83 lines
2.0 KiB
C#
83 lines
2.0 KiB
C#
using CHN;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using WI;
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using static MQTT;
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public class Panel_ProductionStatus : PanelBase
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{
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TextMeshProUGUI Text_DayAndTime;
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TextMeshProUGUI worknm;
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TextMeshProUGUI status;
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TextMeshProUGUI goalqty;
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TextMeshProUGUI workqty;
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TextMeshProUGUI goodqty;
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TextMeshProUGUI badqty;
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ProductionStatusManager productionStatusManager;
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[SerializeField]
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float loopTime = 3;
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float waitTime;
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int productionStatusInfoNum;
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public override void AfterAwake()
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{
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productionStatusManager = FindSingle<ProductionStatusManager>();
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}
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public override void AfterStart()
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{
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SetProductionStatus();
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}
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private void Update()
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{
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UpdateDayAndTime();
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waitTime += Time.deltaTime;
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if (waitTime > loopTime)
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{
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productionStatusInfoNum += 1;
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if (productionStatusInfoNum > productionStatusManager.productionStatusInfos.Count)
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{
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productionStatusInfoNum = 0;
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}
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SetProductionStatus();
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waitTime = 0;
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}
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}
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void SetProductionStatus()
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{
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List<CompleteInfo> completeInfos = productionStatusManager.productionStatusInfos;
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CompleteInfo completeInfo = completeInfos[productionStatusInfoNum];
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worknm.SetText(completeInfo.worknm);
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status.SetText(completeInfo.statusnm);
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goalqty.SetText(RoundToIntData(completeInfo.goalqty));
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workqty.SetText(RoundToIntData(completeInfo.workqty));
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goodqty.SetText(RoundToIntData(completeInfo.goodqty));
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badqty.SetText(RoundToIntData(completeInfo.badqty));
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}
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string RoundToIntData(string data)
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{
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var floatData = float.Parse(data);
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var intData = Mathf.RoundToInt(floatData);
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return intData.ToString();
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}
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void UpdateDayAndTime()
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{
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string currentTime = DateTime.Now.ToString("yyyy.MM.dd HH:mm");
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Text_DayAndTime.SetText(currentTime);
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}
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}
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