|
||||
{
|
||||
string storeID = moveData_Move.input.stores[0].ToString();
|
||||
SimulationModel model = DataManager.I.GetModel(storeID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
origin = storeModel.GetTransporterPosition();
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(moveData_Move.output.queue))
|
||||
{
|
||||
SimulationModel model = DataManager.I.GetModel(moveData_Move.output.queue);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
destination = storeModel.GetTransporterPosition();
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(moveData_Move.output.store))
|
||||
{
|
||||
SimulationModel model = DataManager.I.GetModel(moveData_Move.output.store);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
destination = storeModel.GetTransporterPosition();
|
||||
}
|
||||
}
|
||||
else if (wrapclass._event.Contains(eventUnloading))
|
||||
{
|
||||
string targetID = "";
|
||||
|
||||
if (wrapclass._event.Contains("unloading_store"))
|
||||
{
|
||||
var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading_Store>(wrapclass.data.ToString());
|
||||
targetID = moveData_unLoading.store_queue;
|
||||
}
|
||||
else
|
||||
{
|
||||
var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading>(wrapclass.data.ToString());
|
||||
targetID = moveData_unLoading.output_queue;
|
||||
}
|
||||
|
||||
var model = DataManager.I.GetModel(targetID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
|
||||
if (listProducts.Count > 0)
|
||||
{
|
||||
GameObject product = listProducts[0];
|
||||
storeModel.StoreProduct(product);
|
||||
listProducts.Remove(product);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Trying to unload from empty transporter : " + nodeID);
|
||||
}
|
||||
}
|
||||
if (wrapclass._event.Contains(eventSpeed))
|
||||
{
|
||||
var moveData_Speed = JsonConvert.DeserializeObject<MoveDataClass_Speed_Factor_Applied>(wrapclass.data.ToString());
|
||||
float originalTime = moveData_Speed.original;
|
||||
float adjustedTime = moveData_Speed.adjusted;
|
||||
arrivalTime += adjustedTime - originalTime;
|
||||
elapsedTime = 0;
|
||||
originalPos = transform.position;
|
||||
prevPos = transform.position;
|
||||
}
|
||||
if (wrapclass._event.Contains(eventReturning))
|
||||
{
|
||||
var moveData_Return = JsonConvert.DeserializeObject<MoveDataClass_returning>(wrapclass.data.ToString());
|
||||
elapsedTime = 0;
|
||||
arrivalTime = moveData_Return.return_time;
|
||||
originalPos = transform.position;
|
||||
prevPos = transform.position;
|
||||
if (origin != null)
|
||||
{
|
||||
destination = origin;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
356
Assets/WorkSpace/LH/Simulation/SimulationModelProcess.cs
Normal file
@@ -0,0 +1,356 @@
|
||||
using Newtonsoft.Json.Linq;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Events;
|
||||
using Octopus.Simulator.Networks;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
[Serializable]
|
||||
public class ProcessDataClass_start
|
||||
{
|
||||
public string processor_id;
|
||||
public string processor_label;
|
||||
public int processing_time;
|
||||
public List<ProcessInputQueue> input_queues;
|
||||
public List<ProcessInputStore> input_stores;
|
||||
public string output_queue;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ProcessInputQueue
|
||||
{
|
||||
public string queue_name;
|
||||
public int required_items;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ProcessInputStore
|
||||
{
|
||||
public string store_name;
|
||||
public int required_items;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ProcessDataClass_using_queue
|
||||
{
|
||||
public string processor_id;
|
||||
public string processor_label;
|
||||
public string queue_name;
|
||||
public int queue_length;
|
||||
public int required_items;
|
||||
public int priority_order;
|
||||
public string queue_type;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ProcessDataClass_using_store
|
||||
{
|
||||
public string processor_id;
|
||||
public string processor_label;
|
||||
public string store_name;
|
||||
public int store_length;
|
||||
public int required_items;
|
||||
public int priority_order;
|
||||
public string queue_type;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ProcessDataClass_checking_inputs
|
||||
{
|
||||
public string processor_id;
|
||||
public List<ProcessInputQueue> queues;
|
||||
public List<ProcessInputStore> stores;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ProcessDataClass_defects_detected
|
||||
{
|
||||
public string processor_id;
|
||||
public int defect_count;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ProcessDataClass_requesting_resource
|
||||
{
|
||||
public string processor_id;
|
||||
public string resource_name;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ProcessDataClass_resource_acquired
|
||||
{
|
||||
public string processor_id;
|
||||
public string resource_name;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ProcessDataClass_speed_factor_applied
|
||||
{
|
||||
public string processor_id;
|
||||
public string resource_name;
|
||||
public float original_time;
|
||||
public float adjusted_time;
|
||||
public float speed_factor;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ProcessDataClass_batch_started
|
||||
{
|
||||
