using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using CHN; using TMPro; using WI; public class UI_LibraryButton : UIBase { public Machine machine; public Image PreviewImage; public Button Button_DeleteRegistration; public Button Button_Correction; public event Action onClickButton; public Action onClickDeleteRegistration; public Action onClickCorrection; public void SettingButton(Machine machine) { this.machine = machine; var button = GetComponent