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simulatorDesign/Assets/SharedAssets/Scripts/Runtime/MemoryCounter.cs
2025-06-18 10:34:00 +09:00

22 lines
476 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.UI;
[RequireComponent(typeof(Text))]
public class MemoryCounter : MonoBehaviour
{
private Text m_GuiText;
void Start()
{
m_GuiText = GetComponent<Text>();
}
void Update()
{
Debug.Log("Mono used size" + Profiler.GetMonoUsedSizeLong()/1000000 + "Bytes");
//m_GuiText.text = "" + megabytes;
}
}