public string processor_id;
|
||||
public int product_count;
|
||||
public int processing_time;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ProcessDataClass_batch_completed
|
||||
{
|
||||
public string processor_id;
|
||||
public int product_count;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ProcessDataClass_output_queue
|
||||
{
|
||||
public string processor_id;
|
||||
public string queue_name;
|
||||
public int queue_length_before;
|
||||
public int products_to_add;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ProcessDataClass_waiting
|
||||
{
|
||||
public string processor_id;
|
||||
public int missing;
|
||||
}
|
||||
|
||||
public class SimulationModelProcess : SimulationModel
|
||||
{
|
||||
public string eventUsingQueue = "processor_using_queue";
|
||||
public string eventUsingStore = "processor_using_store";
|
||||
public string eventStartBatch = "processor_batch_started";
|
||||
public string eventOutputQueue = "processor_output_queue";
|
||||
public List<GameObject> listProducts = new List<GameObject>();
|
||||
public Transform productPos;
|
||||
public UnityEvent onProcessStart;
|
||||
public UnityEvent onProcessEnd;
|
||||
int productCount = 0;
|
||||
float processTime = 0;
|
||||
float elapsedTime = 0;
|
||||
ConcurrentQueue<JObject> dataQueue;
|
||||
bool startBatch = false;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (!startBatch) return;
|
||||
elapsedTime += Time.deltaTime;
|
||||
if (elapsedTime > processTime)
|
||||
{
|
||||
onProcessEnd?.Invoke();
|
||||
startBatch = false;
|
||||
}
|
||||
}
|
||||
/*
|
||||
protected override IEnumerator RunSimulationCoroutine()
|
||||
{
|
||||
yield return new WaitUntil(() => !string.IsNullOrEmpty(nodeID));
|
||||
while (dataQueue == null)
|
||||
{
|
||||
dataQueue = MQTTDataBase.Instance.GetDataQueue(nodeID);
|
||||
if (dataQueue == null)
|
||||
yield return null;
|
||||
else
|
||||
break;
|
||||
}
|
||||
while (true)
|
||||
{
|
||||
if (dataQueue.IsEmpty)
|
||||
{
|
||||
yield return null;
|
||||
continue;
|
||||
}
|
||||
if (dataQueue.TryDequeue(out JObject currentData))
|
||||
{
|
||||
string eventKey = "_event";
|
||||
if (currentData.ContainsKey(eventKey))
|
||||
{
|
||||
string value = currentData[eventKey].ToString();
|
||||
if (value.Contains(eventUsingQueue))
|
||||
{
|
||||
string[] queueIDKey = { "data", "queue_name" };
|
||||
string[] loadCountKey = { "data", "required_items" };
|
||||
string queueID = GetJsonValue(currentData, queueIDKey)?.ToString();
|
||||
int loadCount = GetJsonIntValue(currentData, loadCountKey);
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
for (int i = 0; i < loadCount; i++)
|
||||
{
|
||||
GameObject product = null;
|
||||
yield return new WaitUntil(() => {
|
||||
product = storeModel.GetProduct();
|
||||
return product != null;
|
||||
});
|
||||
product.transform.parent = productPos;
|
||||
product.transform.localPosition = Vector3.zero;
|
||||
product.transform.localRotation = Quaternion.identity;
|
||||
listProducts.Add(product);
|
||||
}
|
||||
}
|
||||
else if (value.Contains(eventUsingStore))
|
||||
{
|
||||
string[] queueIDKey = { "data", "store_name" };
|
||||
string[] loadCountKey = { "data", "required_items" };
|
||||
string queueID = GetJsonValue(currentData, queueIDKey)?.ToString();
|
||||
int loadCount = GetJsonIntValue(currentData, loadCountKey);
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
for (int i = 0; i < loadCount; i++)
|
||||
{
|
||||
GameObject product = null;
|
||||
yield return new WaitUntil(() => {
|
||||
product = storeModel.GetProduct();
|
||||
return product != null;
|
||||
});
|
||||
product.transform.parent = productPos;
|
||||
product.transform.localPosition = Vector3.zero;
|
||||
product.transform.localRotation = Quaternion.identity;
|
||||
listProducts.Add(product);
|
||||
}
|
||||
}
|
||||
else if (value.Contains(eventStartBatch))
|
||||
{
|
||||
string[] productCountKey = { "data", "product_count" };
|
||||
string[] processTimeKey = { "data", "processing_time" };
|
||||
int productCount = GetJsonIntValue(currentData, productCountKey);
|
||||
processTime = GetJsonFloatValue(currentData, processTimeKey);
|
||||
elapsedTime = 0;
|
||||
startBatch = true;
|
||||
onProcessStart?.Invoke();
|
||||
}
|
||||
else if (value.Contains(eventOutputQueue))
|
||||
{
|
||||
string[] outputQueueKey = { "data", "queue_name" };
|
||||
string[] productCountKey = { "data", "products_to_add" };
|
||||
string queueID = GetJsonValue(currentData, outputQueueKey)?.ToString();
|
||||
int productCount = GetJsonIntValue(currentData, productCountKey);
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
for (int i = 0; i < productCount; i++)
|
||||
{
|
||||
if (listProducts.Count > 0)
|
||||
{
|
||||
GameObject product = listProducts[0];
|
||||
storeModel.StoreProduct(product);
|
||||
listProducts.Remove(product);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Trying to unload from empty transporter : " + nodeID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
*/
|
||||
|
||||
public override void GetData(string data)
|
||||
{
|
||||
var wrapclass = JsonConvert.DeserializeObject<SimulationDefaultJson>(data);
|
||||
if (wrapclass._event.Contains(eventUsingQueue))
|
||||
{
|
||||
