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m_Untranslated: Renderer
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m_Untranslated: 'Each Render Pipeline Asset contains a list of Renderers
which let you control how opaque and transparent objects are rendered,
depending on the Rendering Path such as Deferred, Forward, or Forward+.
1.
In the Rendering section of the Quality page, double-click on the
Render Pipeline Asset called PC High (Universal Render PIpeline
Asset).
2. In the Inspector, in the Rendering foldout,
double-click on PC High_Renderer (Universal Renderer Data).
3.
At the top of the Inspector, notice that a Renderer can be applied
to specific Layer Masks for Opaque and Transparent
objects.
4. At the bottom of the Inspector, Renderer
Features lets you activate additional features such as Decal, Screen
Space Ambient Occlusion, etc.
5. Disable the Decal Renderer
Feature. See how the grime decals in the scene disappear as a result.
Note:
Toggling Renderer Features may require additional shader compilations.
Expert
Tips
To learn more about the capabilities and limitations
of Rendering Paths, consult the following documentation.
You
can also create your own custom Renderer Features. See this example
on how to draw the silhouette of occluded objects with a different material.'
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