Files
XRLib/Assets/Scripts/UVC/UIToolkit/Common/UTKFoldout.cs
2026-01-08 20:15:57 +09:00

105 lines
2.6 KiB
C#

#nullable enable
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit
{
/// <summary>
/// 접을 수 있는 섹션 컴포넌트.
/// Unity Foldout을 래핑하여 커스텀 스타일을 적용합니다.
/// </summary>
[UxmlElement]
public partial class UTKFoldout : Foldout, IDisposable
{
#region Constants
private const string USS_PATH = "UIToolkit/Common/UTKFoldout";
#endregion
#region Fields
private bool _disposed;
#endregion
#region Events
/// <summary>펼침/접힘 상태 변경 이벤트</summary>
public event Action<bool>? OnValueChanged;
#endregion
#region Properties
/// <summary>펼침 상태</summary>
public bool IsExpanded
{
get => value;
set => this.value = value;
}
#endregion
#region Constructor
public UTKFoldout() : base()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
var uss = Resources.Load<StyleSheet>(USS_PATH);
if (uss != null)
{
styleSheets.Add(uss);
}
SetupStyles();
SetupEvents();
SubscribeToThemeChanges();
}
public UTKFoldout(string title, bool expanded = true) : this()
{
text = title;
value = expanded;
}
#endregion
#region Setup
private void SetupStyles()
{
AddToClassList("utk-foldout");
}
private void SetupEvents()
{
this.RegisterValueChangedCallback(OnFoldoutValueChanged);
}
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
RegisterCallback<DetachFromPanelEvent>(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region Event Handlers
private void OnFoldoutValueChanged(ChangeEvent<bool> evt)
{
OnValueChanged?.Invoke(evt.newValue);
}
#endregion
#region IDisposable
public void Dispose()
{
if (_disposed) return;
_disposed = true;
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
OnValueChanged = null;
}
#endregion
}
}