36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
using System;
|
|
|
|
using Best.MQTT.Packets;
|
|
|
|
namespace Best.MQTT
|
|
{
|
|
/// <summary>
|
|
/// Options that the client and server must agree on. Values that the client would like to use are the root fields (Client*) and the server's own are in the ServerOptions.
|
|
/// </summary>
|
|
public sealed class NegotiatedOptions
|
|
{
|
|
/// <summary>
|
|
/// Client set keep-alive time in seconds.
|
|
/// </summary>
|
|
public UInt16 ClientKeepAlive { get; internal set; }
|
|
|
|
/// <summary>
|
|
/// Maximum Packet Size the Client is willing to accept
|
|
/// </summary>
|
|
public UInt32 ClientMaximumPacketSize { get; internal set; }
|
|
|
|
/// <summary>
|
|
/// The Client uses this value to limit the number of QoS 1 and QoS 2 publications that it is willing to process concurrently.
|
|
/// There is no mechanism to limit the QoS 0 publications that the Server might try to send.
|
|
/// The value of Receive Maximum applies only to the current Network Connection.
|
|
/// If the Receive Maximum value is absent then its value defaults to 65,535.
|
|
/// </summary>
|
|
public UInt16 ClientReceiveMaximum { get; internal set; }
|
|
|
|
/// <summary>
|
|
/// It's available only after the State is changed to Connected!
|
|
/// </summary>
|
|
public ServerConnectAckMessage ServerOptions { get; internal set; }
|
|
}
|
|
}
|