113 lines
4.0 KiB
Plaintext
113 lines
4.0 KiB
Plaintext
v1.13 - Submitted June 6, 2019
|
|
- Fixes for canvases using ScreenSpaceCamera
|
|
|
|
|
|
v1.12 - Submitted Nov 25, 2017
|
|
- Polygon and Path shape types have a button to read their points from a PolygonCollider2D
|
|
(points outside the shape's bounding rect will be clamped, though)
|
|
- Polygon shape type now has a button to create a PolygonCollider2D
|
|
- Arrow polygon preset now points to the right
|
|
|
|
|
|
v1.11 - Submitted June 10, 2017
|
|
- Updated anti-aliasing to avoid using certain shader calls that aren't
|
|
supported on all Android devices (resulting in shaders failing to compile).
|
|
The new method hopefully works across all possible platforms.
|
|
- Numerous fixes for polygon/path editing
|
|
- Fixed some glitchiness with certain ellipse settings
|
|
- Fixed warnings in newer versions of Unity
|
|
- Revamped UI demo to look nicer and have more widget examples
|
|
- Changed the default shape settings and prefabs a bit
|
|
- Minimum supported Unity version is now 5.4.0f3
|
|
|
|
|
|
v1.10 - Submitted Jan 15, 2017
|
|
- Shapes now support the color property that can be set in Sprite and Image components.
|
|
This allows you to set tints or opacity values across an entire shape, as well as
|
|
use the "Color Tint" transition type on Buttons and other UI elements. It also makes
|
|
Unity's Shadow UI component work properly.
|
|
|
|
|
|
v1.9 - Submitted Nov 27, 2016
|
|
- New Path shape type for drawing lines and curves
|
|
- Comes with Fill Path Loops option for making arbitrary filled shapes
|
|
- New shape prefabs for Curve, Line Path and Filled Path
|
|
- Help for editing polygons and paths in the inspector
|
|
- Specify shader target 3.0
|
|
- UserProps.vertices is renamed to polyVertices
|
|
- Editor fixes for high DPI screens
|
|
- Updated showcase demo
|
|
- Updated online documentation
|
|
|
|
|
|
v1.8 - Submitted Oct 19, 2016
|
|
|
|
- Added /Shapes2D/Preferences for changing the pixels-per-unit value used during
|
|
sprite conversion
|
|
- Simplified rectangle drawing
|
|
- Fixed a warning in newer Unity versions
|
|
|
|
|
|
v1.7 - Submitted Sep 29, 2016
|
|
|
|
- Ellipses can now be transformed into donuts, arcs, pies and wedges using the new inner
|
|
cutout and start/end angle properties
|
|
- Removed the glitchy "correct scaling" property from the Ellipse inspector (though it is
|
|
still available from code if you really want it)
|
|
- Added some more shape templates to the Shapes2D menu and adjusted a few others
|
|
- Template prefabs now get a random color when instantiated for some nice variety
|
|
- Updated online documentation
|
|
|
|
|
|
v1.6 - Submitted Sep 20, 2016
|
|
|
|
- Fix for shapes disappearing in the scene view when certain events happen in the editor
|
|
- Create shape menu moved out of "Create Other" into its own category
|
|
|
|
|
|
v1.5 - Submitted Aug 29, 2016
|
|
|
|
- Fix for shapes disappearing in the scene view when certain events happen in the editor
|
|
- Create shape menu organized into Sprites and UI folders
|
|
- A few other small bug fixes
|
|
|
|
|
|
v1.4 - Submitted Aug 1, 2016
|
|
|
|
- Fix for UI shapes not updating correctly when you resize them
|
|
|
|
|
|
v1.3 - Submitted July 27, 2016
|
|
|
|
- Make custom polygons with the "Edit Shape" button!
|
|
- New polygon presets Star and Arrow
|
|
- Performance improvements for large numbers of on-screen non-dynamic shapes
|
|
- Performance improvements for ellipses
|
|
- Various editor tweaks and fixes
|
|
- Included Stress Test demo
|
|
- Updated online documentation and readme.txt
|
|
|
|
|
|
v1.2 - Submitted July 3, 2016
|
|
|
|
- Fixed a bug where the "Convert to Sprite" feature would export a PNG but not correctly
|
|
convert the Shape to use its SpriteRenderer or Image Component
|
|
- UI Shapes now work with Mask and RectMask2D, both as maskable objects and as masks
|
|
- Documentation for Shapes2D's public API
|
|
- Updated readme.txt
|
|
|
|
|
|
v1.1 - Submitted June 7, 2016
|
|
|
|
- Fixed problems where some shapes would appear wrong or not appear at all on some platforms
|
|
- Optimized and improved shaders
|
|
- Implemented resolution-independent anti-aliasing for shapes with blur == 0
|
|
- Anti-aliasing for grid, stripe and checkerboard fill types too
|
|
- "Correct scaling" option for ellipses (previously this was always turned on)
|
|
- Included "Flappy Shapes" demo game
|
|
- Updated readme.txt
|
|
|
|
|
|
v1.0 - May 23, 2016
|
|
|
|
- Initial release! |