var processData_UsingQueue = JsonConvert.DeserializeObject<ProcessDataClass_using_queue>(wrapclass.data.ToString());
|
||||
/*
|
||||
string[] queueIDKey = { "data", "queue_name" };
|
||||
string[] loadCountKey = { "data", "required_items" };
|
||||
string queueID = GetJsonValue(currentData, queueIDKey)?.ToString();
|
||||
int loadCount = GetJsonIntValue(currentData, loadCountKey);
|
||||
*/
|
||||
string queueID = processData_UsingQueue.queue_name;
|
||||
int loadCount = processData_UsingQueue.required_items;
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
||||
for (int i = 0; i < loadCount; i++)
|
||||
{
|
||||
GameObject product = null;
|
||||
product = storeModel.GetProduct();
|
||||
/*
|
||||
yield return new WaitUntil(() =>
|
||||
{
|
||||
product = storeModel.GetProduct();
|
||||
return product != null;
|
||||
});
|
||||
*/
|
||||
product.transform.parent = productPos;
|
||||
product.transform.localPosition = Vector3.zero;
|
||||
product.transform.localRotation = Quaternion.identity;
|
||||
listProducts.Add(product);
|
||||
}
|
||||
}
|
||||
else if (wrapclass._event.Contains(eventUsingStore))
|
||||
{
|
||||
var processData_UsingStore = JsonConvert.DeserializeObject<ProcessDataClass_using_store>(wrapclass.data.ToString());
|
||||
string queueID = processData_UsingStore.store_name;
|
||||
int loadCount = processData_UsingStore.required_items;
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
||||
for (int i = 0; i < loadCount; i++)
|
||||
{
|
||||
GameObject product = null;
|
||||
product = storeModel.GetProduct();
|
||||
/*
|
||||
yield return new WaitUntil(() =>
|
||||
{
|
||||
product = storeModel.GetProduct();
|
||||
return product != null;
|
||||
});
|
||||
*/
|
||||
product.transform.parent = productPos;
|
||||
product.transform.localPosition = Vector3.zero;
|
||||
product.transform.localRotation = Quaternion.identity;
|
||||
listProducts.Add(product);
|
||||
}
|
||||
}
|
||||
else if (wrapclass._event.Contains(eventStartBatch))
|
||||
{
|
||||
var processData_BatchStart = JsonConvert.DeserializeObject<ProcessDataClass_batch_started>(wrapclass.data.ToString());
|
||||
int productCount = processData_BatchStart.product_count;
|
||||
processTime = processData_BatchStart.processing_time;
|
||||
elapsedTime = 0;
|
||||
startBatch = true;
|
||||
onProcessStart?.Invoke();
|
||||
}
|
||||
else if (wrapclass._event.Contains(eventOutputQueue))
|
||||
{
|
||||
var processData_OutputQueue = JsonConvert.DeserializeObject<ProcessDataClass_output_queue>(wrapclass.data.ToString());
|
||||
string queueID = processData_OutputQueue.queue_name;
|
||||
int productCount = processData_OutputQueue.products_to_add;
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
|
||||
for (int i = 0; i < productCount; i++)
|
||||
{
|
||||
if (listProducts.Count > 0)
|
||||
{
|
||||
GameObject product = listProducts[0];
|
||||
storeModel.StoreProduct(product);
|
||||
listProducts.Remove(product);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Trying to unload from empty transporter : " + nodeID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
153
Assets/WorkSpace/LH/Simulation/SimulationModelSink.cs
Normal file
@@ -0,0 +1,153 @@
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Octopus.Simulator.Networks;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
[Serializable]
|
||||
public class SinkDataClass_Started
|
||||
{
|
||||
public string sink_id;
|
||||
public string label;
|
||||
public int sinking_interval;
|
||||
public int sinking_amount;
|
||||
public List<SinkInputQueues> input_queues;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class SinkInputQueues
|
||||
{
|
||||
public string queue_name;
|
||||
public int required_items;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class SinkDataClass_items_shipped_successfully
|
||||
{
|
||||
public string sink_id;
|
||||
public string sink_label;
|
||||
public int current_sink_count;
|
||||
public int total_shipped_count;
|
||||
public int simulation_time_seconds;
|
||||
public List<ShippedItemsDetails> shipped_items_details;
|
||||
public int simulation_time;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ShippedItemsDetails
|
||||
{
|
||||
public string product_id;
|
||||
public float creation_time;
|
||||
public bool is_defective;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class SinkDataClass_waiting_for_items
|
||||
{
|
||||
public string sink_id;
|
||||
public string sink_label;
|
||||
public int simulation_time;
|
||||
public List<InputQueuesStatus> input_queues_status;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class InputQueuesStatus
|
||||
{
|
||||
public string queue_name;
|
||||
public int required_items;
|
||||
public int current_items;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class SinkDataClass_item_removed_from_queue
|
||||
{
|
||||
public string sink_id;
|
||||
public string sink_label;
|
||||
public string queue_name;
|
||||
public string product_id;
|
||||
public int remaining_queue_length;
|
||||
}
|
||||
|
||||
public class SimulationModelSink : SimulationModel
|
||||
{
|
||||
public string eventShipItem = "items_shipped_successfully";
|
||||
public string eventRemoveItem = "item_removed_from_queue";
|
||||
public int totalShipped = 0;
|
||||
/*
|
||||
