using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SHINT.UI { public class UI_LS_NameAndValue : UI_NameAndValue { public override void AfterStart() { base.AfterStart(); switch (title.text) { case "6000": title.text = "±ÝÇü(°íÁ¤) IN"; break; case "6002": title.text = "±ÝÇü(°íÁ¤) OUT"; break; case "6004": title.text = "±ÝÇü(À̵¿) IN"; break; case "6006": title.text = "±ÝÇü(À̵¿) OUT"; break; case "6008": title.text = "³Ã°¢¼ö IN"; break; case "6010": title.text = "³Ã°¢¼ö OUT"; break; case "6012": title.text = "ºÎ´ëÀåºñ"; break; case "6014": title.text = "ÀÛµ¿À¯"; break; case "7": title.text = "»ý»êÄ«¿îÆ®"; break; } } } }