Files
Simulation/Assets/Scripts/SimulationModels/SimulationModelMove.cs

609 lines
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using Newtonsoft.Json.Linq;
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using UnityEngine;
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using System;
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using System.Collections.Concurrent;
using System.Collections.Generic;
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using UnityEngine.Events;
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using Octopus.Simulator.Networks;
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using Newtonsoft.Json;
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using Octopus.Simulator;
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[Serializable]
public class MoveDataClass_start
{
public string move_id;
public string move_label;
public string type;
public float move_time;
public int capacity;
public int products_per_batch;
public List<InputQueue> input_queues;
public string output_queue;
public string defect_queue;
public string required_resource;
public float return_time;
public int min_batch_size;
public float loading_delay;
public float unloading_delay;
}
[Serializable]
public class MoveDataClass_loading
{
public string move_id;
public string move_label;
public int loaded_count;
public List<string> source_queues;
public List<string> source_stores;
public float loading_delay;
}
[Serializable]
public class MoveDataClass_Request_Resource
{
public string move_id;
public string move_label;
}
[Serializable]
public class MoveDataClass_Resource_Acquired
{
public string resource;
}
[Serializable]
public class MoveDataClass_Speed_Factor_Applied
{
public float original;
public float adjusted;
}
[Serializable]
public class MoveDataClass_Move_Moving
{
public float time;
public float loading_delay;
public float unloading_delay;
public MoveMovingInput input;
public MoveMovingOutput output;
}
[Serializable]
public class MoveMovingInput
{
public List<string> queues;
public List<string> stores;
}
[Serializable]
public class MoveMovingOutput
{
public string queue;
public string store;
public string defect_queue;
public string defect_store;
}
[Serializable]
public class MoveDataClass_Arrived
{
public int count;
}
[Serializable]
public class MoveDataClass_Unloading_Defect
{
public string product_id;
public string output_queue;
public int output_queue_length;
public float unloading_delay;
}
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[Serializable]
public class MoveDataClass_Unloading_Defect_Store
{
public string product_id;
public string store_name;
public int store_length;
public float unloading_delay;
}
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[Serializable]
public class MoveDataClass_Unloading
{
public string product_id;
public string output_queue;
public int output_queue_length;
public float unloading_delay;
}
[Serializable]
public class MoveDataClass_Unloading_Store
{
public string product_id;
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public string store_name;
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public int store_queue_length;
public float unloading_delay;
}
[Serializable]
public class MoveDataClass_returning
{
public float return_time;
}
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[Serializable]
public class MoveDataClassStatistics
{
public statisticsMove statistics;
}
[Serializable]
public class statisticsMove
{
public int total_moved;
}
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public class SimulationModelMove : SimulationModel
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{
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string eventLoading = "move_loading";
string eventMove = "move_moving";
string eventUnloading = "move_unloading";
string eventSpeed = "move_speed_factor_applied";
string eventReturning = "move_returning";
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public List<GameObject> listProducts = new List<GameObject>();
public Transform productPos;
public Vector3 productDistance = new Vector3(0, 0.321f, 0);
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public UnityEvent onMove;
public UnityEvent onWait;
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int productCount = 0;
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int currentCount = 0;
int totalMoved = 0;
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Transform origin = null;
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public Transform destination = null;
public float arrivalTime = 0;
public float elapsedTime = 0;
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Vector3 originalPos;
Vector3 prevPos;
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void Update()
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{
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if (simulationUI.isplaying)
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{
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int interval = 0;
if (productCount != listProducts.Count)
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{
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productCount = listProducts.Count;
for (int i = 0; i < productCount; i++)
{
GameObject gb = listProducts[i];
gb.transform.localPosition = productDistance;
interval++;
}
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}
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if (destination != null)
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{
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elapsedTime += Time.deltaTime * WebParameters.speed;
if (elapsedTime / arrivalTime > 1.0f)
{
transform.position = destination.position;
transform.forward = destination.forward;
destination = null;
}
else
{