protected override IEnumerator RunSimulationCoroutine()
|
||||
{
|
||||
yield return new WaitUntil(() => !string.IsNullOrEmpty(nodeID));
|
||||
while (dataQueue == null)
|
||||
{
|
||||
dataQueue = MQTTDataBase.Instance.GetDataQueue(nodeID);
|
||||
if (dataQueue == null)
|
||||
yield return null;
|
||||
else
|
||||
break;
|
||||
}
|
||||
while (true)
|
||||
{
|
||||
if (dataQueue.IsEmpty)
|
||||
{
|
||||
yield return null;
|
||||
continue;
|
||||
}
|
||||
if (dataQueue.TryDequeue(out JObject currentData))
|
||||
{
|
||||
string eventKey = "_event";
|
||||
if (currentData.ContainsKey(eventKey))
|
||||
{
|
||||
string value = currentData[eventKey].ToString();
|
||||
if (value.Contains(eventShipItem))
|
||||
{
|
||||
|
||||
}
|
||||
else if (value.Contains(eventRemoveItem))
|
||||
{
|
||||
string[] queueIDKey = { "data", "queue_name" };
|
||||
string[] queueRemainKey = { "data", "remaining_queue_length" };
|
||||
string queueID = GetJsonValue(currentData, queueIDKey)?.ToString();
|
||||
int queueCapacity = GetJsonIntValue(currentData, queueRemainKey);
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
while (storeModel.storedProducts.Count > queueCapacity)
|
||||
{
|
||||
//Destroy(storeModel.GetProduct());
|
||||
totalShipped++;
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
*/
|
||||
public override void GetData(string data)
|
||||
{
|
||||
var wrapclass = JsonConvert.DeserializeObject<SimulationDefaultJson>(data);
|
||||
if (wrapclass._event.Contains(eventShipItem))
|
||||
{
|
||||
|
||||
}
|
||||
else if (wrapclass._event.Contains(eventRemoveItem))
|
||||
{
|
||||
var sinkDataClass_item_removed_from_queue = JsonConvert.DeserializeObject<SinkDataClass_item_removed_from_queue>(wrapclass.data.ToString());
|
||||
string queueID = sinkDataClass_item_removed_from_queue.queue_name;
|
||||
int queueCapacity = sinkDataClass_item_removed_from_queue.remaining_queue_length;
|
||||
SimulationModel model = DataManager.I.GetModel(queueID);
|
||||
SimulationModelStore storeModel = (SimulationModelStore)model;
|
||||
/*
|
||||
while (storeModel.storedProducts.Count > queueCapacity)
|
||||
{
|
||||
//Destroy(storeModel.GetProduct());
|
||||
totalShipped++;
|
||||
yield return null;
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
133
Assets/WorkSpace/LH/Simulation/SimulationModelSource.cs
Normal file
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using System.Collections;
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using Octopus.Simulator.Networks;
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using Newtonsoft.Json;
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[Serializable]
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public class SourceDataClass_start
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{
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public string generator_id;
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public string label;
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public float production_rate;
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public float cycle_time;
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public int batch_size;
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public int products_per_batch;
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public List<string> input_queues;
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public List<string> input_stores;
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public string output_queue;
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public bool has_resource;
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public int priority;
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public float defect_rate;
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}
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[Serializable]
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public class SourceDataClass_Queued
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{
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public string generator_id;
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public string label;
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public string product_id;
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public string queue;
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public int queue_length;
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public string queue_type;
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}
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[Serializable]
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public class SourceDataClass_Stored
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{
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public string generator_id;
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public string label;
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public string product_id;
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public string store;
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public int store_length;
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}
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public class SimulationModelSource : SimulationModel
