145 lines
3.8 KiB
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145 lines
3.8 KiB
Plaintext
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m_Untranslated: Lighting Modes
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m_Untranslated: 'The baked lighting settings are located in the <i>Lighting</i>
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window.
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1. Head to <b>Window</b> > <b>Rendering</b>> <b>Lighting.</b>
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2.
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At the top of the <i>Lighting</i> window, in the <i>Scene</i> tab, open
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the <b>Mixed Lighting</b> foldout.
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3. Notice that the Lighting
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Mode is set to <b>Shadowmask,</b> a mode that allows for a mixture of real-time
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shadowmaps and baked shadows blending based on the camera distance.
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<b>Expert
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tips</b>
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The distance at which the transition between real-time
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shadows and Shadowmask blend is controlled in the Render Pipeline Asset
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assigned to the active Quality Level.
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There are several Lighting
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Modes, you can learn more about them and their different use cases in
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the <a href="https://docs.unity3d.com/2022.3/Documentation/Manual/lighting-mode.html">documentation.</a>
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To
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learn more specifically about Shadowmasks, you can consult the corresponding
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<a href="https://docs.unity3d.com/Manual/LightMode-Mixed-Shadowmask.html">documentation.</a>'
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