transform.position = Vector3.Lerp(originalPos, destination.position, elapsedTime / arrivalTime);
Vector3 dir = transform.position - prevPos;
dir.y = 0;
dir.Normalize();
transform.forward = dir;
prevPos = transform.position;
}
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}
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}
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}
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bool isFirstTransport = true;
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/*
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protected override IEnumerator RunSimulationCoroutine()
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{
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yield return new WaitUntil(() => !string.IsNullOrEmpty(nodeID));
while (dataQueue == null)
{
dataQueue = MQTTDataBase.Instance.GetDataQueue(nodeID);
if (dataQueue == null)
yield return null;
else
break;
}
while (true)
{
if (dataQueue.IsEmpty)
{
yield return null;
continue;
}
if (dataQueue.TryDequeue(out JObject currentData))
{
string eventKey = "_event";
string[] arrivalTimeKey = { "data", "time" };
string[] returnTimeKey = { "data", "return_time" };
string[] originalTimeKey = { "data", "original" };
string[] adjustedTimeKey = { "data", "adjusted" };
string[] inputQueueKey = { "data", "input", "queues" };
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string[] inputStoreKey = { "data", "input", "stores" };
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string[] outputQueueKey = { "data", "output", "queue" };
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string[] outputStoreKey = { "data", "output", "store" };
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string[] sourceQueueKey = { "data", "source_queues" };
string[] sourceStoreKey = { "data", "source_stores" };
string[] loadCountKey = { "data", "loaded_count" };
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string[] unloadQueueKey = { "data", "queue_name" };
string[] unloadStoreKey = { "data", "store_name" };
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if (currentData.ContainsKey(eventKey))
{
string value = currentData[eventKey].ToString();
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if (value.Contains(eventLoading))
{
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yield return null;
JArray sourceQueues = GetJsonArray(currentData, sourceQueueKey);
JArray sourceStores = GetJsonArray(currentData, sourceStoreKey);
int loadCount = GetJsonIntValue(currentData, loadCountKey);
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if (sourceQueues != null && sourceQueues.HasValues)
{
string queueID = sourceQueues[0].ToString();
SimulationModel model = DataManager.I.GetModel(queueID);
SimulationModelStore storeModel = (SimulationModelStore)model;
for (int i = 0; i < loadCount; i++)
{
GameObject product = null;
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yield return new WaitUntil(() =>
{
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product = storeModel.GetProduct();
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return product != null;
});
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product.transform.parent = productPos;
product.transform.localPosition = Vector3.zero;
product.transform.localRotation = Quaternion.identity;
listProducts.Add(product);
}
}
else if (sourceStores != null && sourceStores.HasValues)
{
string storeID = sourceStores[0].ToString();
SimulationModel model = DataManager.I.GetModel(storeID);
SimulationModelStore storeModel = (SimulationModelStore)model;
for (int i = 0; i < loadCount; i++)
{
GameObject product = null;
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yield return new WaitUntil(() =>
{
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product = storeModel.GetProduct();
return product != null;
});
product.transform.parent = productPos;
product.transform.localPosition = Vector3.zero;
product.transform.localRotation = Quaternion.identity;
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listProducts.Add(product);
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}
}
}
else if (value.Contains(eventMove))
{
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Debug.Log("MoveeventIncomming");
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elapsedTime = 0;
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arrivalTime = GetJsonFloatValue(currentData, arrivalTimeKey);
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originalPos = transform.position;
prevPos = transform.position;
JArray originQueues = GetJsonArray(currentData, inputQueueKey);
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JArray originStores = GetJsonArray(currentData, inputStoreKey);
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string arrivalQueue = GetJsonValue(currentData, outputQueueKey)?.ToString();
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string arrivalStore = GetJsonValue(currentData, outputStoreKey)?.ToString();
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if (originQueues != null && originQueues.HasValues)
{
string queueID = originQueues[0].ToString();
SimulationModel model = DataManager.I.GetModel(queueID);
SimulationModelStore storeModel = (SimulationModelStore)model;
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origin = storeModel.GetTransporterPosition();
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}
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else if ( originStores != null&& originStores.HasValues)
{
string storeID = originStores[0].ToString();
SimulationModel model = DataManager.I.GetModel(storeID);
SimulationModelStore storeModel = (SimulationModelStore)model;
origin = storeModel.GetTransporterPosition();
}
if (!string.IsNullOrEmpty(arrivalQueue))