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{
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public string eventGenerateProduct = "product_generated";
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public string eventGenerateDefect = "product_defective";
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public string eventQueueProduct = "product_queued";
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public string eventStoreProduct = "product_stored";
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public GameObject productPrefab;
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public GameObject defectPrefab;
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public List<GameObject> listProducts = new List<GameObject>();
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public List<GameObject> listDefects = new List<GameObject>();
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public Transform productPos;
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public Vector3 productDistance = new Vector3(0, 0.321f, 0);
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int productCount = 0;
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int defectCount = 0;
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private void Awake()
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{
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eventKey = "generator_event";
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}
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public override void GetData(string data)
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{
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var wrapclass = JsonConvert.DeserializeObject<SimulationDefaultJson>(data);
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if (wrapclass._event.Contains(eventGenerateProduct))
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{
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GameObject gb = Instantiate(productPrefab, productPos);
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listProducts.Add(gb);
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ProductSorting();
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}
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else if (wrapclass._event.Contains(eventGenerateDefect))
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{
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GameObject gb = Instantiate(defectPrefab, productPos);
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listProducts.Add(gb);
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ProductSorting();
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}
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else if (wrapclass._event.Contains(eventQueueProduct))
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{
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var QueueData = JsonConvert.DeserializeObject<SourceDataClass_Queued>(wrapclass.data.ToString());
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string queueID = QueueData.queue;
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int queueCapacity = QueueData.queue_length;
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string storeType = QueueData.queue_type;
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SimulationModel model = DataManager.I.GetModel(queueID);
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GameObject product = null;
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if (listProducts.Count > 0)
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{
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product = listProducts[0];
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listProducts.Remove(product);
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}
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else if (listDefects.Count > 0)
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{
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product = listDefects[0];
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listDefects.Remove(product);
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}
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if (model != null && product != null)
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{
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SimulationModelStore storeModel = model.GetComponent< SimulationModelStore>();
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storeModel.maxCapacity = queueCapacity;
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storeModel.storeType = storeType;
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storeModel.StoreProduct(product);
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}
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}
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}
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void ProductSorting()
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{
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int interval = 0;
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if (productCount != listProducts.Count)
