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simulatorDesign/Packages/com.unity.render-pipelines.universal-config/Runtime/ShaderConfig.cs.hlsl

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2025-06-18 10:34:00 +09:00
//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef SHADERCONFIG_CS_HLSL
#define SHADERCONFIG_CS_HLSL
//
// UnityEngine.Rendering.Universal.ShaderOptions: static fields
//
#define MAX_VISIBLE_LIGHT_COUNT_LOW_END_MOBILE (16)
#define MAX_VISIBLE_LIGHT_COUNT_MOBILE (32)
#define MAX_VISIBLE_LIGHT_COUNT_DESKTOP (32)
#define USE_DYNAMIC_BRANCH_FOG_KEYWORD (0)
#endif