베트남 설비는 Equipment정보만 있어서 해당 정보로 사출데이터 대시보드 데이터 변경
This commit is contained in:
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m_EditorClassIdentifier:
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host: 20.196.153.169
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topics: XR/data/6ecbf94795b7407b902282a68e6cb59b/SAMKWANG_GROUP_WORK,XR/data/30c5b3f23ad3bf7416851a07e8f3a4b3/SAMKWANG_TOTAL_WORK,XR/data/87d24e5b3510240e18679ce75e5a7944/SAMKWANG_EQUIPMENT,XR/data/8fb2904131a13c9ef268838e81dd04e9/SAMKWANG_EQUIPMENT_DATA,XR/data/7231a24e8e8608d6745586554414516a/SAMKWANG_ALARM
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topics: XR/data/6ecbf94795b7407b902282a68e6cb59b/SAMKWANG_GROUP_WORK,XR/data/30c5b3f23ad3bf7416851a07e8f3a4b3/SAMKWANG_TOTAL_WORK,XR/data/87d24e5b3510240e18679ce75e5a7944/SAMKWANG_EQUIPMENT,XR/data/8fb2904131a13c9ef268838e81dd04e9/SAMKWANG_EQUIPMENT_DATA,XR/data/7231a24e8e8608d6745586554414516a/SAMKWANG_ALARM,,,
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branchinfos:
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@@ -26984,6 +26984,18 @@ MonoBehaviour:
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SEND_TIME: 0
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SERVER_RUNNING_TIME: 0
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SAMKWANG_ALARM: []
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oneHourInfos:
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SEND_TIME: 0
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SERVER_RUNNING_TIME: 0
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SAMKWANG_HOUR_WORK: []
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realtimeInfosA:
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SEND_TIME: 0
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SERVER_RUNNING_TIME: 0
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SAMKWANG_KOREA_REALTIME_A: []
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realtimeInfosB:
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SEND_TIME: 0
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SERVER_RUNNING_TIME: 0
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SAMKWANG_KOREA_REALTIME_B: []
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--- !u!1001 &1647799504
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -74,7 +74,7 @@ namespace Samkwang
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dataManager.onSetOneHourDatas += canvasPopup.panel_totalprogress.SetTotalProductionStatus;
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dataManager.onSetMachineDatas += canvasPopup.panel_productionprogress.SetProductionStatus;
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dataManager.onSetOneHourDatas += canvasPopup.panel_productionprogress.SetProductionStatus;
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//dataManager.onSetEquipmentDatas += canvasPopup.panel_machinedatadashboard.SetDataDashobardInfo;
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dataManager.onSetEquipmentDatas += canvasPopup.panel_machinedatadashboard.SetDataDashobardInfo;
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dataManager.onSetMachineData += canvasPopup.panel_machinedetaildashboard.SetDetailDashBoardInfo;
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dataManager.onSetAlarmInfos += canvasPopup.panel_alarmsituation.SetAlarmInfoItems;
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dataManager.onSetRealtimeInfoA += canvasPopup.panel_machinedatadashboard.SetRealtimeDataA;
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@@ -308,8 +308,20 @@ namespace Samkwang
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string machineName = currentMachine.machineName;
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// 1. SUMITOMO 설비인 경우 -> RealtimeInfo_A 사용
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if (machineName.Contains("SUMITOMO"))
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// 베트남 설비인 경우
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if (machineName.Contains("WC"))
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{
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if (equipmentInfos.TryGetValue(machineName, out var list))
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{
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onSetEquipmentDatas?.Invoke(machineName, list);
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}
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else
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{
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onSetEquipmentDatas?.Invoke(machineName, new List<EquipmentInfo>());
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}
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}
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// SUMITOMO 설비인 경우 -> RealtimeInfo_A 사용
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else if (machineName.Contains("SUMITOMO"))
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{
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if (realtimeInfoADict.TryGetValue(machineName, out var infoA))
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{
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@@ -324,7 +336,7 @@ namespace Samkwang
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// B 데이터 UI는 닫거나 초기화할 필요가 있다면 여기서 처리
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// onSetRealtimeDataB?.Invoke(machineName, null);
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}
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// 2. SODICK 설비인 경우 -> RealtimeInfo_B 사용
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// SODICK 설비인 경우 -> RealtimeInfo_B 사용
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else if (machineName.Contains("SODICK"))
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{
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if (realtimeInfoBDict.TryGetValue(machineName, out var infoB))
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@@ -149,64 +149,67 @@ namespace Samkwang
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}
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dataInfoItems.Clear();
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}
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//public void SetDataDashobardInfo(string code, List<EquipmentInfo> infos)
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//{
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// if (Text_MachineName.text == code)
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// {
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// for (int i = 0; i < infos.Count; i++)
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// {
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// UpdateMachineDataInfo(machineDataFields, infos[i], i);
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// }
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// Image_Loading.gameObject.SetActive(infos.Count() <= 0);
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// }
