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simulatorDesign/Assets/Tutorials/Pages/LightsPage2.asset
2025-06-18 10:34:00 +09:00

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m_Untranslated: Local lights
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m_Untranslated: 'Let''s take a look at how local lights are set up.
1.
In the <i>Hierarchy,</i> expand one of the lamp prefabs in the corridor,
for instance <b>Spotlight_Entrance_04.</b>
2. Select the <b>Spot
Light</b> GameObject in the prefab.
3. Experiment with different
<b>Inner / Outer Spot Angles,</b> <b>Intensity</b> and <b>Range.</b>
4.
Undo your change.
<b>Expert tips</b>
To optimize
performance, you may decide to reduce the number of real-time lights, turn
their shadows off, or set their <b>Mode</b> to <b>Baked.</b>'
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