Files
ChunilENG/Assets/Scripts/UI/UI_LibraryButton.cs
2025-11-21 13:07:13 +09:00

48 lines
1.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using CHN;
using TMPro;
using WI;
public class UI_LibraryButton : UIBase
{
public Machine machine;
public Image PreviewImage;
public Button Button_DeleteRegistration;
public Button Button_Correction;
public event Action<UI_LibraryButton> onClickButton;
public Action<UI_LibraryButton> onClickDeleteRegistration;
public Action<UI_LibraryButton> onClickCorrection;
public void SettingButton(Machine machine)
{
this.machine = machine;
var button = GetComponent<Button>();
var buttonText = button.GetComponentInChildren<TMP_Text>();
buttonText.SetText(machine.name);
button.onClick.AddListener(OnButtonClick);
PreviewImage.sprite = machine.previewImage;
Button_DeleteRegistration.onClick.AddListener(OnClickDeleteRegistrationButton);
Button_Correction.onClick.AddListener(OnClickCorrectionButton);
}
private void OnButtonClick()
{
onClickButton?.Invoke(this);
}
private void OnClickDeleteRegistrationButton()
{
onClickDeleteRegistration?.Invoke(this);
}
private void OnClickCorrectionButton()
{
onClickCorrection?.Invoke(this);
}
}