%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3} m_Name: GraphicsSettingsPage3 m_EditorClassIdentifier: Title: m_Untranslated: Renderer m_Paragraphs: m_Items: - m_Type: 6 Title: m_Untranslated: Text: m_Untranslated: m_Tutorial: {fileID: 0} m_Image: {fileID: 2800000, guid: 40ff982854f08d146a816c62b8fbacad, type: 3} m_Video: {fileID: 0} m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 0 m_UnmaskedViews: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: - m_Type: 0 Title: m_Untranslated: Text: m_Untranslated: 'Each Render Pipeline Asset contains a list of Renderers which let you control how opaque and transparent objects are rendered, depending on the Rendering Path such as Deferred, Forward, or Forward+. 1. In the Rendering section of the Quality page, double-click on the Render Pipeline Asset called PC High (Universal Render PIpeline Asset). 2. In the Inspector, in the Rendering foldout, double-click on PC High_Renderer (Universal Renderer Data). 3. At the top of the Inspector, notice that a Renderer can be applied to specific Layer Masks for Opaque and Transparent objects. 4. At the bottom of the Inspector, Renderer Features lets you activate additional features such as Decal, Screen Space Ambient Occlusion, etc. 5. Disable the Decal Renderer Feature. See how the grime decals in the scene disappear as a result. Note: Toggling Renderer Features may require additional shader compilations. Expert Tips To learn more about the capabilities and limitations of Rendering Paths, consult the following documentation. You can also create your own custom Renderer Features. See this example on how to draw the silhouette of occluded objects with a different material.' m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} m_CriteriaCompletion: 0 m_Criteria: m_Items: [] m_MaskingSettings: m_MaskingEnabled: 0 m_UnmaskedViews: [] m_Summary: m_Description: m_InstructionBoxTitle: m_InstructionText: m_TutorialButtonText: m_CameraSettings: m_CameraMode: 1 m_FocusMode: 0 m_Orthographic: 0 m_Size: 10 m_Pivot: {x: -4.3351, y: -4.02724, z: -22.503218} m_Rotation: {x: 0.03624024, y: -0.9636437, z: 0.19483876, w: 0.17923743} m_FrameObject: m_SceneGuid: m_GameObjectGuid: m_SerializedComponentType: m_TypeName: m_ComponentIndex: 0 m_AssetObject: {fileID: 0} m_Prefab: {fileID: 0} m_Enabled: 1 NextButton: m_Untranslated: Next DoneButton: m_Untranslated: Done m_CompletedSound: {fileID: 0} m_AutoAdvance: 0 Showing: m_PersistentCalls: m_Calls: [] Shown: m_PersistentCalls: m_Calls: [] Staying: m_PersistentCalls: m_Calls: [] CriteriaValidated: m_PersistentCalls: m_Calls: [] MaskingSettingsChanged: m_PersistentCalls: m_Calls: [] NonMaskingSettingsChanged: m_PersistentCalls: m_Calls: [] m_OnBeforePageShown: m_PersistentCalls: m_Calls: [] m_OnAfterPageShown: m_PersistentCalls: m_Calls: [] m_OnTutorialPageStay: m_PersistentCalls: m_Calls: [] m_OnBeforeTutorialQuit: m_PersistentCalls: m_Calls: [] m_NextButton: m_DoneButton: