Files
ChunilENG/Assets/WorkSpace/Personal/JYM/Panel_FinalInspection.cs

187 lines
5.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using WI;
using static MQTT;
public class Panel_FinalInspection : PanelBase, IProductionPanel
{
public Dictionary<int, UI_StatusContent> statusContents = new Dictionary<int, UI_StatusContent>();
private Panel_Effect effect;
private UI_StatusContent prf_statusContent;
public RectTransform Content;
public Image Image_Loading;
public Button CloseButton;
public TextMeshProUGUI CurrentDate;
public TextMeshProUGUI CurrentTime;
public int statusItemsCount;
private int currentContentIndex;
private bool isChangedData;
public float changeDataTime;
public float fadeTime;
public Action<Panel_FinalInspection> onSelected;
public Action onOpen;
public Action onClose;
public override void AfterAwake()
{
prf_statusContent = Resources.Load<UI_StatusContent>("Prefabs/UI/UI_StatusContent");
effect = FindSingle<Panel_Effect>();
CloseButton.onClick.AddListener(OnClickCloseButton);
SetDate();
Close();
}
public void Update()
{
SetTime();
}
public void OnSelected()
{
onSelected?.Invoke(this);
Open();
}
public void Open()
{
onOpen?.Invoke();
effect.ActivePanel();
gameObject.SetActive(true);
gameObject.transform.SetAsLastSibling();
StopAllCoroutines();
StartCoroutine(ScaleUp());
if (statusContents.Count <= 0)
{
isChangedData = false;
return;
}
StartCoroutine(ChageStatusContent());
}
public void Close()
{
effect.DeactivePanel();
gameObject.SetActive(false);
gameObject.transform.localScale = Vector3.zero;
ResetStatusContentOrder();
isChangedData = false;
}
private void OnClickCloseButton()
{
Close();
onClose?.Invoke();
}
private IEnumerator ChageStatusContent()
{
isChangedData = true;
currentContentIndex = 0;
statusContents[currentContentIndex].gameObject.transform.SetAsFirstSibling();
currentContentIndex++;
while (true)
{
yield return new WaitForSeconds(changeDataTime);
if (currentContentIndex >= statusContents.Values.Count)
{
currentContentIndex = 0;
}
statusContents[currentContentIndex].gameObject.transform.SetAsFirstSibling();
currentContentIndex++;
}
}
private void ResetStatusContentOrder()
{
foreach (var statusContent in statusContents.Values)
{
statusContent.gameObject.transform.SetAsFirstSibling();
}
}
public void ActiveLoadingImage(bool isActive)
{
var active = isActive ? false : true;
Image_Loading.gameObject.SetActive(active);
}
public void SetProductionStatus(List<CompleteInfo> machineInfos)
{
ActiveLoadingImage(true);
var splitCompleteInfo = SplitArray(machineInfos, statusItemsCount);
SetProductionContent(splitCompleteInfo);
}
public void SetProductionContent(List<List<CompleteInfo>> splitCompleteInfo)
{
for (int i = 0; i < splitCompleteInfo.Count; i++)
{
if (!statusContents.ContainsKey(i))
{
var statusContent = Instantiate(prf_statusContent, Content);
statusContent.SetProductionStatusItem(splitCompleteInfo[i]);
statusContents.Add(i, statusContent);
}
else
{
statusContents[i].SetProductionStatusItem(splitCompleteInfo[i]);
}
}
if (!isChangedData && gameObject.activeSelf)
{
StopAllCoroutines();
StartCoroutine(ChageStatusContent());
}
}
private List<List<CompleteInfo>> SplitArray(List<CompleteInfo> machineInfos, int groupSize)
{
List<List<CompleteInfo>> result = new List<List<CompleteInfo>>();
int totalGroups = Mathf.CeilToInt(machineInfos.Count / (float)groupSize);
for (int i = 0; i < totalGroups; i++)
{
int startIndex = i * groupSize;
int endIndex = Mathf.Min(startIndex + groupSize, machineInfos.Count);
List<CompleteInfo> group = new List<CompleteInfo>();
for (int j = startIndex; j < endIndex; j++)
{
group.Add(machineInfos[j]);
}
result.Add(group);
}
return result;
}
public void SetDate()
{
CurrentDate.text = DateTime.Now.ToString("yyyy.MM.dd");
}
public void SetTime()
{
CurrentTime.text = DateTime.Now.ToString("HH:mm");
}
IEnumerator ScaleUp()
{
float timer = 0f;
float percent = 0f;
while (percent < 1)
{
timer += Time.deltaTime;
percent = timer / fadeTime;
transform.localScale = Vector3.Lerp(transform.localScale, Vector3.one, percent);
yield return null;
}
}
}