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simulatorDesign/Assets/SharedAssets/Scripts/Runtime/FullscreenTransition.cs
2025-06-18 10:34:00 +09:00

21 lines
503 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
public class FullscreenTransition : FullscreenEffect
{
[SerializeField]
private string _screenCameraTag = "ScreenCamera";
public override void OnBeginCamera(ScriptableRenderContext ctx, Camera cam)
{
if (!SceneTransitionManager.DissolveNeeded() || cam.CompareTag(_screenCameraTag))
{
return;
}
base.OnBeginCamera(ctx, cam);
}
}