Files
XRLib/Assets/Scripts/UVC/UIToolkit/Input/UTKFloatField.cs
2026-01-20 20:18:47 +09:00

140 lines
3.6 KiB
C#

#nullable enable
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit
{
/// <summary>
/// 실수 입력 필드 컴포넌트.
/// Unity FloatField를 래핑하여 커스텀 스타일을 적용합니다.
/// </summary>
/// <example>
/// <para><b>C# 코드에서 사용:</b></para>
/// <code>
/// // 기본 실수 필드
/// var floatField = new UTKFloatField();
/// floatField.label = "가격";
/// floatField.value = 99.99f;
///
/// // 값 변경 이벤트
/// floatField.OnValueChanged += (value) => Debug.Log($"가격: {value}");
///
/// // 현재 값 접근
/// float current = floatField.Value;
/// </code>
/// <para><b>UXML에서 사용:</b></para>
/// <code>
/// <ui:UXML xmlns:utk="UVC.UIToolkit">
/// <utk:UTKFloatField label="가격" value="99.99" />
/// </ui:UXML>
/// </code>
/// </example>
[UxmlElement]
public partial class UTKFloatField : FloatField, IDisposable
{
#region Constants
private const string USS_PATH = "UIToolkit/Input/UTKFloatField";
#endregion
#region Fields
private bool _disposed;
private bool _isEnabled = true;
#endregion
#region Events
/// <summary>값 변경 이벤트</summary>
public event Action<float>? OnValueChanged;
#endregion
#region Properties
/// <summary>현재 값</summary>
public float Value
{
get => value;
set => this.value = value;
}
/// <summary>활성화 상태</summary>
[UxmlAttribute("is-enabled")]
public bool IsEnabled
{
get => _isEnabled;
set
{
_isEnabled = value;
SetEnabled(value);
EnableInClassList("utk-float-field--disabled", !value);
}
}
#endregion
#region Constructor
public UTKFloatField() : base()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
var uss = Resources.Load<StyleSheet>(USS_PATH);
if (uss != null)
{
styleSheets.Add(uss);
}
SetupStyles();
SetupEvents();
SubscribeToThemeChanges();
}
public UTKFloatField(string label, float defaultValue = 0f) : this()
{
this.label = label;
value = defaultValue;
}
#endregion
#region Setup
private void SetupStyles()
{
AddToClassList("utk-float-field");
}
private void SetupEvents()
{
this.RegisterValueChangedCallback(OnFieldValueChanged);
}
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
RegisterCallback<DetachFromPanelEvent>(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region Event Handlers
private void OnFieldValueChanged(ChangeEvent<float> evt)
{
OnValueChanged?.Invoke(evt.newValue);
}
#endregion
#region IDisposable
public void Dispose()
{
if (_disposed) return;
_disposed = true;
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
OnValueChanged = null;
}
#endregion
}
}