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simulatorDesign/Assets/Tutorials/Pages/VolumeFrameworkPage1.asset
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m_Untranslated: What are Volumes?
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m_Untranslated: "<b>Volumes</b> allow you to override certain settings per
Camera, such as post-processing effects. These property overrides are stored
in assets on disk called <b>Volume Profiles.</b>\n\nThere are two main
types of Volumes: <b>Global</b> and <b>Local.</b>\n\n\u2022 A <b>Global
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can be considered infinitely large and is useful to control properties
affecting the entire world.\n\n\u2022 A <b>Local Volume</b> also lives
inside the Scene as a Volume GameObject component; however, it is used
to override Volume properties within a very specific area of the scene
via a Box, Sphere, Capsule or Mesh collider."
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