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{
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SimulationModel model = DataManager.I.GetModel(arrivalQueue);
SimulationModelStore storeModel = (SimulationModelStore)model;
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destination = storeModel.GetTransporterPosition();
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}
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else if (!string.IsNullOrEmpty(arrivalStore))
{
SimulationModel model = DataManager.I.GetModel(arrivalStore);
SimulationModelStore storeModel = (SimulationModelStore)model;
destination = storeModel.GetTransporterPosition();
}
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}
else if (value.Contains(eventUnloading))
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{
yield return null;
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string targetID = "";
if ( value.Contains("unloading_store"))
{
targetID = GetJsonValue(currentData, unloadStoreKey)?.ToString();
}
else if ( value.Contains("unloading_queue"))
{
targetID = GetJsonValue(currentData, unloadQueueKey)?.ToString();
}
else
{
string[] tmpValue = { "data", "output_queue" };
targetID = GetJsonValue(currentData, tmpValue)?.ToString();
}
SimulationModel model = new SimulationModel();
model = DataManager.I.GetModel(targetID);
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SimulationModelStore storeModel = (SimulationModelStore)model;
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if (listProducts.Count > 0)
{
GameObject product = listProducts[0];
storeModel.StoreProduct(product);
listProducts.Remove(product);
}
else
{
Debug.LogWarning("Trying to unload from empty transporter : " + nodeID);
}
}
else if (value.Contains(eventSpeed))
{
float originalTime = GetJsonFloatValue(currentData, originalTimeKey);
float adjustedTime = GetJsonFloatValue(currentData, adjustedTimeKey);
arrivalTime += adjustedTime - originalTime;
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elapsedTime = 0;
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originalPos = transform.position;
prevPos = transform.position;
}
else if (value.Contains(eventReturning))
{
elapsedTime = 0;
arrivalTime = GetJsonFloatValue(currentData, returnTimeKey);
originalPos = transform.position;
prevPos = transform.position;
if (origin != null)
{
destination = origin;
}
}
}
}
yield return null;
}
yield return null;
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}
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*/
public override void GetData(string data)
{
var wrapclass = JsonConvert.DeserializeObject<SimulationDefaultJson>(data);
if (wrapclass._event.Contains(eventLoading))
{
var moveData_loading = JsonConvert.DeserializeObject<MoveDataClass_loading>(wrapclass.data.ToString());
if (moveData_loading.source_queues != null && (moveData_loading.source_queues.Count >= 1))
{
string queueID = moveData_loading.source_queues[0].ToString();
SimulationModel model = DataManager.I.GetModel(queueID);
SimulationModelStore storeModel = (SimulationModelStore)model;
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currentCount = moveData_loading.loaded_count;
SetBubble(currentCount);
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if ( isFirstTransport)
{
SimulationModelStore source = DataManager.I.GetModel(moveData_loading.source_queues[0]) as SimulationModelStore;
this.transform.position = source.GetTransporterPosition().position;
isFirstTransport = false;
}
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for (int i = 0; i < moveData_loading.loaded_count; i++)
{
GameObject product = null;
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product = ProductManager.Instance.SpawnProduct();
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if (product != null)
{
product.transform.parent = productPos;
product.transform.localPosition = Vector3.zero;
product.transform.localRotation = Quaternion.identity;
listProducts.Add(product);
}
}
}
if (moveData_loading.source_stores != null && (moveData_loading.source_stores.Count >= 1))
{
string storeID = moveData_loading.source_stores[0].ToString();
SimulationModel model = DataManager.I.GetModel(storeID);
SimulationModelStore storeModel = (SimulationModelStore)model;
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currentCount = moveData_loading.loaded_count;
SetBubble(currentCount);
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if ( isFirstTransport)
{
SimulationModelStore source = DataManager.I.GetModel(moveData_loading.source_stores[0]) as SimulationModelStore;
this.transform.position = source.GetTransporterPosition().position;
isFirstTransport = false;
}
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for (int i = 0; i < moveData_loading.loaded_count; i++)
{
GameObject product = null;
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product = ProductManager.Instance.SpawnProduct();
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if (product != null)
{
product.transform.parent = productPos;
product.transform.localPosition = Vector3.zero;
product.transform.localRotation = Quaternion.identity;
listProducts.Add(product);
}
}
}
}
if (wrapclass._event.Contains(eventMove))
{
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var moveData_Move = JsonConvert.DeserializeObject<MoveDataClass_Move_Moving>(wrapclass.data.ToString());
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elapsedTime = 0;
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arrivalTime = moveData_Move.time;
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originalPos = transform.position;
prevPos = transform.position;
if (moveData_Move.input.queues != null && moveData_Move.input.queues.Count >= 1)
{
string queueID = moveData_Move.input.queues[0].ToString();
SimulationModel model = DataManager.I.GetModel(queueID);
