47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SHINT.UI
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{
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public class UI_LS_NameAndValue : UI_NameAndValue
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{
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public override void AfterStart()
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{
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base.AfterStart();
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switch (title.text)
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{
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case "6000":
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title.text = "금형(고정) IN";
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break;
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case "6002":
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title.text = "금형(고정) OUT";
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break;
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case "6004":
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title.text = "금형(이동) IN";
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break;
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case "6006":
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title.text = "금형(이동) OUT";
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break;
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case "6008":
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title.text = "냉각수 IN";
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break;
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case "6010":
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title.text = "냉각수 OUT";
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break;
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case "6012":
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title.text = "부대장비";
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break;
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case "6014":
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title.text = "작동유";
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break;
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case "7":
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title.text = "생산카운트";
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break;
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}
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}
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}
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}
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