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ChunilENG/Assets/Tutorials/Pages/BakedLightingPage1.asset
2025-03-26 20:10:27 +09:00

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m_Untranslated: What is baked lighting?
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m_Untranslated: 'Indirect diffuse lighting and specular reflection calculations
in real-time are incredibly costly on most hardware platforms. Therefore,
<b>baking</b> or precomputing them is an important step.
Baked
lighting in Unity relies on textures that store the lighting information
that can be used at runtime to greatly speed up the rendering of the lighting.
The
image above shows the exact same Scene after the baked lighting data has
been removed. As you can see, the bounce lighting is missing and the indirect
lighting relies only on the ambient lighting generated from the Sky, making
this occluded area look abnormally bright and flat.'
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