126 lines
3.9 KiB
Plaintext
126 lines
3.9 KiB
Plaintext
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m_Untranslated: Local Volumes
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m_Untranslated: "In this scene, another Volume is used to control post-processing
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effects inside the tent only. \n\n<b>Note:</b> Make sure the Gizmos are
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toggled in the Scene view toolbar in order to visualize the GameObject
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Icons and Colliders.\n\n1. In the <i>Hierarchy,</i> expand <b>Root</b>
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> <b>Lighting</b> > <b>Tent.</b>\n\n2. Select the <b>Tent Volume</b> GameObject.\n\n3.
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a <b>Box Collider</b> is also attached to this GameObject. The Volume Overrides
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will therefore only affect the Camera if it is located within the Box Collider.\n\n4.
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attempts to simulate the eye adaptation, by making the inside of the tent
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brighter. The outside will therefore become overexposed.\n\n5. Experiment
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with different <b>Post Exposure</b> values and move the camera in an out
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of the tent.\n\n6. Undo your changes.\n\n\n<b>Expert tips</b>\n\nMultiple
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Local Volumes can share the same Volume Profile asset. This is particularly
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convenient if several parts of a Scene may share the same post-processing
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effects, such as interiors."
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