using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; public class FullscreenTransition : FullscreenEffect { [SerializeField] private string _screenCameraTag = "ScreenCamera"; public override void OnBeginCamera(ScriptableRenderContext ctx, Camera cam) { if (!SceneTransitionManager.DissolveNeeded() || cam.CompareTag(_screenCameraTag)) { return; } base.OnBeginCamera(ctx, cam); } }