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simulatorDesign/Assets/Tutorials/Pages/BakedLightingPage2.asset
2025-06-18 10:34:00 +09:00

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m_Untranslated: Lighting Modes
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m_Untranslated: 'The baked lighting settings are located in the <i>Lighting</i>
window.
1. Head to <b>Window</b> > <b>Rendering</b>> <b>Lighting.</b>
2.
At the top of the <i>Lighting</i> window, in the <i>Scene</i> tab, open
the <b>Mixed Lighting</b> foldout.
3. Notice that the Lighting
Mode is set to <b>Shadowmask,</b> a mode that allows for a mixture of real-time
shadowmaps and baked shadows blending based on the camera distance.
<b>Expert
tips</b>
The distance at which the transition between real-time
shadows and Shadowmask blend is controlled in the Render Pipeline Asset
assigned to the active Quality Level.
There are several Lighting
Modes, you can learn more about them and their different use cases in
the <a href="https://docs.unity3d.com/2022.3/Documentation/Manual/lighting-mode.html">documentation.</a>
To
learn more specifically about Shadowmasks, you can consult the corresponding
<a href="https://docs.unity3d.com/Manual/LightMode-Mixed-Shadowmask.html">documentation.</a>'
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