Files
ChunilENG/Assets/WorkSpace/Personal/JYM/MachineKPIManager.cs

241 lines
8.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using WI;
namespace CHN
{
public class MachineKPIManager : MonoBehaviour, ISingle
{
public UI_MachineKPI prefab_MachineKPI;
private OrbitalController cam;
private Machine[] machines;
private List<Machine> matchingMachines = new();
private Dictionary<string, UI_MachineKPI> machineKPIs = new();
private Dictionary<UI_MachineKPI, Machine> kpiToMachines = new();
private List<UI_MachineKPI> kpis = new List<UI_MachineKPI>();
public float defaultNameHeight;
public Vector3 originScale;
public Action<Machine> onClickKPIToMachine;
public Action<SimpleField, Machine> onClickKPIToData;
[Range(0.1f, 0.8f)]
public float minScale;
[Range(0.5f, 1.5f)]
public float maxScale;
[Range(0.1f, 2f)]
public float scaleClamp;
public void Clear()
{
uiElements.Clear();
matchingMachines.Clear();
kpiToMachines.Clear();
}
public void SetMachineKPI(List<SimpleField> machineData)
{
cam = FindSingle<OrbitalController>();
prefab_MachineKPI = Resources.Load<UI_MachineKPI>("Prefabs/UI/PRF_UI_MachineKPI");
Clear();
foreach (var data in machineData)
{
if (machineKPIs.ContainsKey(data.machineName))
{
machineKPIs[data.machineName].SetData(data);
uiElements.Add(machineKPIs[data.machineName].rectTransform);
continue;
}
var machineKPI = Instantiate(prefab_MachineKPI, transform);
machineKPI.SetData(data);
machineKPI.onClickKPI += OnClickMachineKPI;
machineKPI.name = data.machineName;
machineKPI.SetActive(false);
uiElements.Add(machineKPI.rectTransform);
kpis.Add(machineKPI);
machineKPIs.Add(data.machineName, machineKPI);
}
var building = FindSingle<Building>();
machines = building.floors.SelectMany(f => f.machines).ToArray();
foreach (var machine in machines)
{
if (machineKPIs.ContainsKey(machine.code))
{
machine.machineKPI = machineKPIs[machine.code];
matchingMachines.Add(machine);
kpiToMachines.Add(machine.machineKPI, machine);
machine.SetAnimationSpeed();
}
}
}
private void OnClickMachineKPI(UI_MachineKPI machineKPI)
{
machineKPI.transform.SetAsLastSibling();
var currentMachine = kpiToMachines[machineKPI];
onClickKPIToMachine?.Invoke(currentMachine);
onClickKPIToData?.Invoke(machineKPI.data, currentMachine);
}
private void Update()
{
GroupOverlappingUIElements();
RangeDetection();
}
public List<RectTransform> uiElements = new List<RectTransform>();
public List<List<RectTransform>> groupedElements = new List<List<RectTransform>>();
void GroupOverlappingUIElements()
{
foreach(var matchingMachine in matchingMachines)
{
var machinePos = matchingMachine.centerPos;
var screenPos = cam.camera.WorldToScreenPoint(new Vector3(machinePos.x, machinePos.y + defaultNameHeight, machinePos.z));
matchingMachine.machineKPI.transform.position = screenPos;
}
// 그룹화된 UI 요소들을 초기화
groupedElements.Clear();
// UI 요소들을 겹침 여부에 따라 그룹화
var uncheckedElements = new HashSet<RectTransform>(uiElements); // 겹침 여부 체크 안된 UI 요소들
// 겹침을 확인할 UI 요소들을 순차적으로 그룹화
while (uncheckedElements.Count > 0)
{
var currentElement = uncheckedElements.First();
uncheckedElements.Remove(currentElement);
var group = new List<RectTransform> { currentElement };
// 그룹화된 UI 요소들을 추가
var overlappingElements = uncheckedElements.Where(element => AreRectanglesOverlapping(currentElement, element)).ToList();
foreach (var overlappingElement in overlappingElements)
{
uncheckedElements.Remove(overlappingElement);
group.Add(overlappingElement);
}
groupedElements.Add(group);
}
foreach (var group in groupedElements)
{
var centerPos = GroupCenterCalculate(group);
for (int i = 0; i < group.Count; i++)
{
var kpi = group[i];
var newPos = new Vector3(centerPos.x, centerPos.y + kpi.rect.height * i * kpi.transform.localScale.y, centerPos.z);
kpi.transform.localPosition = newPos;
}
}
}
private bool AreRectanglesOverlapping(RectTransform rectA, RectTransform rectB)
{
if (!rectB.gameObject.activeSelf)
return false;
if (!rectA.gameObject.activeSelf)
return false;
Rect rectAWorld = GetWorldRect(rectA);
Rect rectBWorld = GetWorldRect(rectB);
return rectAWorld.Overlaps(rectBWorld);
}
private Rect GetWorldRect(RectTransform rectTransform)
{
Vector3[] worldCorners = new Vector3[4];
rectTransform.GetWorldCorners(worldCorners);
Vector2 min = new Vector2(worldCorners[0].x, worldCorners[0].y);
Vector2 max = new Vector2(worldCorners[2].x, worldCorners[2].y);
return new Rect(min, max - min);
}
private Vector3 GroupCenterCalculate(List<RectTransform> group)
{
var centerPos = Vector3.zero;
group.Sort((a, b) => a.transform.localPosition.y.CompareTo(b.transform.localPosition.y));
foreach (var kpi in group)
{
centerPos += kpi.transform.localPosition;
}
centerPos /= group.Count;
return centerPos;
}
void RangeDetection()
{
var layerMask = LayerMask.GetMask("Camera", "Floor Wall");
var currentFloor = FindSingle<Building>().currentFloor;
float t = Mathf.InverseLerp(cam.option.maxDistance, 0f, cam.option.currentDistance);
float scale = Mathf.Lerp(minScale, maxScale, t);
var newScale = new Vector3(scale, scale, scale);
foreach (var machine in matchingMachines)
{
if (machine.GetComponentInParent<Floor>() != currentFloor)
{
machine.machineKPI.Deactive();
continue;
}
MachineKPIsActive(machine, layerMask);
var machineKPI = machine.machineKPI;
machineKPI.transform.localScale = newScale;
}
}
bool IsScreenRange(Machine machine)
{
Vector3 viewPos = cam.camera.WorldToViewportPoint(machine.centerPos);
if (viewPos.x >= 0 && viewPos.x <= 1 && viewPos.y >= 0 && viewPos.y <= 1 && viewPos.z > 0)
{
return true;
}
return false;
}
void MachineKPIsActive(Machine machine, LayerMask layerMask)
{
var dir = cam.camera.transform.position - machine.centerPos;
var hit = new RaycastHit();
if (Physics.Raycast(machine.centerPos, dir, out hit, Mathf.Infinity, layerMask))
{
var hitCameraLayer = hit.collider.gameObject.layer.Equals(LayerMask.NameToLayer("Camera"));
if (hitCameraLayer)
{
if (!IsScreenRange(machine))
{
machine.machineKPI.Deactive();
}
else
{
machine.machineKPI.Active();
}
}
else
{
machine.machineKPI.Deactive();
}
}
}
}
}