Files
XRLib/Assets/Scripts/UVC/UIToolkit/Slider/UTKMinMaxSlider.cs
2026-01-13 20:39:45 +09:00

152 lines
4.1 KiB
C#

#nullable enable
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit
{
/// <summary>
/// 최소-최대 범위 슬라이더 컴포넌트.
/// Unity MinMaxSlider를 래핑하여 커스텀 스타일을 적용합니다.
/// </summary>
/// <example>
/// <para><b>C# 코드에서 사용:</b></para>
/// <code>
/// // 기본 범위 슬라이더
/// var slider = new UTKMinMaxSlider();
/// slider.label = "가격 범위";
/// slider.lowLimit = 0;
/// slider.highLimit = 1000;
/// slider.MinValue = 100;
/// slider.MaxValue = 500;
///
/// // 값 변경 이벤트
/// slider.OnValueChanged += (range) => {
/// Debug.Log($"범위: {range.x} ~ {range.y}");
/// };
/// </code>
/// <para><b>UXML에서 사용:</b></para>
/// <code>
/// <ui:UXML xmlns:utk="UVC.UIToolkit">
/// <utk:UTKMinMaxSlider label="범위" low-limit="0" high-limit="100" min-value="20" max-value="80" />
/// </ui:UXML>
/// </code>
/// </example>
[UxmlElement]
public partial class UTKMinMaxSlider : MinMaxSlider, IDisposable
{
#region Constants
private const string USS_PATH = "UIToolkit/Slider/UTKMinMaxSlider";
#endregion
#region Fields
private bool _disposed;
private bool _isEnabled = true;
#endregion
#region Events
/// <summary>값 변경 이벤트</summary>
public event Action<Vector2>? OnValueChanged;
#endregion
#region Properties
/// <summary>최소값</summary>
public float MinValue
{
get => minValue;
set => minValue = value;
}
/// <summary>최대값</summary>
public float MaxValue
{
get => maxValue;
set => maxValue = value;
}
/// <summary>활성화 상태</summary>
[UxmlAttribute]
public bool IsEnabled
{
get => _isEnabled;
set
{
_isEnabled = value;
SetEnabled(value);
EnableInClassList("utk-minmax-slider--disabled", !value);
}
}
#endregion
#region Constructor
public UTKMinMaxSlider() : base()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
var uss = Resources.Load<StyleSheet>(USS_PATH);
if (uss != null)
{
styleSheets.Add(uss);
}
SetupStyles();
SetupEvents();
SubscribeToThemeChanges();
}
public UTKMinMaxSlider(string label, float minLimit = 0f, float maxLimit = 100f, float minValue = 0f, float maxValue = 100f) : this()
{
this.label = label;
this.lowLimit = minLimit;
this.highLimit = maxLimit;
this.minValue = minValue;
this.maxValue = maxValue;
}
#endregion
#region Setup
private void SetupStyles()
{
AddToClassList("utk-minmax-slider");
}
private void SetupEvents()
{
this.RegisterValueChangedCallback(OnSliderValueChanged);
}
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
RegisterCallback<DetachFromPanelEvent>(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region Event Handlers
private void OnSliderValueChanged(ChangeEvent<Vector2> evt)
{
OnValueChanged?.Invoke(evt.newValue);
}
#endregion
#region IDisposable
public void Dispose()
{
if (_disposed) return;
_disposed = true;
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
OnValueChanged = null;
}
#endregion
}
}