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simulatorDesign/Assets/Tutorials/Pages/VolumeFrameworkPage4.asset
2025-06-18 10:34:00 +09:00

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can be used to override the URP effects based on the camera position.
For
more details, check out the corresponding <a href="https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html?subfolder=/manual/Volumes.html">documentation.</a>
<b>Note:</b>
You do not need to save your changes in order to follow other tutorials.'
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