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SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
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origin = storeModel.GetTransporterPosition();
}
else if (moveData_Move.input.stores != null && moveData_Move.input.stores.Count >= 1)
{
string storeID = moveData_Move.input.stores[0].ToString();
SimulationModel model = DataManager.I.GetModel(storeID);
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SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
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origin = storeModel.GetTransporterPosition();
}
if (!string.IsNullOrEmpty(moveData_Move.output.queue))
{
SimulationModel model = DataManager.I.GetModel(moveData_Move.output.queue);
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SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
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destination = storeModel.GetTransporterPosition();
}
else if (!string.IsNullOrEmpty(moveData_Move.output.store))
{
SimulationModel model = DataManager.I.GetModel(moveData_Move.output.store);
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SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
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destination = storeModel.GetTransporterPosition();
}
}
else if (wrapclass._event.Contains(eventUnloading))
{
string targetID = "";
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if (wrapclass._event.Contains("defect_store"))
{
var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading_Defect_Store>(wrapclass.data.ToString());
targetID = moveData_unLoading.store_name;
}
else if (wrapclass._event.Contains("defect"))
{
var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading_Defect>(wrapclass.data.ToString());
targetID = moveData_unLoading.output_queue;
}
else if (wrapclass._event.Contains("unloading_store"))
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{
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//Debug.Log(wrapclass.data.ToString());
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var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading_Store>(wrapclass.data.ToString());
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targetID = moveData_unLoading.store_name;
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}
else
{
var moveData_unLoading = JsonConvert.DeserializeObject<MoveDataClass_Unloading>(wrapclass.data.ToString());
targetID = moveData_unLoading.output_queue;
}
var model = DataManager.I.GetModel(targetID);
if(model == null)
{
Debug.LogWarning($"Datamanager Model Null!!!!! TargetID:{targetID}");
return;
}
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SimulationModelStore storeModel = model.GetComponent<SimulationModelStore>();
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if (listProducts.Count > 0)
{
GameObject product = listProducts[0];
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//storeModel.StoreProduct(product);
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listProducts.Remove(product);
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Destroy(product);
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}
else
{
Debug.LogWarning("Trying to unload from empty transporter : " + nodeID);
}
}
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if (wrapclass._event.Contains("move_arrived"))
{
var moveData_arrived = JsonConvert.DeserializeObject<MoveDataClass_Arrived>(wrapclass.data.ToString());
currentCount -= moveData_arrived.count;
SetBubble(currentCount);
}
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if (wrapclass._event.Contains(eventSpeed))
{
var moveData_Speed = JsonConvert.DeserializeObject<MoveDataClass_Speed_Factor_Applied>(wrapclass.data.ToString());
float originalTime = moveData_Speed.original;
float adjustedTime = moveData_Speed.adjusted;
arrivalTime += adjustedTime - originalTime;
elapsedTime = 0;
originalPos = transform.position;
prevPos = transform.position;
}
if (wrapclass._event.Contains(eventReturning))
{
var moveData_Return = JsonConvert.DeserializeObject<MoveDataClass_returning>(wrapclass.data.ToString());
elapsedTime = 0;
arrivalTime = moveData_Return.return_time;
originalPos = transform.position;
prevPos = transform.position;
if (origin != null)
{
destination = origin;
}
}
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if (wrapclass._event.Contains("move_statistics_update"))
{
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totalMoved = JsonConvert.DeserializeObject<MoveDataClassStatistics>(wrapclass.data.ToString()).statistics.total_moved;
SetBubble(totalMoved);
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}
}
public override void SetBubble(object data)
{
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string msg = $"{currentCount}/{totalMoved}";
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if (currentBubble == null)
{
// 생성
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currentBubble = Instantiate(bubbleUIPrefab, FindAnyObjectByType<Canvas_Bubble>().transform);
currentBubble.target = DataBubbleSocket;
currentBubble.worldOffset = new Vector3(0, 2.0f, 0); // 필요에 따라 조절
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currentBubble.GetComponent<RectTransform>().SetAsFirstSibling();
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}
// 텍스트 갱신
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currentBubble.SetMessage(msg);
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List<string> datas = new List<string>
{
currentCount.ToString(),
totalMoved.ToString()
};
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currentBubble.SetDetail(datas, logicType.move, LogicUIManager.instance.GetItemLabelByID(nodeID));
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}
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}