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SH-INT/Assets/Scripts/UI_LS_NameAndValue.cs
정영민 f4cf556cde update
2025-02-20 10:30:18 +09:00

47 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SHINT.UI
{
public class UI_LS_NameAndValue : UI_NameAndValue
{
public override void AfterStart()
{
base.AfterStart();
switch (title.text)
{
case "6000":
title.text = "금형(고정) IN";
break;
case "6002":
title.text = "금형(고정) OUT";
break;
case "6004":
title.text = "금형(이동) IN";
break;
case "6006":
title.text = "금형(이동) OUT";
break;
case "6008":
title.text = "냉각수 IN";
break;
case "6010":
title.text = "냉각수 OUT";
break;
case "6012":
title.text = "부대장비";
break;
case "6014":
title.text = "작동유";
break;
case "7":
title.text = "생산카운트";
break;
}
}
}
}