125 lines
3.3 KiB
Plaintext
125 lines
3.3 KiB
Plaintext
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m_Untranslated: What is baked lighting?
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m_Untranslated: 'Indirect diffuse lighting and specular reflection calculations
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in real-time are incredibly costly on most hardware platforms. Therefore,
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<b>baking</b> or precomputing them is an important step.
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Baked
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lighting in Unity relies on textures that store the lighting information
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that can be used at runtime to greatly speed up the rendering of the lighting.
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The
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image above shows the exact same Scene after the baked lighting data has
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been removed. As you can see, the bounce lighting is missing and the indirect
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lighting relies only on the ambient lighting generated from the Sky, making
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this occluded area look abnormally bright and flat.'
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