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{
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productCount = listProducts.Count;
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for (int i = 0; i < productCount; i++)
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{
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GameObject gb = listProducts[i];
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gb.transform.localPosition = productDistance * interval;
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interval++;
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}
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}
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if (defectCount != listDefects.Count)
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{
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defectCount = listDefects.Count;
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for (int i = 0; i < defectCount; i++)
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{
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GameObject gb = listDefects[i];
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gb.transform.localPosition = productDistance * interval;
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interval++;
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}
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}
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}
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}
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@@ -51,4 +51,9 @@ public class SimulationModelStore : SimulationModel
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return null;
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return transporterPositions[UnityEngine.Random.Range(0, transporterPositions.Count)];
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}
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public override void GetData(string data)
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{
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throw new System.NotImplementedException();
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}
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}
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@@ -15,12 +15,12 @@ namespace Octopus.Simulator.Networks
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public void Start()
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{
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#if UNITY_EDITOR
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config.projectId = "1";
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config.projectId = "15";
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//config.simulationId = "15";
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config.logicId = "1";
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config.logicId = "14";
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WebParameters.config = config;
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onParameterRecived += FindAnyObjectByType<ProjectDataManager>().RequestInfo;
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onParameterRecived += FindAnyObjectByType<LogicDataManager>().RequestInfo;
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//onParameterRecived += FindAnyObjectByType<ProjectDataManager>().RequestInfo;
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//onParameterRecived += FindAnyObjectByType<LogicDataManager>().RequestInfo;
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onParameterRecived?.Invoke();
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#else
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Application.ExternalCall("loadingComplete");
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@@ -185,15 +185,15 @@ namespace Octopus.Simulator.Networks
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loadInfos = JsonConvert.DeserializeObject<List<SimulationModelInfo>>(jsonData);
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string resourcePath = "ModelsUpdated";
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string resourcePath = "Library/LibraryPrefab";
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Dictionary<string, SimulationModel> loadModels = new Dictionary<string, SimulationModel>();
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foreach (var item in loadInfos)
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{
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var simulationModel = Resources.Load<GameObject>(string.Format("{0}/{1}", resourcePath, item.prefabName));
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var spawnItem = Instantiate(simulationModel).GetComponent<SimulationModel>();
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var spawn = Instantiate(simulationModel);
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var spawnItem = spawn.GetComponent<SimulationModel>();
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spawnItem.modelName = item.modelName;
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//spawnItem.modelType = item.modelType;
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