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simulatorDesign/Assets/SharedAssets/Scripts/Runtime/DisableIfTransitionManager.cs
2025-06-18 10:34:00 +09:00

15 lines
272 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DisableIfTransitionManager : MonoBehaviour
{
void Start()
{
if (SceneTransitionManager.IsAvailable())
{
Destroy(gameObject);
}
}
}