[정영민] 프로젝트 선택 기능 수정 작업
26.01.29 - 프로젝트 선택 기능 수정 작업
This commit is contained in:
54
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@@ -14,6 +14,7 @@ namespace ChunilENG
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public class ChunilENGAppMain : SingletonApp<ChunilENGAppMain>
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{
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public OrbitalController cameraController;
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public ProjectListController projectListController;
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public Action Initialized;
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@@ -29,6 +30,7 @@ namespace ChunilENG
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SetNetworkConfig();
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cameraController = FindAnyObjectByType<OrbitalController>();
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projectListController = FindAnyObjectByType<ProjectListController>();
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if (Initialized != null)
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{
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@@ -0,0 +1,18 @@
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using ChunilENG.Management;
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using UVC.UI.Commands;
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namespace ChunilENG.UI.Command
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{
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public class OpenHomePanelCommand : ICommand
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{
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public void Execute(object? parameter = null)
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{
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ChunilENGAppMain.Instance.projectListController.ReturnHome();
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var uiManager = ChunilENGSceneMain.Instance.GetManager<ChunilENGUIManager>();
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uiManager.GetCanvas<PopupCanvas>().ClosePanel();
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//uiManager.GetCanvas<StaticCanvas>().GetPanel<LeftSidePanel>().ResetToolBox();
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}
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}
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}
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fileFormatVersion: 2
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guid: 3e1b334660e386c48b576e833e45ec81
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@@ -15,7 +15,7 @@ namespace ChunilENG
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private List<Thermostat> thermostatList = new List<Thermostat>();
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// Floor
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public Floor GetCurFloor() { return floorList[curFloorIndex + 1]; }
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public Floor GetCurFloor() { return floorList[curFloorIndex]; }
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private List<Floor> floorList = new List<Floor>();
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private int curFloorIndex;
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@@ -59,9 +59,9 @@ namespace ChunilENG
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public void SetFloor(int index)
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{
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for (int i = 0; i < floorList.Count; ++i)
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for (int i = 1; i < floorList.Count; ++i)
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{
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bool bottom = i <= index + 1;
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bool bottom = i <= index;
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floorList[i].gameObject.SetActive(bottom);
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}
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@@ -25,13 +25,13 @@ namespace ChunilENG.UI
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SelectImage = transform.Find(nameof(SelectImage)).GetComponent<Image>();
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if (value + 1 >= 6)
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if (value >= 6)
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{
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buttonText.SetText("RF");
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}
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else
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{
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buttonText.SetText($"{value + 1}F");
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buttonText.SetText($"{value}F");
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}
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button.onClick.AddListener(OnClickButton);
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@@ -10,7 +10,7 @@ namespace ChunilENG.UI
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{
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public class FloorControlPanel : UIPanel
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{
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public List<FloorControlItem> floorButtons = new List<FloorControlItem>();
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public Dictionary<int, FloorControlItem> floorButtons = new Dictionary<int, FloorControlItem>();
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public FloorControlItem itemPrefab;
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public FloorControlItem currentFloorItem;
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@@ -19,19 +19,19 @@ namespace ChunilENG.UI
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public override async UniTask Init()
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{
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itemPrefab = Resources.Load<FloorControlItem>($"{ResourceURL.chunilENGUIPrefabFolderPath}{nameof(FloorControlItem)}");
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SettingButtons(5);
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SettingButtons(6);
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gameObject.SetActive(false);
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await UniTask.CompletedTask;
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}
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public void SettingButtons(int floorCount)
|
||||
{
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for (int i = 0; i <= floorCount; i++)
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for (int i = 1; i <= floorCount; i++)
|
||||
{
|
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var floorButton = Instantiate(itemPrefab, transform);
|
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floorButton.SettingButton(i);
|
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floorButton.onClickButton += OnClickButton;
|
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floorButtons.Add(floorButton);
|
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floorButtons.Add(i, floorButton);
|
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}
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ChangeValueFromOutside(floorCount);
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@@ -61,7 +61,10 @@ namespace ChunilENG
|
||||
"설정 창을 엽니다.");
|
||||
|
||||
//홈 화면 돌아가기
|
||||
toolbarModel.AddStandardButton("홈 화면 돌아가기", $"{ResourceURL.uiSpriteFolderPath}TopToolBar/IMG_Exit", new ActionCommand(() => { Debug.Log("홈 화면 돌아가기 창 열기"); var controller = FindFirstObjectByType<ProjectListController>(FindObjectsInactive.Include); if (controller != null) { controller.ReturnHome(); } }), "홈 화면 돌아가기 창을 엽니다.");
|
||||
toolbarModel.AddStandardButton("홈 화면 돌아가기",
|
||||
$"{ResourceURL.uiSpriteFolderPath}TopToolBar/IMG_Exit",
|
||||
new OpenHomePanelCommand(),
|
||||
"홈 화면 돌아가기 창을 엽니다.");
|
||||
|
||||
topToolBox.SetData(toolbarModel);
|
||||
topToolBox.Initialize();
|
||||
|
||||
@@ -143,7 +143,7 @@ namespace OCTOPUS_TWIN
|
||||
}
|
||||
private void SetActiveProgjectDataObject(Transform parent, string targetName, bool isOn)
|
||||
{
|
||||
Transform targetModel = parent.Find(targetName);
|
||||
Transform targetModel = FindInChildren(parent, targetName);
|
||||
|
||||
if (targetModel != null)
|
||||
{
|
||||
@@ -154,6 +154,15 @@ namespace OCTOPUS_TWIN
|
||||
Debug.LogError($"'{parent.name}' 아래에서 '{targetName}' 오브젝트를 찾을 수 없습니다. 이름을 확인해주세요.");
|
||||
}
|
||||
}
|
||||
private Transform FindInChildren(Transform parent, string name)
|
||||
{
|
||||
foreach (Transform child in parent.GetComponentsInChildren<Transform>(true))
|
||||
{
|
||||
if (child.name == name)
|
||||
return child;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void ReturnHome()
|
||||
{
|
||||
|
||||
@@ -50,6 +50,13 @@ namespace UVC.UI
|
||||
break;
|
||||
}
|
||||
}
|
||||
public void ClosePanel()
|
||||
{
|
||||
foreach(var panel in panels)
|
||||
{
|
||||
panel.Close();
|
||||
}
|
||||
}
|
||||
|
||||
public async UniTask<T> LoadPanel<T>(Transform parent = null) where T : UIPanel
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user