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// else
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// {
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// Text_MachineName.SetText(code);
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// Image_Loading.gameObject.SetActive(false);
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/// <summary>
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/// 베트남 설비용
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/// </summary>
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/// <param name="code"></param>
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/// <param name="infos"></param>
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public void SetDataDashobardInfo(string code, List<EquipmentInfo> infos)
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{
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if (!code.Contains("WC")) return; // 방어 코드
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// // Destroy 대신 반환
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// foreach (var item in dataInfoItems.Values)
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// {
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// ReturnItem(item);
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// }
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// dataInfoItems.Clear();
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if (Text_MachineName.text == code)
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{
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for (int i = 0; i < infos.Count; i++)
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{
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UpdateMachineDataInfoList(machineDataFields, infos[i], i);
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}
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Image_Loading.gameObject.SetActive(infos.Count() <= 0);
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}
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else
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{
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Text_MachineName.SetText(code);
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// // 새로 생성 대신 풀에서 꺼내오기
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// for (int i = 0; i < infos.Count; i++)
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// {
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// CreateMachineDataInfo(machineDataFields, infos[i], i);
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// }
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Image_Loading.gameObject.SetActive(false);
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// Image_Loading.gameObject.SetActive(infos.Count() <= 0);
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// }
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//}
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dataInfoItems.Clear();
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////private void CreateMachineDataInfo(FieldInfo[] fields, object data, int index)
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//{
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// foreach (var field in fields)
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// {
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// var item = GetItem();
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// 새로 생성 대신 풀에서 꺼내오기
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for (int i = 0; i < infos.Count; i++)
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{
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CreateMachineDataInfoList(machineDataFields, infos[i], i);
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}
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// var info = (string)field.GetValue(data);
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// item.Setting(field.Name, info);
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Image_Loading.gameObject.SetActive(infos.Count() <= 0);
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}
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}
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// dataInfoItems.Add($"{field}_{index}", item);
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// }
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//}
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private void CreateMachineDataInfoList(FieldInfo[] fields, object data, int index)
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{
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foreach (var field in fields)
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{
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var item = GetItem();
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//private void UpdateMachineDataInfo(FieldInfo[] fields, object data, int index)
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//{
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// foreach (var field in fields)
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// {
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// var info = (string)field.GetValue(data);
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var info = (string)field.GetValue(data);
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item.Setting(field.Name, info);
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// if (!dataInfoItems.ContainsKey($"{field}_{index}"))
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// continue;
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dataInfoItems.Add($"{field}_{index}", item);
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}
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}
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// dataInfoItems[$"{field}_{index}"].Setting(field.Name, info);
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// }
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//}
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private void UpdateMachineDataInfoList(FieldInfo[] fields, object data, int index)
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{
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foreach (var field in fields)
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{
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var info = (string)field.GetValue(data);
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if (!dataInfoItems.ContainsKey($"{field}_{index}"))
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continue;
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dataInfoItems[$"{field}_{index}"].Setting(field.Name, info);
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}
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}
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private Queue<UI_MachineDataInfoItem> pool = new Queue<UI_MachineDataInfoItem>();
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||||
|
||||
Reference in New Issue
Block a user