Production Status

This commit is contained in:
jmaniuvc
2025-03-14 09:15:16 +09:00
parent d6ccdc7da3
commit c655b6b6ec
6 changed files with 246 additions and 1 deletions

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@@ -12,6 +12,8 @@ namespace CHN
{ {
public Building building; public Building building;
public List<CompleteInfo> productionStatusInfos = new();
public Dictionary<string,CompleteInfo> firstFloorInfo = new Dictionary<string, CompleteInfo>(); public Dictionary<string,CompleteInfo> firstFloorInfo = new Dictionary<string, CompleteInfo>();
public Dictionary<string, CompleteInfo> secondFloorInfo = new Dictionary<string, CompleteInfo>(); public Dictionary<string, CompleteInfo> secondFloorInfo = new Dictionary<string, CompleteInfo>();
@@ -28,7 +30,9 @@ namespace CHN
public void SetFloorProductionStatus(List<CompleteInfo> completeInfos) public void SetFloorProductionStatus(List<CompleteInfo> completeInfos)
{ {
foreach(var completeInfo in completeInfos) productionStatusInfos = completeInfos;
foreach (var completeInfo in completeInfos)
{ {
SetFloorInfo(building.floors[0], completeInfo, firstFloorInfo); SetFloorInfo(building.floors[0], completeInfo, firstFloorInfo);
SetFloorInfo(building.floors[1], completeInfo, secondFloorInfo); SetFloorInfo(building.floors[1], completeInfo, secondFloorInfo);

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@@ -0,0 +1,82 @@
using CHN;
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using WI;
using static MQTT;
public class Panel_ProductionStatus : PanelBase
{
TextMeshProUGUI Text_DayAndTime;
TextMeshProUGUI worknm;
TextMeshProUGUI status;
TextMeshProUGUI goalqty;
TextMeshProUGUI workqty;
TextMeshProUGUI goodqty;
TextMeshProUGUI badqty;
ProductionStatusManager productionStatusManager;
[SerializeField]
float loopTime = 3;
float waitTime;
int productionStatusInfoNum;
public override void AfterAwake()
{
productionStatusManager = FindSingle<ProductionStatusManager>();
}
public override void AfterStart()
{
SetProductionStatus();
}
private void Update()
{
UpdateDayAndTime();
waitTime += Time.deltaTime;
if (waitTime > loopTime)
{
productionStatusInfoNum += 1;
if (productionStatusInfoNum > productionStatusManager.productionStatusInfos.Count)
{
productionStatusInfoNum = 0;
}
SetProductionStatus();
waitTime = 0;
}
}
void SetProductionStatus()
{
List<CompleteInfo> completeInfos = productionStatusManager.productionStatusInfos;
CompleteInfo completeInfo = completeInfos[productionStatusInfoNum];
worknm.SetText(completeInfo.worknm);
status.SetText(completeInfo.statusnm);
goalqty.SetText(RoundToIntData(completeInfo.goalqty));
workqty.SetText(RoundToIntData(completeInfo.workqty));
goodqty.SetText(RoundToIntData(completeInfo.goodqty));
badqty.SetText(RoundToIntData(completeInfo.badqty));
}
string RoundToIntData(string data)
{
var floatData = float.Parse(data);
var intData = Mathf.RoundToInt(floatData);
return intData.ToString();
}
void UpdateDayAndTime()
{
string currentTime = DateTime.Now.ToString("yyyy.MM.dd HH:mm");
Text_DayAndTime.SetText(currentTime);
}
}

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