29 lines
894 B
C#
29 lines
894 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using Benchmarking;
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[CustomEditor(typeof(PerformanceTest))]
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public class PerformanceTestEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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PerformanceTest performnceTest = (PerformanceTest) target;
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//Add current
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if (GUILayout.Button("Add current"))
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{
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PerformanceTestStage stage = new PerformanceTestStage();
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stage.sceneName = SceneManager.GetActiveScene().name;
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Transform sceneCamTransform = SceneView.lastActiveSceneView.camera.transform;
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stage.cameraPosition = sceneCamTransform.position;
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stage.cameraRotation = sceneCamTransform.rotation;
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performnceTest._stages.Add(stage);
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}
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}
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}
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