Files
ChunilENG/Assets/WorkSpace/Personal/JYM/Panel_DashBoard.cs

55 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WI;
namespace CHN
{
public class Panel_DashBoard : PanelBase
{
public UI_DashboardCheckListBox dashBoardCheckListBox;
public Panel_CompleteAlramHistory completeAlramHistory;
public Panel_Library library;
public Panel_WorkConditionAnalysis workConditionAnalysis;
public Panel_WorkTimeAnalysis workTimeAnalysis;
public override void AfterAwake()
{
dashBoardCheckListBox = GetComponentInChildren<UI_DashboardCheckListBox>(true);
completeAlramHistory = FindSingle<Panel_CompleteAlramHistory>();
library = FindSingle<Panel_Library>();
workConditionAnalysis = FindSingle<Panel_WorkConditionAnalysis>();
workTimeAnalysis = FindSingle<Panel_WorkTimeAnalysis>();
PlayerPrefs.SetInt("isCompleteAlramHistory", 1);
PlayerPrefs.SetInt("isLibrary", 1);
PlayerPrefs.SetInt("isWorkConditionAnalysis", 0);
PlayerPrefs.SetInt("isWorkTimeAnalysis", 0);
SetDashBoardCheckListBox();
SetActive(false);
}
public Dictionary<string, GameObject> GetDashboardItem()
{
var dic = new Dictionary<string, GameObject>();
dic.Add("완료 시간 알람", completeAlramHistory.gameObject);
dic.Add("라이브러리", library.gameObject);
dic.Add("작업 조건 분석", workConditionAnalysis.gameObject);
dic.Add("작업 시간 분석", workTimeAnalysis.gameObject);
return dic;
}
private void SetDashBoardCheckListBox()
{
var dashboardItem = GetDashboardItem();
dashBoardCheckListBox.Init(dashboardItem);
}
public void ActiveDashBoard(bool isActive)
{
SetActive(isActive);
}
}
}